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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Golly it would be nice if I could purge all of these crummy enemy planets I have on scan with warp inhibitors. Right now my only option to get this junk off of my star chart is to tap them and hope the owner fluxes (very unlikely, because: crummy planets), or invade them and drop them, wasting 5 GP.
Neither option is acceptable, so they just sit there, mocking me as they lower the property value of my quadrant.
Please let us purge enemy planets with XRP Inhibitors. It's not like you are harming the enemy's planet in any way! It won't hurt nobody!
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Sat Jun 28, 2014 4:39 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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That would be great
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Sat Jun 28, 2014 4:57 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Pongoloid wrote: Golly it would be nice if I could purge all of these crummy enemy planets I have on scan with warp inhibitors. Right now my only option to get this junk off of my star chart is to tap them and hope the owner fluxes (very unlikely, because: crummy planets), or invade them and drop them, wasting 5 GP.
Neither option is acceptable, so they just sit there, mocking me as they lower the property value of my quadrant.
Please let us purge enemy planets with XRP Inhibitors. It's not like you are harming the enemy's planet in any way! It won't hurt anybody! fixed. That was just annoying me. My OCD factor went 100% with that post.
_________________
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Sat Jun 28, 2014 5:35 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Huge +1 I just scrap mine
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Sat Jun 28, 2014 7:56 am |
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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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I think its designed that way so you have to invade (credits and 24 hours time), and abandon (GP) to remove it.
I've had to invade a few to remove them from my list.
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Sat Jun 28, 2014 9:46 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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-1 . warp Inhibitors are usefull to force players to keep your sub par planets on scan till they invade. 
_________________ Meow chika meow meow!!Stark Tech Inside
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Sat Jun 28, 2014 9:59 am |
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Xeno
Joined: Sun Feb 03, 2013 2:43 am Posts: 84
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Big +1
You should also be able to purge invincible planets if you don't want to look at them.
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Sat Jun 28, 2014 4:14 pm |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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+1 I completely agree with the OP.
I also think you should be able to flux probe your own planets that have inhibitors on them. You have to either destroy the inhibitor if you want to probe or you have to use an extractor before you place the inhibitor so you can extract later. This can get tedious if you probe your planets often. Even though the planets i have inhibitors on are highly cloaked, I still like to probe them often just to be safe(max scan keeps rising) or after i get crit hacked. its just a pain to have to extract or demolish every time you want to probe.
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Sat Jun 28, 2014 5:05 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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I did my own thread on this subject a while back, so of course +1!
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Sat Jun 28, 2014 5:14 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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SpaceCaseAce wrote: I also think you should be able to flux probe your own planets that have inhibitors on them. You have to either destroy the inhibitor if you want to probe or you have to use an extractor before you place the inhibitor so you can extract later. This can get tedious if you probe your planets often. Even though the planets i have inhibitors on are highly cloaked, I still like to probe them often just to be safe(max scan keeps rising) or after i get crit hacked. its just a pain to have to extract or demolish every time you want to probe. I'm actually OK with the no-proby rule. That's kind of the double-edged sword of Inhibitors. You don't want your planet bio-vapped or debuffed: fine, but you can't probe it or put any non-researched structures on it now! Get rid of that restriction, and lots more people would be using them (I typically only see them regularly on noob builds or nice mining planets).... and inevitably people would start crying about Warp Stations going away.
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Sat Jun 28, 2014 6:34 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Peticks wrote: -1 . warp Inhibitors are usefull to force players to keep your sub par planets on scan till they invade.  yep, this is where i would use a warp inhibitor ... on a planet where i am okay with it being taken away. on a planet like that i am not likely to ever need to use another arti. so building a warp inhibitor is better than building a polychoron vault. every arti has a use ... sometimes the best use is a non.obvious one 
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Sat Jun 28, 2014 8:56 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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I hunt down and harass the owners till they comm me so I can get them to remove it XD
I don't even use the inhibitors. Seriously though, no just no
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Sat Jun 28, 2014 11:34 pm |
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