TheBandit's new ship log...Useful for comparisons; Rank 684
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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TheBandit wrote: My artifact prod is asking me 'What are Ship Bots?' You will regret that choice when you have 2500+ ship bots in cargo that you sacrificed 10k tacs for those decks
_________________Meow chika meow meow!!Stark Tech Inside
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Fri Oct 17, 2014 12:37 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Peticks wrote: TheBandit wrote: My artifact prod is asking me 'What are Ship Bots?' You will regret that choice when you have 2500+ ship bots in cargo that you sacrificed 10k tacs for those decks I will do, but I don't plan on using Rank Points and RP all the time. And let's face it, everyone will end up with Ship Bots in their cargo. It may take me longer than most, but I will make up those Tacs...
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Fri Oct 17, 2014 12:47 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Don't worry, though, my English comrade. I do pay attention and heed all advice
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Fri Oct 17, 2014 12:48 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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Have you been increasing decks to put in more scan modules?
Have you been increasing energy for longer scan runs?
The idea is that I want you to be able to scan more planets efficiently with lots of scans and not have to refill too often with energy cubes and tri max embelms or using galaxy points.
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Fri Oct 17, 2014 6:46 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Ludis wrote: Have you been increasing decks to put in more scan modules?
Have you been increasing energy for longer scan runs?
The idea is that I want you to be able to scan more planets efficiently with lots of scans and not have to refill too often with energy cubes and tri max embelms or using galaxy points. That is one of the reasons I'm increasing my decks, as I am trying for more scan. About 4k or more on my next run, which is coming up with my XManifolds, once I research them. I also have over 500 scan from smaller modules
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Fri Oct 17, 2014 8:40 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Konqul Fixer Rank: 186 Space: 836 Atk: 2956 (Can buff to 5174) Def: 1038 (Can buff to 1246) Shield: 821 (Can buff to 1642) Hull: 8393 (Can buff to 12590) Energy: 1612 (1892 No Relays) Cloak/Scan: 5/6 Respectively (Can buff to 55/289)
Weapons 8x Heavy Null Rays (4x Offline) 47D/300A 1x Dom Cannon Mk3 17D/150A 3x Lazuli Mind Controller (Offline) 8D/35A/70IA 3x Ion Pulse Ballistae (Offline) 10D/80A/-40E 2x Vortul Blast Phaser (Offline) 12D/75A 1x Prototype Mech 0D/15IA 2x Crimson AutoPhaser (Offline) 8D/40A 1x Atmospheric Decimator (Offline) 10D/100IA/7%B Energy 3x Intra-D Colliders 38D/258E 3x Surge Plexus 20D/50E/5%NPC 4x Drannik Power Core 10D/50E 1x Elios Collector 10D/75E/5C 4x Isomorphic Repeaters 5D/-70E/21C Hull 5x Perfect Fermionic Armour 39D/885H 3x Protean Armoury 8D/200H/7%R 1x Vortul Plating 10D/150H Defenses/Shields 4x Dark Complex Thruster 15D/100De 3x BM50 Convoy Shuttle 20D/100De 1x Auto-Evasion Node (Offline) 10D/25De/3%WA 1x Force Barrier (Offline) 20D/150S 1x Harmonic Resonator 0D/10C 1x Thrust Stabiliser 0D/10De/30H 1x Q-Phase Battery Array 0D/15S/15E Cloak/Scan 1x CipherBot (Offline) 10D/45Cl/7%Ha 4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/ 4x Shad'in AI Core (Offline) 12D/35Cl/35Sc 1x Stryll Prey Tracker (Offline) 14D/75Sc 1x Stryll Hunt Sensor (Offline) 10D/50Sc 2x Zolazin Jammer (Offline) 10D/40Cl 1x Gamma Channeler 0D/15C/10A
Resources: Mining 1126 p/h Artifact 2293 p/h Research 4214 p/h
Upkeep is 740.3M
Power to Rank: 15.9 (UB) 27.7 (B) Strength to Rank: 21.5 (UB) 34.5 (B) Toughness: 17 (UB) 25.6 (B)
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
Last edited by TheBandit on Sat Oct 18, 2014 8:47 am, edited 1 time in total.
