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Hallucinations
Joined: Sat Jul 14, 2012 8:35 am Posts: 1301
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Bloopbloop wrote: Here is the rank 100 Kriell ally ability: Edit: Tested the ability, and it is not working. About to send in a report. I really dunno if I should laugh or cry to be honest...
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Sun Aug 31, 2014 4:33 am |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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Bloopbloop wrote: Here is the rank 100 Kriell ally ability: I sure hope you are joking. My only hope is that you are joking.
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Sun Aug 31, 2014 4:36 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Yes the sounds you hear are the flushing of allied toilets. If that's the ability i can only hope 'better' and move useful dailies are in line. This mofo costs two buttloads of upkeep and for 1 million e to build and rank....i think, and i'll generalize for the larger community..that ability blows rabid goat genitals.
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Sun Aug 31, 2014 4:39 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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I dunno it'll be good for seasonal and event dailies
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Sun Aug 31, 2014 4:41 am |
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XxMercasterxX
Joined: Wed Aug 15, 2012 4:32 pm Posts: 186
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You will be able to finish new chains faster if they have daily timers. You also get twice the Perimeter Station Upgrades and Scruuge Labs... Wow. Still kinda sucks a bit though. Hopefully the new seasonal event will have a daily mission that gives really good artis.
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Last edited by XxMercasterxX on Sun Aug 31, 2014 4:59 am, edited 1 time in total.
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Sun Aug 31, 2014 4:44 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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SEasonal or biweekly would have to be the 'gain'. I have completed all mission chains and the only 3 dailes available as we speak are: Raix transformation--hey i can do it twice a day!! yipeeee Host the summit- Cause who doesn't need more research? Klorvis aftermath- I guess??? If i knew i'd get two supply conduits each time...
I'm with you it could be good for double the seasonal things, assuming they are limited by days..not total count. IE- if you have two weeks and can only do it 10 times, who cares if you reset timer today to finish the reps quicker.
Guess we can wait and see...but where as the raix megaweapon has obvious and immediate gains..vortov...task npc's..etc... This has all the glamour of a gold plated turd... The international symbol of the raix.
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Sun Aug 31, 2014 4:51 am |
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DarkMar
Joined: Sun Feb 12, 2012 2:27 pm Posts: 1220
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not sure I would bother to use it even on season missions
The Elios Migration = Elios Solar Drill The Era of Harvest = Perimeter Station Upgrade The Lepus Cluster = Lepus Hatcheries Gifts Unraveled = Gift of the Mind Beneath the Snow = Permafrost Sub-Networks
the rewards are nice but 1 raix still = 4K energy and still have a few Perimeter Station Upgrade (Uses Left: 3) saved up from last year...
might use it to speed up a mission chain with daily missions - but again, usealy just finish those mission during the 2 weeks introduction time, so would only be usefull if I had to skip one or two missions in the chain due to a vacation
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Sun Aug 31, 2014 6:34 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Bloopbloop wrote: Here is the rank 100 Kriell ally ability: Edit: Tested the ability, and it is not working. About to send in a report. I love it. Twice as many Perimeter Stations, Scruuge Labs & Elios Solar Drill's. I always need more 1:1 structures for my planets, and the ability to obtain more upgrades to make some structures 2:1 is just gravy. Won't be using it for Science Summit(i may use it for Raix/Klorvis when there isn't a good seasonal active), but this Ally will definitely serve a valuable purpose for myself once i have it maxed.
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Sun Aug 31, 2014 9:11 am |
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Velociraptor
Joined: Tue Oct 22, 2013 11:50 am Posts: 132
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It would seem to be a good idea to get this ready for November seasonal.
I don't know if I'd say I loved it... but certainly it has a use without being overpowered. I don't imagine it's easy to create new content for GL that isn't simply going one up on what's already there.
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Sun Aug 31, 2014 11:22 am |
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Arturo
Joined: Sun Sep 15, 2013 2:35 pm Posts: 65
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Perhaps this means that future bi-weekly chains will have more than 14 completions? At least it opens up that possibility without making players mad that they can't possibly complete it in the 14 days they would have.
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Sun Aug 31, 2014 11:38 am |
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Toastar
Joined: Thu May 26, 2011 4:45 am Posts: 1338
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I'm certainly not complaining. Like Kirk said, makes for some more nice seasonal buildings, perimeter stations especially! Also good for finishing special missions faster, or getting caught up if you missed one.
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Sun Aug 31, 2014 5:33 pm |
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Plagueis
Joined: Mon Apr 18, 2011 9:37 am Posts: 854
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I think it's awesome for seasonal dailies. After I reach rank 2201, I'll use it to do the klorvis mission twice a day in between events. I haven't done that mission in several hundred ranks and could definitely use more klorvis shroud generators. Conduits are really nice too.
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Sun Aug 31, 2014 7:42 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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I think the good thing about this ability is that it can expand. not just using on seasonals but if say another daily was added with xyz rewards then having this ally doubles the rate at which you could get its rewards.
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Sun Aug 31, 2014 11:40 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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Mine is 98 now so just because I overslept a few times I will lose 2 or 3 days of double seasonal missions ? That really sucks...
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Mon Sep 01, 2014 12:45 am |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Thank you for the information Bloopbloop. I have updated the original post.
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Tue Sep 02, 2014 2:52 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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... THis could have been a nice ability, but it costs rax to use..... kinda like Lupus great idea, then you stick a stuiped cost on it that makes it WAY WAY less useful.
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Tue Sep 02, 2014 10:59 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Quote: An intense focus overtakes your ship. The Mission 'The Chuhn' has been made available again. Added bonus is there is no beginning cooldown so you can use it as soon as you get to 100.
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Sat Sep 06, 2014 6:47 pm |
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Wormy
Joined: Thu Mar 28, 2013 4:07 am Posts: 17
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The wiki claims: Upkeep for Kriell begins at 2.95 billion Credits at rank 1 and rises 2% with each rank, so a rank 100 Kriell will cost 8.79 billion in upkeep each day. My tooltip says 2.5B at rank 1. http://puu.sh/bFJAN/2f70829b62.jpg
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Fri Sep 19, 2014 8:51 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Wormy wrote: The wiki claims: Upkeep for Kriell begins at 2.95 billion Credits at rank 1 and rises 2% with each rank, so a rank 100 Kriell will cost 8.79 billion in upkeep each day. My tooltip says 2.5B at rank 1. http://puu.sh/bFJAN/2f70829b62.jpgMaybe figure is without bots?
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Fri Sep 19, 2014 9:23 pm |
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Wormy
Joined: Thu Mar 28, 2013 4:07 am Posts: 17
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Pitch Ninja wrote: Wormy wrote: The wiki claims: Upkeep for Kriell begins at 2.95 billion Credits at rank 1 and rises 2% with each rank, so a rank 100 Kriell will cost 8.79 billion in upkeep each day. My tooltip says 2.5B at rank 1. http://puu.sh/bFJAN/2f70829b62.jpgMaybe figure is without bots? Uninstalling the bots made no difference to the tooltip.
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Fri Sep 19, 2014 10:01 pm |
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