View unanswered posts | View active topics It is currently Tue Jun 24, 2025 10:43 pm



Reply to topic  [ 6 posts ] 
 trap triggering trap 
Author Message
User avatar

Joined: Mon May 27, 2013 1:22 am
Posts: 462
Reply with quote
So my idea is a trap that can be put on yourself that triggers the attacker's traps if they are online harning then instead of yourself. This trap could come from a mission npcing or a new blueprint(most likely not) any other ideas?

_________________
Image
Image
Signature created by Necromancer


Sun Jan 05, 2014 7:26 pm
Profile

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
Why?

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Sun Jan 05, 2014 7:38 pm
Profile
User avatar

Joined: Mon May 27, 2013 1:22 am
Posts: 462
Reply with quote
people who dont pvp need more protection and the the others ma stop them but this one is to piss everyone off :-)

_________________
Image
Image
Signature created by Necromancer


Sun Jan 05, 2014 9:10 pm
Profile
User avatar

Joined: Mon Jan 16, 2012 6:02 pm
Posts: 1327
Reply with quote
no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed?

_________________
Image


Sun Jan 05, 2014 9:15 pm
Profile

Joined: Thu Feb 03, 2011 3:29 am
Posts: 312
Reply with quote
Adsibearsawsome wrote:
no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed?


Nothing needs to happen to the traps.. Null fuses aren't exactly like rocking horse poop I have over 9000 of them. If pvpers aren't smart enough to check traps on 3 5 5 or less players then they deserve to hit both traps.

Leave passive players alone let them set traps and play a little smarter.

_________________
strm avenger wrote:
I hear the Dysonians have a couple of open sluts.

Leader of Ghosts


Sun Jan 05, 2014 9:21 pm
Profile
User avatar

Joined: Mon Jun 04, 2012 9:35 pm
Posts: 1975
Reply with quote
biz387 wrote:
Adsibearsawsome wrote:
no what needs to happen for people who don't want to pvp is an extension of the timer for calming amps to say 12 hours, then remove the halc trap altogether or have setting a krio trap count as an offensive action so people don't hit both and get rather, whats the word, annoyed?


Nothing needs to happen to the traps.. Null fuses aren't exactly like rocking horse poop I have over 9000 of them. If pvpers aren't smart enough to check traps on 3 5 5 or less players then they deserve to hit both traps.

Leave passive players alone let them set traps and play a little smarter.



I haven't ever seen that, BUT, I have seen a fake cow- with wheels, etc.. with REAL poop. It was really funny.

_________________
ACREWREVOLT

Image


Sun Jan 05, 2014 11:53 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.