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 ALERT: TRE09: The Tejiar Reformation 
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Joined: Mon May 27, 2013 3:49 pm
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Daily Mission
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The Tejiar Reformation


Cost: 400 Energy, 1 Neural Interface
400 experience, 2 Raix
20 clicks, infinite completions

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ImageRaix: A rare substance with a variety of uses.

Additionally, first completion opens the Raix Market:

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Wed May 14, 2014 10:43 am
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Raix Transformations

Planet Buildings

Raix Bunker ___Research: 1, Artifact: 1, Defense: ? becomes
Raix Bunker II: Research: 2, Artifact: 2, Defense: ?
(unknown if defense upgrades or if there is a further upgrade)
(Thank you to Golgotha for this info from this post).

Raix Refinery: __Mining: 2, Artifact: 2, Cloak: 300 becomes
Raix Refinery II: Mining: 3, Artifact: 3, Cloak: 400, No further upgrade available.
(Thank you to kirkeastment for this info from this post).

or

Raix Refinery II: Mining: 3, Artifact: 2, Cloak: 400 (Supposition based on transformation of a Refinery that was not placed on the same planet as a Raix Bunker, need confirmation)


Tej-Brask Refueling Depot: __Mining: 4, Defense: 500 (ability: +10-30% mining for 3 days) becomes
Tej-Brask Refueling Depot II: Mining: 6, Artifact: 1, Defense: 1000 (ability: Boosts mining production an additional 20% if there is a Raix Refinery on the planet. Effect lasts for 3 days. Closts 250 energy to use and 1 Charge, starts with 2 charges).
(Thank you to Bonny for this info from this post).

Tejiar Ally HQ: While part of the chain, this building does not support Raix Transformation

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Ship Modules

Tejiar Capitol Barrier: __Defense:180, Shield:600, Ability: Amplifies shields by 5% for 2 hours, 3000 EM
becomes
Tejiar Capitol Barrier II: Defense:300, Shields:780, Ability: Amplifies shields by 9% for 2 hours, 4000 EM (Raix Transformation, still available so another upgrade is possible)
(Thank you to Adsibearsawsome for this info from this post).
becomes
Tejiar Capitol Barrier III: Defense:420, Shields:960, Ability: Amplifies shields by 12% for 2 hours, 6000 EM
Upkeep 1b/day
No longers supports Raix Transformation
(Thank you to Jawwa for this info from this post).


Raix-Radiated Plating: __Hull: 960, Defense: 360
becomes
Raix-Radiated Plating II: Hull: 1200, Defense: 480 (Raix Transformation, still available so another upgrade is possible)
(Thank you to kirkeastment for this info from this post).
Raix-Radiated Plating III: Hull: 1560, Defense: 600 (No Raix Transformation available)
(Thank you to Deigobene for this info from this post).

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Raix Megaweapon: Starting Size 30, Attack 90, Invasion attack 250, Upkeep with 3bots: 385.8M/day
Ending: Attack 270, Invasion attack 750, Ability:
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Doesn't use any energy or badges


Wed May 14, 2014 10:44 am
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Joined: Mon May 20, 2013 11:54 pm
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Unlocking this for info to be added. Thank you all for your "patience" and thank you in advance for those of you who will be posting the info for us.

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Sun May 18, 2014 7:28 pm
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New mission is Daily, infinitely repeatable giving 2 Raix per day. Mission requires 8000 Energy and 20 Neural Interfaces.

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Ally requires 1200 Medal Points and ranks up by doing the daily "The Tejiar Reformation"

YAY

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Sun May 18, 2014 7:37 pm
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Alex186 wrote:
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Thanks for the Raix Megaweapon info, I'll be adding it onto the invasion calc for v2.2


Sun May 18, 2014 7:50 pm
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All is forgiven dan! You've realy outdone yourself :) Now to complete that chain :(

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Sun May 18, 2014 7:53 pm
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Lol, 1 mil energy to get the ally to rank 100
and 1 mil xp...

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Sun May 18, 2014 7:59 pm
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Tree7304 wrote:
Lol, 1 mil energy to get the ally to rank 100
and 1 mil xp...

thats like what, 20 ranks worth for you guys though? :P

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Sun May 18, 2014 8:02 pm
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Cool! let us know how much upgrade there is for the structures/ship mods when Possible, Thanks :)


Sun May 18, 2014 8:12 pm
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I feel distinctly underwhelmed by the whole mission chain now, the 1:1 energy per xp return for the new Daily makes me very unhappy after already spending so much to get this far.


Sun May 18, 2014 8:13 pm
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Very nice conclusion to the chain, and a daily is a welcome addition. But so help me, that thing looks like a spinning poop!

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Sun May 18, 2014 8:32 pm
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1:1 energy:experience ratio. Interesting.

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Sun May 18, 2014 8:37 pm
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I personally like the ratio, but I'm in no hurry to get everything upgraded, either. This looks like a gift for people who are either true energy builds (i.e. higher than my own 16:rank) or high ranks who need something to keep themselves occupied.

Really curious to see what the transformations do!


Sun May 18, 2014 8:43 pm
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Pongoloid wrote:
I personally like the ratio, but I'm in no hurry to get everything upgraded, either. This looks like a gift for people who are either true energy builds (i.e. higher than my own 16:rank) or high ranks who need something to keep themselves occupied.

Really curious to see what the transformations do!



Yup. Me too. If they're any good, I might actually do the chain lol

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Sun May 18, 2014 8:44 pm
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What ship modules support Raix Transformations?

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Sun May 18, 2014 8:49 pm
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So what rank is it available ?

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Sun May 18, 2014 9:27 pm
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Pennsyltucky wrote:
So what rank is it available ?


I wouldn't worry too much about it unless you have 1200 medal points so you can get the ally and way more energy than your usual slow ranking SSB.
This one is a high rank/excess energy/slow rank kinda thing.


Sun May 18, 2014 9:39 pm
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I hope that the Raix megaweapons ability isn't a simple +x% attack/invasion attack. Maybe it could act as a biovap when used, 40 hour cooldown or something. Just to make it more unique, after all the raix weapons are capable of destroying whole fleets.

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Sun May 18, 2014 9:41 pm
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So, you do the mission 26 times then buy the ally and it is rank 1?

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Sun May 18, 2014 9:51 pm
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Chloron wrote:
So, you do the mission 26 times then buy the ally and it is rank 1?



Yup.


Sun May 18, 2014 10:35 pm
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