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 Entity Spawn Rate Equation? 
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Joined: Tue Apr 17, 2012 8:26 pm
Posts: 399
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Has anyone ever attempted this?
A friend and I were discussing this, and we both reckoned that when we were lower ranked we got a lot more entities than we do now.
I'd think with more planets, at higher ranks, you'd be getting more entities, but it seems to be the reverse.

Any data, ideas on the topic would be interesting to see.
Thanks.

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Sat Apr 26, 2014 5:40 am
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Joined: Wed Apr 24, 2013 3:10 pm
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I noticed this as well when I was a low rank I had entitys left right and center, now not so much, which is alittle sad since I want rift entitys.


Sat Apr 26, 2014 5:20 pm
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Joined: Fri Jan 06, 2012 3:10 am
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I've gotten them consistently. Not very many (maybe like one per month), but it doesn't seem to have slowed down or sped up with my rank or number of planets I have.

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Sat Apr 26, 2014 5:41 pm
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Joined: Sun Feb 12, 2012 2:27 pm
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think it have more to do with your mix of planet types, then your rank and number of planets

as far as I can tell, the system picks one of your planets at random and spawn a random event that the planet can get
not all planet types spawn entitys

Kulgox spawn on Volcanic, Crystal, Gas, Chthonian, Icy, Desert

Akulan spawn on Desert, Toxic, Barren, Volcanic, Gas

Allovore spawn on Metallic

rift entitys = Rift Planets only

and as I remeberr it T.O. HyperSeeker likes Terran planets, but semes to be an rare event compaired to the other entitys
(it based on entityes I can see on enemy planets atm, so some of them might spawn on other planets as well)


so if you had a higher % of Volcanic + Gas planets back at low rank, witch you proberly did, your chance to get Kulgox + Akulan might have been a bit higher back then

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Sun May 04, 2014 6:39 pm
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Joined: Sun Oct 02, 2011 4:14 am
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I have introduced a fair few peeps to the game, and low levels DEF get more entities. I might get one every few weeks at best, and they would generally get at least one per week.

I assume that it was a slight skewing of the planet amount scale.

After all, an imaginary 1% per hour per planet would rapidly turn into permablockade for high level players, while a low level player with 10 planets may still never get a blockade.

It makes sense its a scaling number - and it definitely seems to be scaled in low level players favour.

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Mon May 05, 2014 10:11 am
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