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 Ransacking Planets 
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Joined: Wed Jun 26, 2013 9:01 pm
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For example...

If one were to ransack a planet under their control...

They would get, let's say, 8 hours of production from that planet, instantly.
However, for the next, per say, 12, or maybe 24 hours, the planet would not give any production.

Also, there can be a change of devastated landscapes, insurgent uprising, etc. from ransacking.




Questions? Comments? Concerns?
This is open to discussion, just an idea.

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Thu Jan 09, 2014 8:38 pm
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sounds interesting +1

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Thu Jan 09, 2014 9:02 pm
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Interesting... But why?

+0.5

If implemented, would have to have a cool down- 1 week for the planet, and 2 hours or so till the player can do it to another planet.

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Thu Jan 09, 2014 9:22 pm
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interesting yes, but what if we have good chance to steal a random artifact off the planet to? Could be a common chassies could be a hover droid.
like a planet raid that take in acount your crew and the planets atk, def and pop

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Thu Jan 09, 2014 9:38 pm
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-1

The idea of this suggestion is to ransack "your own" planets. Gaining an immediate however many hours of that "one planets" resources, but you then lose more hours of resources from that one planet by doing so.

That's counter-intuitive, and really unhelpful for several reasons.

1. You lose more production from that one planet than you would gain by not ransacking it.

2. It has really limited usefulness. The only reason i can think of, as to why someone would do this, is if they're not gonna make their upkeep, and getting that extra 4k mineral points(500mph @8 hours) would mean they could pay upkeep.

However, 24 hours later, you're technically worse off, because you've lost around 6k mph(500mph @12 hours).


Thu Jan 09, 2014 10:12 pm
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kirkeastment wrote:
-1

The idea of this suggestion is to ransack "your own" planets. Gaining an immediate however many hours of that "one planets" resources, but you then lose more hours of resources from that one planet by doing so.

That's counter-intuitive, and really unhelpful for several reasons.

1. You lose more production from that one planet than you would gain by not ransacking it.

2. It has really limited usefulness. The only reason i can think of, as to why someone would do this, is if they're not gonna make their upkeep, and getting that extra 4k mineral points(500mph @8 hours) would mean they could pay upkeep.

However, 24 hours later, you're technically worse off, because you've lost around 6k mph(500mph @12 hours).



Exactly, it's an option you can take. It's better to not ransack long term, but an option.

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Thu Jan 09, 2014 10:45 pm
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Bryden38 wrote:
Exactly, it's an option you can take. It's better to not ransack long term, but an option.

Nothing like teaching people short-term thinking.

kirkeastment wrote:
-1

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Thu Jan 09, 2014 11:21 pm
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I like the idea, but Ransacking is something that you do to enemies not friendlies. It would make more sense to Ransack Enemy planets for a bonus for 8 hours and then they get a penalty for a few hours, then to do this to your own. Maybe have some kind of requirement also such as pop must be below 10 or 100.


Thu Jan 09, 2014 11:27 pm
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Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown

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Fri Jan 10, 2014 1:01 am
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Awesome813 wrote:
Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown


Yeah, this could work. Would it steal the owner's production or not, though...

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Fri Jan 10, 2014 2:51 am
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Shawnd1981 wrote:
I like the idea, but Ransacking is something that you do to enemies not friendlies. It would make more sense to Ransack Enemy planets for a bonus for 8 hours and then they get a penalty for a few hours, then to do this to your own. Maybe have some kind of requirement also such as pop must be below 10 or 100.


Awesome813 wrote:
Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown


As opposed to... say... invading the planet and getting all the production "permanently" ? :|

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Fri Jan 10, 2014 2:53 am
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FYI:
There IS a reason to "ransack" your own planet: if you know you won't be on for at least the duration of the ransack block.

For example: If ransack grants 8 but stop 12:
You have a capacity of 8 hours
If you go away for anything over 12 hours, you will be better off if you performed the ransack, the benefit is 0 at this point but can gain up to 8 hours of benefit if you are away for up to 20 hours as your storage will fill after the 12 hours end.

Also, there is the matter of partial ransack. If you ransack half of your planet you would:
at 12 hours, you gain 6+4 production(4 from ransack, 6 from 0.5*12<8), which is more than what your capacity would normally hold(that is to say 8) so even for periods less than 12 hours, as long as it's more than 8, it is possible that a partial ransack will grant you more overall resource (too lazy to get the exact formula, but you got the idea)

Therefore, there is uses, thou limited for any dedicated(ahem, OCD) players.

