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 upgrade shield amp to 12 hours 
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Joined: Sun Sep 12, 2010 4:27 am
Posts: 29
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I think enough people have stated that they are in favor of the shield amp getting a boost from 4 pathetic hours to match maybe the calming amp's 12 hour mark. 4 hours almost makes the artifact useless for committed and hardcore players that need the extended time to farm NPCs, which create costly hull repair expenses. :geek:

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Fri Mar 18, 2011 3:30 am
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Joined: Thu Nov 11, 2010 2:44 pm
Posts: 58
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I would agree with this 100%

At the very least, make it 8 hours. Thats still three requried per day, which is harsh enough already.

Shields are so uneconomical compared to hull, and having a shield amplifier only makes shields EQUAL hull on decks/health.

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Fri Mar 18, 2011 3:52 am
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Joined: Thu May 13, 2010 10:32 am
Posts: 150
Location: Sambala
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When the Krionite Torpedo and Chaostatic Inhibitor was introduced into the game, shields have lost a certain power and consequently, the profession: Physicists has lost some prestige.

The shields shouldn't have been downgraded in the first place, but I really don't care much about it.

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Fri Mar 18, 2011 4:11 am
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Joined: Sun Jun 20, 2010 4:50 am
Posts: 569
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yeah... I was starting to research sheild techs now, but, with the new developments I think I'll probably back-burner them again..

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Fri Mar 18, 2011 6:45 am
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Joined: Sat Jan 01, 2011 12:44 pm
Posts: 36
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oh what the hell i didnt notice they was nerfed to 4 hours... wow they suck now... in fact apart from the Prejoran Power-Diffuser all the updates this month have been bad


Fri Mar 18, 2011 7:23 am
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