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Shaolin
Joined: Fri Dec 10, 2010 5:28 pm Posts: 79
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I think that our first initial attacks should wear down the sheilds like they do now, and then i think we should have the choice of WHAT part of the ship we want to attack, i would love to be able to aim at those pesky aelern engines and slow him down so he would be easier to hit, or hitting that huge konqul's battlship guns to make the hits you take a little easier. of course if we dont choose anything it will hit the hull like always and disable him, i just think this would be an easier way for those of us who use PVP to lvl up quicker. and what do you guys think of this? would the hits you do actually damage the modules of the ship? or would they only count for that ONE fight?
_________________ Laa shay'a waqi'un moutlaq bale kouloun moumkine Where other men blindly follow the truth, remember...nothing is true. Where other men are limited, by morality or law, remember...everthing is permitted. We work in the dark, to serve the light.
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Thu Jan 20, 2011 9:34 pm |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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I like this idea, and to add on to it, you can choose which guns or engines etc. etc. like if they have two different types of guns, like a light null ray and a null ray, you can choose which of the two you want to target, same thing going for all other types of ship modules. and I'd say that if you damage it that it does actual damage to the module, and if you destroy it, it's destroyed and they have to replace it. this would make fighting much more complicated and fun.
also, you could have another type of crew member, precision helmsmen. which would give a better chance to get critical attacks against ships if you target specific modules. but I'd say these would have to be limited in number based on ship size. for every class up you go, you get another 3-5 of them.
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Thu Jan 20, 2011 9:58 pm |
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Shaolin
Joined: Fri Dec 10, 2010 5:28 pm Posts: 79
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i did not think about a new crew member. so if this goes into effect, would higher lvl players be just given a few new members, or would they have to work for it, because if we get them when we lvl up it seems luike a real boost to lower lvl players(which im not saying is bad)
_________________ Laa shay'a waqi'un moutlaq bale kouloun moumkine Where other men blindly follow the truth, remember...nothing is true. Where other men are limited, by morality or law, remember...everthing is permitted. We work in the dark, to serve the light.
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Thu Jan 20, 2011 10:02 pm |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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well if it's based on ship size like massive titan, that's 50 decks or so between each ship size level up. so it wouldn't equal that many of the new crew, so I don't see how giving higher level ships the new crew retroactively would hurt, especially seeing as how they'd mostly be using it on each other anyways. haahaaha.
and I don't think the new crew would be able to give too high of a boost to giving criticals, maybe .01 percent chance for each one.
and it would only be if people put rank poins into them anyways.
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Thu Jan 20, 2011 10:14 pm |
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Shaolin
Joined: Fri Dec 10, 2010 5:28 pm Posts: 79
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keeping it at a low percent would make better sense, would the success chance of taking out or damaging a module depend on how fast or strong your ship is like it is now? because i would hate for a fast lvl 40 take away the tank my legionmates have made.
_________________ Laa shay'a waqi'un moutlaq bale kouloun moumkine Where other men blindly follow the truth, remember...nothing is true. Where other men are limited, by morality or law, remember...everthing is permitted. We work in the dark, to serve the light.
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Thu Jan 20, 2011 10:19 pm |
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Kalos
Joined: Thu Dec 30, 2010 12:09 pm Posts: 953
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well we all have the same guns so I don't think so since there isn't a "rate of fire" for any of them. for all we know they all fire at the exact same rate, only each higher level gun does more damage. so I'd think that it would all just depend on stat boosters and your main weapons against their defenses.
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Thu Jan 20, 2011 10:22 pm |
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Arach Reul
Joined: Wed Nov 03, 2010 2:27 pm Posts: 373
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This is a very interesting idea here. I like the idea of being able to target certain parts of the ship with a percentage accuracy for the amount of tactical officers verses the opponents helmsmen. So strong tactical officers verses ok helmsmen increase percentage you cause damage to the module. Could also have a research tech for helmsmen or tach officers strength to increase the percentage.
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Fri Jan 21, 2011 12:45 am |
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Fralo
Joined: Mon Jul 19, 2010 12:42 am Posts: 584 Location: On my Starship
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I agree, this is a cool idea. That makes it a big more interesting. It would also be cool if modules could be knocked out of action, and their bonuses deducted until the player repairs them.
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Fri Jan 21, 2011 1:32 am |
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flame
Joined: Sun Dec 19, 2010 12:50 am Posts: 256
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if i find a rougue science pod i'd start at the lab and then the hull to wipe out the crew
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Fri Jan 21, 2011 3:03 am |
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Boligon
Joined: Mon May 03, 2010 6:47 pm Posts: 240
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Only thing I see that would need to be tuned is the cloaking of modules of ships. Being able to prioritize what we want to hide on our ship. After all, the Konqul cannon may hurt, but you have to find it on the ship first. I just thought of this because when I target a cloaked ship, I can not always see every module that they have equipped.
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Fri Jan 21, 2011 5:27 am |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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I have proposed more complexity in the game before but it seems Dan wants a dumbed down game to appeal to a wider audience...
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Fri Jan 21, 2011 4:56 pm |
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Shaolin
Joined: Fri Dec 10, 2010 5:28 pm Posts: 79
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...  how would that appeal to a wider audience? i like really complex games. and how would that be dumbed down? its strategy, i mean, all(sorry most) of us are either trekkies or star wars lovers(at least likers) and that would i think bring more realism to the story.
_________________ Laa shay'a waqi'un moutlaq bale kouloun moumkine Where other men blindly follow the truth, remember...nothing is true. Where other men are limited, by morality or law, remember...everthing is permitted. We work in the dark, to serve the light.
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Mon Jan 24, 2011 7:37 am |
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