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Fri Jan 10, 2014 7:38 am
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I like the idea of ransacking enemy planets. I also like what soulplay said about taking an arti off it as well, though I think that should be if you crit ransacked it. Also Darth Flag. it surprises me that you would say that. With invade costs as high as they are for us it would be nice to get a nice bonus off a planet for no cost and then have them flux it away for you. I know I would use it. Maybe have it as an arti and say you get diff. ones that can take diff. times of production off the planet. So say you get them from a new type of NPC. Then the common NPC's would only give you an hours worth, the uncommon, 2 hours worth, the rares, 4 hours worth, and the xtr. rares 8 hours worth. And if you wanted to add in another for say 12 hours you could allways do that as a rare drop off a rare or something else maybe... Anyways, if you where to get one of these and use it then I think the enemy should loss production off that planet for however long you took the production. You should also only be allowed to use one of these type of arti's on any one planet once a day. So that way you can't spam all the one hours one's.

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Fri Jan 10, 2014 2:29 pm
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Awesome813 wrote:
Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown



1 hour production would be pointless considering you'd steal anything that had good production it's safe to assume you wont be raiding anything much above the 250 ap/h mark and considering a standard raid on a player can net 20x that amount it would really be a pointless endever.

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Fri Jan 10, 2014 2:52 pm
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Fireblade225 wrote:
Awesome813 wrote:
Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown



1 hour production would be pointless considering you'd steal anything that had good production it's safe to assume you wont be raiding anything much above the 250 ap/h mark and considering a standard raid on a player can net 20x that amount it would really be a pointless endever.


Yes but if you had a chance of a crit ransack to get an arti that is on that planet would you think it would be more worth while? Not for the production on the one hour ones but for that chance? I know there are many crap worlds out there that have great arti's on them that I would like but not well enough to spend X amount on an invade. :P lol

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Fri Jan 10, 2014 3:02 pm
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mojo311 wrote:
Fireblade225 wrote:
Awesome813 wrote:
Maybe if you could ransack enemy planets for one hour production......could be a good idea for a profession with 4hr cooldown



1 hour production would be pointless considering you'd steal anything that had good production it's safe to assume you wont be raiding anything much above the 250 ap/h mark and considering a standard raid on a player can net 20x that amount it would really be a pointless endever.


Yes but if you had a chance of a crit ransack to get an arti that is on that planet would you think it would be more worth while? Not for the production on the one hour ones but for that chance? I know there are many crap worlds out there that have great arti's on them that I would like but not well enough to spend X amount on an invade. :P lol



That depends if the arti was so so then i wouldn't be that fussed and if it was good enough arti for me to want it then i wouldn't risk raiding and just hoping for a crit and then that crit also taking giving me the artifact i want because the probability of that happening reliability is slim to none.

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Fri Jan 10, 2014 3:36 pm
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-1 from me. I take quite a lot of "days off" from GL. I could just, every day or two (Depending on cool-down time), log onto GL and ransack all of my planets. I'll be away again for so long that the loss of production would be nothing to me as I'd still max out my production. This just means that I like... Double my production.

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Fri Jan 10, 2014 3:52 pm
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mojo311 wrote:
I like the idea of ransacking enemy planets. I also like what soulplay said about taking an arti off it as well, though I think that should be if you crit ransacked it. Also Darth Flag. it surprises me that you would say that. With invade costs as high as they are for us it would be nice to get a nice bonus off a planet for no cost and then have them flux it away for you. I know I would use it. Maybe have it as an arti and say you get diff. ones that can take diff. times of production off the planet. So say you get them from a new type of NPC. Then the common NPC's would only give you an hours worth, the uncommon, 2 hours worth, the rares, 4 hours worth, and the xtr. rares 8 hours worth. And if you wanted to add in another for say 12 hours you could allways do that as a rare drop off a rare or something else maybe... Anyways, if you where to get one of these and use it then I think the enemy should loss production off that planet for however long you took the production. You should also only be allowed to use one of these type of arti's on any one planet once a day. So that way you can't spam all the one hours one's.


