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 new era celabration 
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Joined: Mon May 28, 2012 8:32 pm
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in reflection of bradyc suggestion i came up with this

an artifact that represents the new year it acts as another version of the science summit contract only called new era celebration artifact

that grants the planet 10% production of your choice for 1-3days

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Thu Oct 25, 2012 2:29 pm
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blackfox wrote:
in reflection of bradyc suggestion i came up with this

an artifact that represents the new year it acts as another version of the science summit contract only called new era celebration artifact

that grants the planet 10% production of your choice for 1-3days

If anything, it should be -10%. The population wouldn't be working, because everyone would be too busy partying... :roll:

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Thu Oct 25, 2012 2:40 pm
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yeah.. weve got this already.. its called the TRELLITH ability. and its 30%

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Thu Oct 25, 2012 6:32 pm
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Joined: Sun Nov 27, 2011 7:39 am
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How about an NPC, when killed drops an Christmas Box (artifact). The Christmas Box can only be opened on Jan 1 or after if any of you people have such a busy social life and party so much you can't be GL for a few days cause of massive hangover. When opened it gives some random christmas relevant artifact.

Kinda like collecting presents and opening them later.

Here's some wild non-serious ideas :

NPC : "Santa clause's reindeer spaceship"
Begins two weeks prior to NYE.

Matched NPC - its attack, defence and hull is equal to yours, when you buff, it buffs, kinda like fighting yourself.

Drops : Christmas Present Box (artifact : only opened on Jan 1 or after )

When opened it gives

- Massive Christmas Tree : A huge christmas tree that has tonnes and tonnes of various arifacts strapped on it. Caps your artifact production when used (no more, no less).

- Christmas Bomb schematics : Upgrades a Planet Minefield to a Christmas Bombing Range, doubling its attack and reducing size by one.

- Reindeer Spaceport : Size 1 : "X" amount of population - Artifact and Mining 1 . Space reindeers transport supplies to other colonies enhancing arti production

- Santa's secret present base : Size 1 Cloak 400 Artifact 2 - Can be scrapped for 10 more Christmas Present Box


Thu Oct 25, 2012 7:41 pm
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Joined: Mon May 28, 2012 8:32 pm
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XxDarthDexterxX wrote:
blackfox wrote:
in reflection of bradyc suggestion i came up with this

an artifact that represents the new year it acts as another version of the science summit contract only called new era celebration artifact

that grants the planet 10% production of your choice for 1-3days

If anything, it should be -10%. The population wouldn't be working, because everyone would be too busy partying... :roll:



ahahah lol true , lazy b%^%^ds get a move on

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Fri Oct 26, 2012 7:34 am
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Common wrote:
How about an NPC, when killed drops an Christmas Box (artifact). The Christmas Box can only be opened on Jan 1 or after if any of you people have such a busy social life and party so much you can't be GL for a few days cause of massive hangover. When opened it gives some random christmas relevant artifact.

Kinda like collecting presents and opening them later.

Here's some wild non-serious ideas :

NPC : "Santa clause's reindeer spaceship"
Begins two weeks prior to NYE.

Matched NPC - its attack, defence and hull is equal to yours, when you buff, it buffs, kinda like fighting yourself.

Drops : Christmas Present Box (artifact : only opened on Jan 1 or after )

When opened it gives

- Massive Christmas Tree : A huge christmas tree that has tonnes and tonnes of various arifacts strapped on it. Caps your artifact production when used (no more, no less).

- Christmas Bomb schematics : Upgrades a Planet Minefield to a Christmas Bombing Range, doubling its attack and reducing size by one.

- Reindeer Spaceport : Size 1 : "X" amount of population - Artifact and Mining 1 . Space reindeers transport supplies to other colonies enhancing arti production

- Santa's secret present base : Size 1 Cloak 400 Artifact 2 - Can be scrapped for 10 more Christmas Present Box



loving the ideas but some of it is a little overpowered

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Fri Oct 26, 2012 7:36 am
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Joined: Tue Oct 18, 2011 8:15 pm
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Common wrote:
How about an NPC, when killed drops an Christmas Box (artifact). The Christmas Box can only be opened on Jan 1 or after if any of you people have such a busy social life and party so much you can't be GL for a few days cause of massive hangover. When opened it gives some random christmas relevant artifact.

Kinda like collecting presents and opening them later.

Here's some wild non-serious ideas :

NPC : "Santa clause's reindeer spaceship"
Begins two weeks prior to NYE.

Matched NPC - its attack, defence and hull is equal to yours, when you buff, it buffs, kinda like fighting yourself.

Drops : Christmas Present Box (artifact : only opened on Jan 1 or after )

When opened it gives

- Massive Christmas Tree : A huge christmas tree that has tonnes and tonnes of various arifacts strapped on it. Caps your artifact production when used (no more, no less).

- Christmas Bomb schematics : Upgrades a Planet Minefield to a Christmas Bombing Range, doubling its attack and reducing size by one.

- Reindeer Spaceport : Size 1 : "X" amount of population - Artifact and Mining 1 . Space reindeers transport supplies to other colonies enhancing arti production

- Santa's secret present base : Size 1 Cloak 400 Artifact 2 - Can be scrapped for 10 more Christmas Present Box

1 in 4 gives you 10 more boxes? repeat for infinite presents!


Fri Oct 26, 2012 10:47 am
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Not sure which is worse... Repackaging a mission acquired ability or taking inspiration from Bradyc...

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Fri Oct 26, 2012 1:02 pm
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DarthFlagitious wrote:
Not sure which is worse... Repackaging a mission acquired ability or taking inspiration from Bradyc...



lol i already posted the idea in his suggestion but i re posted it as a thread ,

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Sat Oct 27, 2012 10:57 am
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maybe production up to double the amount the day after. The population is rested and so production is more.


Sat Oct 27, 2012 6:57 pm
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Or just wait and see what Dan has in store for us, and fervently hope and pray that it'll be as good as this halloween, even if the Reavers strength and trap/gun ratio is a bit screwed.


Sat Oct 27, 2012 7:16 pm
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