New and Spiced up Abilities.
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Ok, so we're starting to reach saturation of simple activate x module every 20 hours for y boost In my opinion. I had some ideas that I feel could improve the game and add more unique stratages and elements. Bellow is a showcase of possible ideas and mechanics. Please tell me what you think  Better PvP: Better hacking: Systems crack: (upon successfull hack) Forces enemy ship systems to reboot, during the 120 seconds for them to reboot damage cap will be increased 200% as compensators restart. (2 minuets, damage cap +200%)
Provided by: Systems inflitration module (provides a 10% base chance for systems crack to kick in. This is boosted by hack% boosts such as cypherbot 2.0 (10% *1.09)
Better Raiding: Yoink!: (Upon successfull raid) Your crew plunder the enemy ship and steal vast quantities of resources. (plunder of 20% of enemies current Minerals or Artifact points.)
Provided by: Rally Command point (Provides a 5% base chance for wreck havoc to kick in, increased by raid % boosts)
Better Killing Fired up: (upon successfull kill) Your crew, motivated by their victory prepare to collect their spoils. (Ship raiding +50%)
Provided by: New kills medal? 5000 kills maybe?
Chargeable Modules (original suggestion here http://galaxylegion.com/forum/viewtopic.php?f=6&t=39005 ) Research Extraction bay: Size X Stats Y Ability: Gains a 1% charge for every rouge science league ship killed, when it reaches 100% charged an ability can be used, or at 250% charged an overcharged version of this ability can be used. Using a ability reduces its charge by the amount used. This module can store up to 1000% charge.
Example ability: Advanced Research Nexus: size 2: artifact: 2 Research : 2 cloak 200 Overcharged Ability: Apex Research Nexus: Size 2: Artifact: 3 Research 4 Cloak: 500
Legion mission archives Mk 2.0 Ability: Gains a 50% charge for every successfull legion mission. When this module reachs 100% charged an ability can be used, or at 500% charged an overcharged version of this ability can be used. Using a ability resets this modules charge to 0%
Example ability: Blessing of Service. Increases a planets production by 2% Overcharged Ability: Boon of Service. Increases a planets production by 5% Passive Adaptive abilities: Trading Concessions Example Ability: For every Eucomopolis planet you occupy exotic matter production is increased 5% to a maximum of 50% increase.
Possible source: Exotica like medal but for a new contested planet, contested planet could be set up in a storyline as a vital galactic trade hub. No structures could be built on it, planet cannot be attacked and population is never increased or decreased. you can only take controll of it by killing all the guards, after a 24 hour period of ownership this trade hub becomes unguardable and guards removed with Trading Concessions passive ability awarded to the controller. Planet structure abilities:
Adaptive extractor: Planet structure size 5, production 0. Every week this strucutures ability can be used to create a artifact based on the planets type its based on.
Examples: clthorian 'Superdense stockade' Size 2, all production 2, population 250, defence +40% Dyson 'Extracted Energy infusion' Increases a planets production by 1%, size 0 Rift 'Incredible forces Infusion' Increases a planets defence by 10% , size 0 Volcanic 'Geothermal magamcharge' Increases a planets passive attack by 500 up to a maximum of 7500 Terra 'Biodiverse habitation' size 1, research 2, artifact 1 population +5%
And so on... Adaptive extractor could be built by cuniculus's rank 100 ability seeing how cuniculus is the adaptation ally.All of these are just example ideas which I think would help spice the game up some more. At the moment abilitys are simply use every 20/40 hours. Abilities like these would help make the game a lot more engaging and interesting in my opinion. Any comments, suggestions for ability types I may have missed or general +1 do it dan!s apriciated 
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Sat Jun 21, 2014 4:55 pm |
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ShadowsPoison
Joined: Sat Aug 25, 2012 11:11 pm Posts: 444 Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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Beautiful +100000 to everything.  Would love to hear the halo yoink sound when the yoink happens Everything seems well thought through, we definitely need another kills medal and 5000 seems reasonable but I wouldn't complain if it was lower or higher. We could maybe have 2 more kills medals instead of 5000, like one at 2500 that more people would be able to reach and another at 7500 that would give others something to work for.
