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 Base Attack, Attack buffer stores too many actions. 
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Playing context :

Attacking a base as quickly as possible during a legion effort. Need for repairs and the attack keeps going. Your ship is too damaged to attack message loops each time.

keyboard/Mouse entry buffer.

- base attack, attack button : buffer length
- current buffer holds too many actions, no escape option and wait time can be "game critical"

Suggestion:

Use the current NPC attack button parameters.
Kill buffer.

Possible other benefit:

This could also help counter lag during base attacks in a side neutral manner.

Regards,
Plamok

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Tue Oct 02, 2012 2:47 am
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can anyone clarify in non technical terms?
think i know what he means but not sure.

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Tue Oct 02, 2012 3:05 am
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I think there is a command to flush the input buffer. It would be cool.

Ok. :) Let's say you're a heavy metal lead guitar. You strum at 20..30 strokes a second. Hold your mouse with one hand, use a fingernail and strum click.

You hit your ship is too damaged and it continues clicking attack 25 times.
Possible cause: base attack blitz frenzy :)

Plamok :geek:


Tue Oct 02, 2012 4:45 am
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Not exactly sure what you're trying to get at here... The only legal way to make continued attempts at attacking is to continue flicking your finger on the mouse button. Once you get the repair message, you're not actually doing anything.

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Tue Oct 02, 2012 4:54 am
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KJReed wrote:
can anyone clarify in non technical terms?
think i know what he means but not sure.


Attacking a base you go

click click click click click click click click click click click click click click

The bold is when your ship is too damaged and the message starts to pop up. It will do so another 4 times before it stops.

He wants it a way to stop the extra clicks from going through or
disable the attack button when you get to the point when you can't attack

In hopes it reduces lag.

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Tue Oct 02, 2012 4:56 am
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Littlefluffy wrote:
KJReed wrote:
can anyone clarify in non technical terms?
think i know what he means but not sure.


Attacking a base you go

click click click click click click click click click click click click click click

The bold is when your ship is too damaged and the message starts to pop up. It will do so another 4 times before it stops.

He wants it a way to stop the extra clicks from going through or
disable the attack button when you get to the point when you can't attack

In hopes it reduces lag.

Wont reduce the lag enough to be worth Dan's valuable time..

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Tue Oct 02, 2012 5:12 am
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failname wrote:
Wont reduce the lag enough to be worth Dan's valuable time..

Not the point of the suggestion, just a possible positive side-effect

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Tue Oct 02, 2012 5:19 am
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Littlefluffy wrote:
failname wrote:
Wont reduce the lag enough to be worth Dan's valuable time..

Not the point of the suggestion, just a possible positive side-effect

i dont see the point in greying out the attack button after 4 hits of "your ship is to blabla" either

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Tue Oct 02, 2012 5:40 am
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...


Last edited by Plamok on Tue Oct 02, 2012 5:53 am, edited 1 time in total.



Tue Oct 02, 2012 5:49 am
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failname wrote:
Littlefluffy wrote:
failname wrote:
Wont reduce the lag enough to be worth Dan's valuable time..

Not the point of the suggestion, just a possible positive side-effect

i dont see the point in greying out the attack button after 4 hits of "your ship is to blabla" either


You are above your head. You know squat about entry ports, preemptive entry device buffer flushing and communications. Go back to making a big guy of your self in the bar.

Plamok


Tue Oct 02, 2012 5:52 am
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Plamok wrote:

You are above your head. You know squat about entry ports, preemptive entry device buffer flushing and communications. Go back to making a big guy of your self in the bar.

Plamok


Daddy issues i suppose?
And i do in fact know how this would reduce the lag, and like i said

not
worth
it

What is also not worth it? checking this thread , so i wont anymore

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Tue Oct 02, 2012 5:57 am
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I don't know squat about programming either, but that doesn't mean I can't see that this is a suggestion for Dan to change something because amphetamine and Red Bull fueled monkeys can't stop mashing the attack button when their hull hits 10%.

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Tue Oct 02, 2012 6:11 am
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good. you didn't contribute nothing but trashing it.

I have seen studies with equations to support them here.
People really into game mechanics used to post..
If you don't understand why paste it all over?
The anything goes area is the bar.

As for the number 4 ...
I have reached as many as 15 refreshes during last ditch blitzes and it does bug me.
I bet others are annoyed by it also.
So shake loose buddy.

Plamok


Tue Oct 02, 2012 6:11 am
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I don't see it as a big deal. I do it sometimes, usually stop 1-2 clicks over not 4 or 15. I watch my hull when I attack so I know when to repair.
Would it be nice if Dan did change it yes, should it be a high priority no. I don't need to know computer tech to give my opinion about what I want Dan to spend his time dealing with.

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Tue Oct 02, 2012 6:46 am
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Littlefluffy wrote:
KJReed wrote:
can anyone clarify in non technical terms?
think i know what he means but not sure.


Attacking a base you go

click click click click click click click click click click click click click click

The bold is when your ship is too damaged and the message starts to pop up. It will do so another 4 times before it stops.

He wants it a way to stop the extra clicks from going through or
disable the attack button when you get to the point when you can't attack

In hopes it reduces lag.


OH! :idea: Well why didn't he say that in the first place?

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Tue Oct 02, 2012 7:31 am
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I see this. Essentially greying out the attack button when you "fail" an attack. It'd reduce lag somewhat, and I know I over-click PvPing even (perhaps moreso due to the fact that enemy ships are squishy).

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Tue Oct 02, 2012 2:59 pm
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Plamok wrote:
Playing context :

Attacking a base as quickly as possible during a legion effort. Need for repairs and the attack keeps going. Your ship is too damaged to attack message loops each time.

keyboard/Mouse entry buffer.

- base attack, attack button : buffer length
- current buffer holds too many actions, no escape option and wait time can be "game critical"

Suggestion:

Use the current NPC attack button parameters.
Kill buffer.

Possible other benefit:

This could also help counter lag during base attacks in a side neutral manner.

Regards,
Plamok



I'd +1 this .. coding is already there so I wouldn't think this would take THAT much of dan's time..

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Tue Oct 02, 2012 4:25 pm
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