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a few new items for the Raix and Uldrinan Market
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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a few items I would like added to the markets
Uldrinan Trade Credits
Uldri Power cell - cost 2 Uldrinan Trade Credits when used it give a Production:+5% boost for 72 hours on any planet, if the planet have a Uldri Power Node on it, this artifact gets a +50% bonus = a 7.5% boost instead
Uldri Power Conduit - cost 100 Uldrinan Trade Credits upgrades a production structures on a legion base(Base HyperFactory, Base HyperCore, Base HyperLifter, etc) +10%, up to a max of +100% and the base must be level 7+ before you can install them
Raix
Raix Weapon boosts - cost 2 raix Increases the power of weapon systems by 4% for 2 hours, This effect is immune to removal from other artifacts.
Raix Power cell - cost 50 raix upgrades weapon or defence system on a legion base(Quasi-Chaos Turret / Null Turret or Entropy Field Array/Energy Nullification Array) +20% and at the same time increasing it upkeep +40%, up to a max of +100% attack/defence and + 200% upkeep and the base must be level 6+ before you can install them
_________________Champion of Darmos 
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Sat May 24, 2014 3:31 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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DarkMar wrote: a few items I would like added to the markets
Uldrinan Trade Credits
Uldri Power cell - cost 2 Uldrinan Trade Credits when used it give a Production:+5% boost for 72 hours on any planet, if the planet have a Uldri Power Node on it, this artifact gets a +50% bonus = a 7.5% boost instead
Uldri Power Conduit - cost 100 Uldrinan Trade Credits upgrades a production structures on a legion base(Base HyperFactory, Base HyperCore, Base HyperLifter, etc) +10%, up to a max of +100% and the base must be level 7+ before you can install them
Raix
Raix Weapon boosts - cost 2 raix Increases the power of weapon systems by 4% for 2 hours, This effect is immune to removal from other artifacts.
Raix Power cell - cost 50 raix upgrades weapon or defence system on a legion base(Quasi-Chaos Turret / Null Turret or Entropy Field Array/Energy Nullification Array) +20% and at the same time increasing it upkeep +40%, up to a max of +100% attack/defence and + 200% upkeep and the base must be level 6+ before you can install them If the first one cost 8 Raix sure, as a 4% weapons boost can be a fair bit to some people. For the Base modules if it were to cost 250 Raix then yeah, otherwise at just 50 Raix it would take just 50 days to have all the defenses upgraded and over half the attack modules too for some legions. Also might want to consider just how much you will kill basing if you upgrade the defense that much that fast.
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Sat May 24, 2014 3:35 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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I have no problem with a cost increase to 250 Raix for the, Raix Power cell or making it +10% output + 20% upkeep for 100 Raix if you think that would be better
for me it more about having items you can keep buying on both markets,
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Sat May 24, 2014 3:57 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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FFS... The Raix market has been here for, what? 6 days? How about we wait till some people are at least halfway to maxing their Raix gear before we worry about new stuff?
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Last edited by Darth Flagitious on Sat May 24, 2014 6:26 pm, edited 1 time in total.
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Sat May 24, 2014 5:14 pm |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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no, I think it is the perfekt time to talk about Things we would like added to the marked last I checked Quote: Tejiar Capitol Barrier, suports raix transformation Raix-Radiated Plating, suports raix transformation
Tej-Sheel Data Drone, might suport it, but not listed in the description Raix Megaweapon, (you can buy from the raix marked) might also suport it and same with the Kriell, Tejiar Commander
so 2 confirmed modules, and 3 that might also suport the transformation
as for structurs, you picked up Raix Bunker (Uses Left: 10), Raix Refinery (Uses Left: 10) and Tej-Brask Refueling Depot (Uses Left: 10) they all suport the transformation, not sure about the Tejiar Ally HQ (Uses Left: 10) but that should be 30 or 40 structures
so you will need atleast 52 raix for Kriell, Tejiar Commander 6 * 16 = 96 for Raix Megaweapon 20 to 50 for Raix Modular Enhancements and 120 to 160 for Raix Structural Enhancements
= 288 raix = 144 days and 1.152.000 energy
or if all structures/modules are upgraderble 358 raix = 179 days and 1.432.000 energy if we go by my low estimate you have 144 days before you have all you can buy from the marked, and that is based on 2 raix pr day if you do 2 raix pr 20 hours, you are Down to 144 * 20/24 = 120 days instead = 4 months if Dan does deside to add new items to the markets, it will proberly take 2 to 3 month of programing, testing etc before we actualy get them so unless you want to end up with useless mission, you can only use to pick up raix, that you wont be able to spendt 4 months from now, we want to think about what else we want be able to buy from that marked
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Sat May 24, 2014 5:43 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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Darth Flagitious wrote: FFS... The Raid market has been here for, what? 6 days? How about we wait till some people are at least halfway to maxing their Raix gear before we worry about new stuff? +1
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Sat May 24, 2014 5:43 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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Darth Flagitious wrote: FFS... The Raix market has been here for, what? 6 days? How about we wait till some people are at least halfway to maxing their Raix gear before we worry about new stuff? While I do see your point, I have to point out that it usually takes Dan a long time to add new stuff. The sooner we start suggesting it, the better the odds of it being added before 90% of the people in the game are done with it.
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Sat May 24, 2014 6:57 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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i would like to see more added. I side with Darkmar on this one.
temp buffs are always nice. maybe even a new planet structure.
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Sat Jun 28, 2014 2:16 am |
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