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Sun Jun 22, 2014 2:41 am |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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If there is one thing I want more of on my rift, it's defense.
Seriously though the pvp raid 20% of their total resources is crazy. I see people with well over a million arti points all the time. The other pvp abilities are too powerful as well.
Half decent ideas on abilities but they are much too powerful.
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Sun Jun 22, 2014 3:01 am |
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ShadowsPoison
Joined: Sat Aug 25, 2012 11:11 pm Posts: 444 Location: Where are the QSES? AMIRITE??? AMIRITE???Who is "the fly"?!How long can you make this?
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Tree7304 wrote: If there is one thing I want more of on my rift, it's defense.
Seriously though the pvp raid 20% of their total resources is crazy. I see people with well over a million arti points all the time. The other pvp abilities are too powerful as well.
Half decent ideas on abilities but they are much too powerful. Maybe you nub nubs will pvp then. It's not like any low/mid ranks would be able to get close to that anyway
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Sun Jun 22, 2014 4:49 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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+1 I'm pretty sure Dan will crack out a lot of new ideas from your listed abilities.
I'm not very sure about high % boosts though.
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Sun Jun 22, 2014 7:52 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Quote: Better Raiding: Yoink!: (Upon successfull raid) Your crew plunder the enemy ship and steal vast quantities of resources. (plunder of 20% of enemies current Minerals or Artifact points.) Get real will you, -1 to the stealing 20% of someones resources. That right there will just make people quit(mostly the lower ranks to whom their 5k mph is their lifeblood, and their ship will break without that income), because even if you only limit it to 1 per person per 20 hours, it takes just 5 people to steal their entire overnight pull of ap or minerals. % raids or anything to do with huge resource stealing in this game is dangerous territory, especially when it can be done on the back of just finding you on the battle tab.
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Sun Jun 22, 2014 8:08 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Tree7304 wrote: If there is one thing I want more of on my rift, it's defense.
Seriously though the pvp raid 20% of their total resources is crazy. I see people with well over a million arti points all the time. The other pvp abilities are too powerful as well.
Half decent ideas on abilities but they are much too powerful. The ability creates an artifact that can then be used on any planet. So if you built the extractor on your rift and used its ability then you would gain an artifact in your cargohold which allows you to permenantly increase a planets defence by 20% . Its sort of like a factory that doesn't produce ap, mp or rp but unique artifacts based on planet type
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Last edited by Peticks on Sun Jun 22, 2014 11:11 am, edited 1 time in total.
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Sun Jun 22, 2014 10:58 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: Quote: Better Raiding: Yoink!: (Upon successfull raid) Your crew plunder the enemy ship and steal vast quantities of resources. (plunder of 20% of enemies current Minerals or Artifact points.) Get real will you, -1 to the stealing 20% of someones resources. That right there will just make people quit(mostly the lower ranks to whom their 5k mph is their lifeblood, and their ship will break without that income), because even if you only limit it to 1 per person per 20 hours, it takes just 5 people to steal their entire overnight pull of ap or minerals. % raids or anything to do with huge resource stealing in this game is dangerous territory, especially when it can be done on the back of just finding you on the battle tab. Yoink has a low percent chance to succeed. Even as a raider with all 3 arsenals and thaccti your odds are under 1 in 10. I get that a 20% steal might seem rather high but at the moment raidings become pretty pointless a game area. If you have the chance of taking 20% of someones stored ap then theres a lot more encouragement to pvp as part of a gamestyle rather than just to farm badges. And if you dont want to risk losing stored ap then you can halc up and the maximum you can be raided a day is 5 times. giving you a 60% chance of avoiding getting yoink at all on your ship. Wheres if you raid heavily then you expose your production to being stolen as you can be raided more times and so yoink is more likely to kick in. Either way however these are just a showcase of what I think would work well in game, the abilities and % can easily be switched up but personaly I feel pvp needs to become more rewarding than just red, blue yellow. red, blue, yellow.