To expand on what someone else said, Mojo, any planet that would give enough points to actually MEAN anything is going to be a planet worth taking outright. Ransack a Terra (which is likely to be the most common opportunity) and you'll get roughly 250 AP per hour. For an 8 hour sacking, you're going to get 2000 points. Meh. I'd just as soon raid someone, at least I'd get a badge for that lol. Getting an arti on a Crit-sack? Seriously man lmao. The odds of finding a GOOD and WORTHWHILE artifact on a planet that ISN'T worth taking is pretty low already. Now, throw in the troll Dan calls a random number generator. You KNOW you're gonna get the Refining Lab or Adumbrate Station, right?

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Fri Jan 10, 2014 11:31 pm
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Darth Flagitious wrote:
mojo311 wrote:
I like the idea of ransacking enemy planets. I also like what soulplay said about taking an arti off it as well, though I think that should be if you crit ransacked it. Also Darth Flag. it surprises me that you would say that. With invade costs as high as they are for us it would be nice to get a nice bonus off a planet for no cost and then have them flux it away for you. I know I would use it. Maybe have it as an arti and say you get diff. ones that can take diff. times of production off the planet. So say you get them from a new type of NPC. Then the common NPC's would only give you an hours worth, the uncommon, 2 hours worth, the rares, 4 hours worth, and the xtr. rares 8 hours worth. And if you wanted to add in another for say 12 hours you could allways do that as a rare drop off a rare or something else maybe... Anyways, if you where to get one of these and use it then I think the enemy should loss production off that planet for however long you took the production. You should also only be allowed to use one of these type of arti's on any one planet once a day. So that way you can't spam all the one hours one's.


To expand on what someone else said, Mojo, any planet that would give enough points to actually MEAN anything is going to be a planet worth taking outright. Ransack a Terra (which is likely to be the most common opportunity) and you'll get roughly 250 AP per hour. For an 8 hour sacking, you're going to get 2000 points. Meh. I'd just as soon raid someone, at least I'd get a badge for that lol. Getting an arti on a Crit-sack? Seriously man lmao. The odds of finding a GOOD and WORTHWHILE artifact on a planet that ISN'T worth taking is pretty low already. Now, throw in the troll Dan calls a random number generator. You KNOW you're gonna get the Refining Lab or Adumbrate Station, right?



lol true enough. Though all the same we do need something new. Ok not this idea but come on he's got to give us something. I think I was more pushing this idea because I wanted a new type of NPC with commons, uncommons, and so on.

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Sat Jan 11, 2014 2:31 am
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mojo311 wrote:
Darth Flagitious wrote:
mojo311 wrote:
I like the idea of ransacking enemy planets. I also like what soulplay said about taking an arti off it as well, though I think that should be if you crit ransacked it. Also Darth Flag. it surprises me that you would say that. With invade costs as high as they are for us it would be nice to get a nice bonus off a planet for no cost and then have them flux it away for you. I know I would use it. Maybe have it as an arti and say you get diff. ones that can take diff. times of production off the planet. So say you get them from a new type of NPC. Then the common NPC's would only give you an hours worth, the uncommon, 2 hours worth, the rares, 4 hours worth, and the xtr. rares 8 hours worth. And if you wanted to add in another for say 12 hours you could allways do that as a rare drop off a rare or something else maybe... Anyways, if you where to get one of these and use it then I think the enemy should loss production off that planet for however long you took the production. You should also only be allowed to use one of these type of arti's on any one planet once a day. So that way you can't spam all the one hours one's.


To expand on what someone else said, Mojo, any planet that would give enough points to actually MEAN anything is going to be a planet worth taking outright. Ransack a Terra (which is likely to be the most common opportunity) and you'll get roughly 250 AP per hour. For an 8 hour sacking, you're going to get 2000 points. Meh. I'd just as soon raid someone, at least I'd get a badge for that lol. Getting an arti on a Crit-sack? Seriously man lmao. The odds of finding a GOOD and WORTHWHILE artifact on a planet that ISN'T worth taking is pretty low already. Now, throw in the troll Dan calls a random number generator. You KNOW you're gonna get the Refining Lab or Adumbrate Station, right?



lol true enough. Though all the same we do need something new. Ok not this idea but come on he's got to give us something. I think I was more pushing this idea because I wanted a new type of NPC with commons, uncommons, and so on.


I hear ya! :mrgreen:

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Sat Jan 11, 2014 2:37 am
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