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 New Mylarai NPC 
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Joined: Sun May 29, 2011 7:33 pm
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Mylarai Surveyor
( The Mylarai Mining Guild )
Rank Matched Miner
Uncommon

The Mylarai Mining Guild have a notorious reputation for disregarding most of the Galactic rules regarding trade practices. In order to quickly expand to new areas, the Mylarai use surveyors to locate sites for potential future excavations.

Shields: None
Hull: Scaled: MROUND(ROUND(SQRT(Rank),0)*3,5)*90
Abilities: Mylarai Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 25% for thirty minutes.)
Attack: Scaled: 12*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Defense: Scaled: 12*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Cloak: 50

Rewards: Mylarai Core Sample (Awards 10,000 MU. Estimated Drop Rate: 75%.), Mylarai Site Purger (Removes the target unoccupied planet from your scan database. Estimated Drop Rate: 25%.)
Expires: After 24 Hours
Experience Earned on Kill: 50

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Fri Apr 19, 2013 4:50 am
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+1

nicely thought out... dan likes purges rare though so maybe lower that too 20 or 15% drop.

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Fri Apr 19, 2013 4:54 am
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Pfft... where's the rest of the code? Do you expect Dan to do it by himself? :mrgreen:

(Not bad, +1)

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Fri Apr 19, 2013 4:57 am
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drops are too good for an uncommon, either up the rarity ( I can find 2 of these an hour 20k mining is a lot for lower ranks) or scale it down to like 250-500MU and a nerfed purger...meh I am okay with it, but maybe not as high of a chance, 10%

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Fri Apr 19, 2013 5:09 am
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well thought out

+1

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Fri Apr 19, 2013 6:59 am
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Littlefluffy wrote:
drops are too good for an uncommon, either up the rarity ( I can find 2 of these an hour 20k mining is a lot for lower ranks) or scale it down to like 250-500MU and a nerfed purger...meh I am okay with it, but maybe not as high of a chance, 10%

My hope is to stimulate discussion and inspire Darkstar to increase NPC variety and expand upon our currently neglected NPC factions like The Mylarai Mining Guild.

Rare instead of Uncommon works, though I don't think the Mineral Units volume need be nerfed considering that lower ranks aren't NPCing on your level, so unlikely they'll find two per hour. If it dropped the Purger at ~16% that would be fine too, just none of this 5% mythical status we get with QSEs.

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Fri Apr 19, 2013 7:46 am
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+1 I like it a lot

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Fri Apr 19, 2013 7:54 am
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Joined: Sun Jun 19, 2011 6:24 pm
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Rewards: Mylarai Core Sample (Awards 10,000 MU. Estimated Drop Rate: 75%.), Mylarai Site Purger (Removes the target unoccupied planet from your scan database. Estimated Drop Rate: 25%.)

Definite +1.

I'll enjoy more NPC Variety.

I think 25% drop rate is maybe a little high for the purger, unless it could come with a stipulation for its use;

Can only be used on planets the Mylarai deem unworthy... So you couldn't purge Barren/Demon/Volcanic/Irradiated/Sentient Worlds.


Fri Apr 19, 2013 10:07 am
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Rather then getting a set MU amount Maybe back it 10% an hours worth of MU. this will still encourage people to raise the MU to an OK number. Getting 10k off one If its any thing like most the uncomins in BT i'll get like 200+k a day off them. but % hourly i think would balance it out.

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Fri Apr 19, 2013 5:30 pm
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kirkeastment wrote:
Can only be used on planets the Mylarai deem unworthy... So you couldn't purge Barren/Demon/Volcanic/Irradiated/Sentient Worlds.

Perhaps just for use on Gas/plasma planets or anything without mining stats.

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Fri Apr 19, 2013 6:16 pm
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how bout can only be used on planets with mining sparse or less.

+1 to the over all idea

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Fri Apr 19, 2013 8:03 pm
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Would love to see neglected factions have a better showing.

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Fri Feb 14, 2014 9:49 am
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Annabell wrote:
Mylarai Surveyor
( The Mylarai Mining Guild )
Rank Matched Miner
Uncommon

The Mylarai Mining Guild have a notorious reputation for disregarding most of the Galactic rules regarding trade practices. In order to quickly expand to new areas, the Mylarai use surveyors to locate sites for potential future excavations.

Shields: None
Hull: Scaled: MROUND(ROUND(SQRT(Rank),0)*3,5)*90
Abilities: Mylarai Disruption (Will sometimes disrupt the systems of attacking ships, lowering defense by 25% for thirty minutes.)
Attack: Scaled: 12*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Defense: Scaled: 12*(ROUNDDOWN(Rank/2,0)+ROUNDDOWN(Rank/10,0)+IF(Rank-9=MROUND(Rank-10,10),1,0)+IF(ODD(Rank),0,1))-50
Cloak: 50

Rewards: Mylarai Core Sample (Awards 10,000 MU. Estimated Drop Rate: 75%.), Mylarai Site Purger (Removes the target unoccupied planet from your scan database. Estimated Drop Rate: 25%.)
Expires: After 24 Hours
Experience Earned on Kill: 50


Plus 1 I really like this excellent idea..
I have to agree with Chloron though, it should be usable only on Gas planets. After all has a miners guild the Mylarai would have no use for Gas planets..


Fri Feb 14, 2014 10:38 am
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Annabell wrote:
Would love to see neglected factions have a better showing.


We aren't supposed to be fighting the Mylarai anymore, that's why the Extractor's description was changed to say it was malfunctioning.

I wouldn't mind something like this, but the rewards are probably overpowered unless it's fairly rare, especially giving that much mining. Things have been added to the game to make mining more essential, and I assume that's on the basis that you need to use some planets for mining and thus makes it more difficult to just take only AP planets. Getting that much mining easily from NPCs will negate that to some extent.

Mylarai Extractor wrote:
In order to quickly expand to new areas, the Mylarai use extractors to relocate their equipment. This one appears to have malfunctioned, as it is no longer controlled by the Mylarai themselves.

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Fri Feb 14, 2014 1:30 pm
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How about a high level extractor that lets us pull off some of the stuff that we can not at the moment? Make it level 1500+ and that would get rid of part of Dan's argument on why we can't extract things.


Fri Feb 14, 2014 2:24 pm
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ODragon wrote:
How about a high level extractor that lets us pull off some of the stuff that we can not at the moment? Make it level 1500+ and that would get rid of part of Dan's argument on why we can't extract things.


Which part of his argument?

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Fri Feb 14, 2014 3:23 pm
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Arbiter wrote:
ODragon wrote:
How about a high level extractor that lets us pull off some of the stuff that we can not at the moment? Make it level 1500+ and that would get rid of part of Dan's argument on why we can't extract things.


Which part of his argument?

Low levels shouldn't have access to these buildings.


Fri Feb 14, 2014 3:27 pm
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Joined: Mon May 28, 2012 1:57 pm
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Would really like to see all planet mods extractable. Don't low levels get the items anyways when they invade the planet?

I like the npc idea, would do the Minerals like the crates based on mineral production per hour so it can scale better to who is finding it.

Some of these factions seem to just come and go in the game, others we just hear about in passing and never seem to go into their space again (why can't I be a warmonger and wage war against all npc factions if I want to?)


Fri Feb 14, 2014 4:56 pm
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Feldshan wrote:
Would really like to see all planet mods extractable. Don't low levels get the items anyways when they invade the planet?


Yes and no... they get it on the planet, they can't put it on their best planets which is I think, the real point.


Fri Feb 14, 2014 4:59 pm
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+1

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Fri Feb 14, 2014 9:41 pm
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