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Sun Jun 22, 2014 11:03 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Peticks wrote: kirkeastment wrote: Quote: Better Raiding: Yoink!: (Upon successfull raid) Your crew plunder the enemy ship and steal vast quantities of resources. (plunder of 20% of enemies current Minerals or Artifact points.) Get real will you, -1 to the stealing 20% of someones resources. That right there will just make people quit(mostly the lower ranks to whom their 5k mph is their lifeblood, and their ship will break without that income), because even if you only limit it to 1 per person per 20 hours, it takes just 5 people to steal their entire overnight pull of ap or minerals. % raids or anything to do with huge resource stealing in this game is dangerous territory, especially when it can be done on the back of just finding you on the battle tab. Yoink has a low percent chance to succeed. Even as a raider with all 3 arsenals and thaccti your odds are under 1 in 10. I get that a 20% steal might seem rather high but at the moment raidings become pretty pointless a game area. If you have the chance of taking 20% of someones stored ap then theres a lot more encouragement to pvp as part of a gamestyle rather than just to farm badges. And if you dont want to risk losing stored ap then you can halc up and the maximum you can be raided a day is 5 times. giving you a 60% chance of avoiding getting yoink at all on your ship. Wheres if you raid heavily then you expose your production to being stolen as you can be raided more times and so yoink is more likely to kick in. 1 in 10? so 10%? That's higher than the proc rate on the gemini cannon's. All you're ensuring is the continued reason to not PvP at any rank, you're not gonna increase PvP this way at all. Why PvP if you are guaranteed to lose all your mineral/ap should someone retaliate. Raiding isn't pointless, unless you don't care about the planet structures you can buy with yellow badges. Farming is pointless, but some enjoy the pointlessness of it. Also the latter point you made, that's already the case anyway. Do you really think that those who raid heavily atm will care if they can be raided more often and with more chances at a yoink occurring on them? We house the #1 raids guy in our legion. All this means is he'll collect his resources a little more frequently, and instead of farming the people with low resources, he'll start going after the guys with higher resources, wherein a yoink will be more valuable to him. Basically all this will do is make the active players stronger(more active are likely to have maxed thraacti/arsenals and a good crew size) and the less active weaker.
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Sun Jun 22, 2014 11:15 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: Peticks wrote: kirkeastment wrote: Better Raiding: Yoink!: (Upon successfull raid) Your crew plunder the enemy ship and steal vast quantities of resources. (plunder of 20% of enemies current Minerals or Artifact points.)
Get real will you, -1 to the stealing 20% of someones resources.
That right there will just make people quit(mostly the lower ranks to whom their 5k mph is their lifeblood, and their ship will break without that income), because even if you only limit it to 1 per person per 20 hours, it takes just 5 people to steal their entire overnight pull of ap or minerals.
% raids or anything to do with huge resource stealing in this game is dangerous territory, especially when it can be done on the back of just finding you on the battle tab. Yoink has a low percent chance to succeed. Even as a raider with all 3 arsenals and thaccti your odds are under 1 in 10. I get that a 20% steal might seem rather high but at the moment raidings become pretty pointless a game area. If you have the chance of taking 20% of someones stored ap then theres a lot more encouragement to pvp as part of a gamestyle rather than just to farm badges. And if you dont want to risk losing stored ap then you can halc up and the maximum you can be raided a day is 5 times. giving you a 60% chance of avoiding getting yoink at all on your ship. Wheres if you raid heavily then you expose your production to being stolen as you can be raided more times and so yoink is more likely to kick in. 1 in 10? so 10%? That's higher than the proc rate on the gemini cannon's. All you're ensuring is the continued reason to not PvP at any rank, you're not increasing it. If you PvP now, you'll steal everything one person has, and all they need to do is alert you, and their friends will take everything you have resource wise. So tell me how that helps raiding/PvP become a better thing. Any different to what happens if you multiraid now? Raiding is the least worthwhile pvp combat in the game so far. Hacking you can critcal and possibly find a planet, killing you can remove someone guarding a planet, raiding... you can steal a couple thousand ap points if your lucky. Raiding needs a boost, if you can suggest a way to improve it then I'd be very happy to listen, after all the specific suggestions in this thread are just a showcase of what I think the game needs abilities to be more like, for the love of all thats mercifull no more use 1 charge every 20 hours ability mods...
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Sun Jun 22, 2014 11:23 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Peticks wrote: Any different to what happens if you multiraid now? Raiding is the least worthwhile pvp combat in the game so far. Hacking you can critcal and possibly find a planet, killing you can remove someone guarding a planet, raiding... you can steal a couple thousand ap points if your lucky. Raiding needs a boost, if you can suggest a way to improve it then I'd be very happy to listen, after all the specific suggestions in this thread are just a showcase of what I think the game needs abilities to be more like, for the love of all thats mercifull no more use 1 charge every 20 hours ability mods... Well raids are dependant on enemy rank + your crew vs their crew. There are also these things called critical raid's, which can net you a fair bit of additional resources. For example, when i used to raid this rank 4k player called MOTHER, i could steal up to 16k min/arti from him with a critical raid, if you land a critical raid on MylilPony you can steal up to 20k mineral/arti. So if people want better raids, get a better crew count and go after players higher in rank than yourself, as those are the raids which will get you more, instead of those players whom are 300-400 ranks lower than yourself and will only give you at best 1k minerals/arti. You cannot use critical hacks as an example of why that particular part of PvP is better than raiding. It's worse in fact. Odds are a crit hack will net you a crappy planet + the loss of one purger, 99% of the time that will be the case.
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Sun Jun 22, 2014 12:14 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: Peticks wrote: Any different to what happens if you multiraid now? Raiding is the least worthwhile pvp combat in the game so far. Hacking you can critcal and possibly find a planet, killing you can remove someone guarding a planet, raiding... you can steal a couple thousand ap points if your lucky. Raiding needs a boost, if you can suggest a way to improve it then I'd be very happy to listen, after all the specific suggestions in this thread are just a showcase of what I think the game needs abilities to be more like, for the love of all thats mercifull no more use 1 charge every 20 hours ability mods... Well raids are dependant on enemy rank + your crew vs their crew. There are also these things called critical raid's, which can net you a fair bit of additional resources. For example, when i used to raid this rank 4k player called MOTHER, i could steal up to 16k min/arti from him with a critical raid, if you land a critical raid on MylilPony you can steal up to 20k mineral/arti. So if people want better raids, get a better crew count and go after players higher in rank than yourself, as those are the raids which will get you more, instead of those players whom are 300-400 ranks lower than yourself and will only give you at best 1k minerals/arti. You cannot use critical hacks as an example of why that particular part of PvP is better than raiding. It's worse in fact. Odds are a crit hack will net you a crappy planet + the loss of one purger, 99% of the time that will be the case. Crit hacks depend on who you try and hack. for example if I went after taylor swift on the killsboard then a lot more of the time I'd get a good planet than the 1% quoted there. I still standby the idea of much larger raid hauls honestly because at the moment its still hardly worth the effort. Maybe at rank 5zillion its worth doingso but anyway from 4.9zillion and under its realy a paultry haul, even in comparason to the production you have at that rank. Pvp should be a bigger part of the game and allowing raids to occasionaly take large quantitys of resources is the ansewer I belive. Maybe the proc rate could be lowered slightly or it be 10% instead of 20% but the idea of raids actualy having a effect on the raided, like they did before pvp was changed, is in my opinion a good thing
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Sun Jun 22, 2014 12:53 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Peticks wrote: kirkeastment wrote: Peticks wrote: Any different to what happens if you multiraid now? Raiding is the least worthwhile pvp combat in the game so far. Hacking you can critcal and possibly find a planet, killing you can remove someone guarding a planet, raiding... you can steal a couple thousand ap points if your lucky. Raiding needs a boost, if you can suggest a way to improve it then I'd be very happy to listen, after all the specific suggestions in this thread are just a showcase of what I think the game needs abilities to be more like, for the love of all thats mercifull no more use 1 charge every 20 hours ability mods... Well raids are dependant on enemy rank + your crew vs their crew. There are also these things called critical raid's, which can net you a fair bit of additional resources. For example, when i used to raid this rank 4k player called MOTHER, i could steal up to 16k min/arti from him with a critical raid, if you land a critical raid on MylilPony you can steal up to 20k mineral/arti. So if people want better raids, get a better crew count and go after players higher in rank than yourself, as those are the raids which will get you more, instead of those players whom are 300-400 ranks lower than yourself and will only give you at best 1k minerals/arti. You cannot use critical hacks as an example of why that particular part of PvP is better than raiding. It's worse in fact. Odds are a crit hack will net you a crappy planet + the loss of one purger, 99% of the time that will be the case. Crit hacks depend on who you try and hack. for example if I went after taylor swift on the killsboard then a lot more of the time I'd get a good planet than the 1% quoted there. I still standby the idea of much larger raid hauls honestly because at the moment its still hardly worth the effort. Maybe at rank 5zillion its worth doingso but anyway from 4.9zillion and under its realy a paultry haul, even in comparason to the production you have at that rank. Pvp should be a bigger part of the game and allowing raids to occasionaly take large quantitys of resources is the ansewer I belive. Maybe the proc rate could be lowered slightly or it be 10% instead of 20% but the idea of raids actualy having a effect on the raided, like they did before pvp was changed, is in my opinion a good thing The reason the raids system was changed in the first place was because people hated what the raids back then would do, which was to steal directly from your cargo. This would be even worse than that, as it would be affecting a players bottom line, and their ability to progress and make their ship better. As you said earlier, you could pacify and only lose 5 raids a day, but as i pointed out, that would kill off PvP, because in a game wherein your ship strength is key(especially when it comes to raiding in the first place), if you can't PvP for fear of not getting to make your ship stronger should opponents retaliate/alert you, then everyone stops PvP'ing.
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Sun Jun 22, 2014 1:18 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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as merely the #2 raider in the game (bows head in ICBLF's direction), i do not see any urgent need to boost raiding rewards. yeah it is a pisser when i collect only 39 mineral points from a lowbie but it doesn't discourage me.
i have installed the heist stations on only 145 of my 187 planets so i still have some slack on that front. i am also keeping 1k yellow badges around in case Dan comes up with some more battle market upgrades in July.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sun Jun 22, 2014 9:27 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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-1 to all the pvp stuff
+0 to the rest... meh
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Mon Jun 23, 2014 3:24 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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DarthRavadge wrote: -1 to all the pvp stuff
+0 to the rest... meh do you +1 anything that isn't related only to highranks? 
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Mon Jun 23, 2014 7:07 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Peticks wrote: DarthRavadge wrote: -1 to all the pvp stuff
+0 to the rest... meh do you +1 anything that isn't related only to highranks?  Why do you automatically think he -1 & +0'd your ideas because he's a high rank? Perhaps he did it because the PvP ideas suck and aren't warranted, especially if the two biggest raiders in game still say there's nout wrong with raiding as it is right now? Or maybe he did it because he didn't like the ideas, especially since the NPC/LM idea would be good for high ranks, perhaps he feels they're OP for how easy it is to find RSL ships/complete LM's successfully.
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Mon Jun 23, 2014 10:06 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: Peticks wrote: DarthRavadge wrote: -1 to all the pvp stuff
+0 to the rest... meh do you +1 anything that isn't related only to highranks?  Why do you automatically think he -1 & +0'd your ideas because he's a high rank? Perhaps he did it because the PvP ideas suck and aren't warranted, especially if the two biggest raiders in game still say there's nout wrong with raiding as it is right now? Or maybe he did it because he didn't like the ideas, especially since the NPC/LM idea would be good for high ranks, perhaps he feels they're OP for how easy it is to find RSL ships/complete LM's successfully. no because thats what he does in general on the suggestions and ideas forum... EDIT: Oh crap... wrong darth... 
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Mon Jun 23, 2014 1:10 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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Peticks wrote: no because thats what he does in general on the suggestions and ideas forum...
Please prove that.
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Mon Jun 23, 2014 1:18 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Tree7304 wrote: Peticks wrote: no because thats what he does in general on the suggestions and ideas forum...
Please prove that. Just have a look through darthflag's posts. Hes pretty much negative and trolling about everything. I confused the two darths hence my edit before you posted that I had got the wrong darth.
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Mon Jun 23, 2014 3:37 pm |
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