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Sat Oct 18, 2014 8:25 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 203 NPC KILLING New ship log
Konqul Fixer Rank: 203 Space: 970 Atk: 4318 (Can buff to 6169) (NPCs at 7094 WITHOUT ShoPlsChg) Def: 1048 (Can buff to 1296) Shield: 891 (Can buff to 1782) Hull: 5305 (Can buff to 7958) Energy: 1665 (1945 No Relays) (2065 Max Energy) Cloak/Scan: 5/6 Respectively (Can buff to 55/289)
Weapons 8x Heavy Null Rays 47D/300A 1x Dom Cannon Mk3 17D/150A 3x Lazuli Mind Controller (2x Offline) 8D/35A/70IA 3x Ion Pulse Ballistae 10D/80A/-40E 3x Vortul Blast Phaser 12D/75A 1x Prototype Mech 0D/15IA 1x Crimson AutoPhaser 8D/40A 1x Atmospheric Decimator (Offline) 10D/100IA/7%B Energy 3x Intra-D Colliders Mk4 41D/315E 3x Surge Plexus 20D/50E/5%NPC 4x Drannik Power Core 10D/50E 1x Elios Collector 10D/75E/5C 4x Isomorphic Repeaters 5D/-70E/21C Hull 5x Perfect Fermionic Armour (3x Offline) 39D/885H 3x Protean Armoury 8D/200H/7%R 2x Vortul Plating 10D/150H Defenses/Shields 4x Dark Complex Thruster 15D/100De 3x BM50 Convoy Shuttle 20D/100De 1x Auto-Evasion Node (Offline) 10D/25De/3%WA 1x Force Barrier (Offline) 20D/150S 1x Harmonic Resonator 0D/10C 1x Thrust Stabiliser 0D/10De/30H 1x Q-Phase Battery Array 0D/15S/15E Cloak/Scan 1x CipherBot (Offline) 10D/45Cl/7%Ha 4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/ 4x Shad'in AI Core (Offline) 12D/35Cl/35Sc 2x Stryll Prey Tracker (Offline) 14D/75Sc 2x Zolazin Jammer (Offline) 10D/40Cl 1x Gamma Channeler 0D/15C/10A
Resources: Mining 1220 p/h Artifact 2194 p/h Research 4776 p/h
Upkeep is 931M
Power to Rank: 21.2 (UB) 30.4 (B) 34.9 (NPC) Strength to Rank: 26.4 (UB) 36.8 (B) 41.3 (NPC) Toughness: 14.9 (UB) 22.8 (B)
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Oct 18, 2014 8:42 am |
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TrinityThree
Joined: Thu Mar 27, 2014 1:31 am Posts: 453
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I pray your NPCing with 50+ scan...
Also please get your other 3x DomIII cannons, theyre useful and its an eyesore just seeing 1 lol
Your PQI is 160.6 if I assume your at capped planets (51). Please improve that or if your not at cap, take more planets. Im sure your legion can supply you with decent stuff.
_________________Slow Ranking Noob, following the footsteps of TheBlackPearl Leader of The Fallen Unbuffed Rank 781 | Attack: 192437 T.O.s: 146116 | Defense: 114171 | Click below to join us and we will rise together!
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Sat Oct 18, 2014 9:19 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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TrinityThree wrote: I pray your NPCing with 50+ scan...
Also please get your other 3x DomIII cannons, theyre useful and its an eyesore just seeing 1 lol
Your PQI is 160.6 if I assume your at capped planets (51). Please improve that or if your not at cap, take more planets. Im sure your legion can supply you with decent stuff. I'm currently not capped, as I have been speed ranking a little (maybe a lot actually), and I have a few slots left I could have had at least 2 other Mk3s, but I just seem to keep scanning bases. I'm slowly building them back up though. Not scanning for bases anymore. And yes, I NPC with a Tachyon.
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Oct 18, 2014 9:31 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 252 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)
Konqul Fixer Rank: 252 Space: 1281 Atk: 3914 Def: 3336 Shield: 2462 Hull: 15905 Energy: 2325 No Relays Cloak/Scan: 565/666 Weapons 8x Heavy Null Rays 47D/300A (5x Offline) 2x Dom Cannon Mk3 17D/150A 3x Lazuli Mind Controller (Offline) 8D/35A/70IA 4x Ion Pulse Ballistae 10D/80A/-40E (Offline) 4x Korteth Twin Blasters 14D/100A 2x Hypercharged Bane Emitters 14D/60A/120IA (Offline) 2x Charged Bane Emitters 12D/30A/60IA 1x Prototype Mech 0D/15IA 1x Atmospheric Decimator (Offline) 10D/100IA/7%B Energy 3x Intra-D Colliders Mk4 41D/315E 3x Surge Plexus 20D/50E/5%NPC 4x Drannik Power Core 10D/50E 1x Elios Collector 10D/75E/5C 4x XRP Battery Packs 15D/40E/40S 4x Isomorphic Repeaters 5D/-70E/21C 3x Silthion Plasma Hubs 5D/3C Hull 5x Stabilised Syncopated Armour 42D/1045H 3x Protean Armoury 8D/200H/7%R 2x Korteth Plating 10D/210H 1x BioMimetic Sealer II 10D/30Def/110H Defenses/Shields 3x Energy Nullifier Mk1 74D/374Def 3x Silthion T-Phase Utricle 20D/125Def 4x Dark Complex Thruster 15D/100Def 3x BM50 Convoy Shuttle 20D/100Def 1x Auto-Evasion Node (Offline) 10D/25Def/3%WA 1x Light Obviator Shield 50D/450S (Offline) 2x Force Barrier (Offline) 20D/150S 1x Harmonic Resonator 0D/10C 1x Thrust Stabiliser 0D/10De/30H 1x Q-Phase Battery Array 0D/15S/15E Cloak/Scan 1x Merged DataNode (500%) 21D/360Cl/240Sc/4%DefBoost 1x CipherBot (Offline) 10D/45Cl/7%Ha 4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/ 4x Shad'in AI Core (Offline) 12D/35Cl/35Sc 2x Stryll Prey Tracker (Offline) 14D/75Sc 1x Shad'n Hypergrid Core 14D/55Cl/55Sc 2x Zolazin Jammer 10D/40Cl 1x Gamma Channeler 0D/15C/10A
Resources: Mining 1848 p/h Artifact 2751 p/h Research 6715 p/h
Upkeep is 1.3B
Total Strength: 8754 (B) Power to Rank: 21.73 (B) Strength to Rank: 34.87 (B) Toughness: 24.13 (B)
So, module changes? I still have about 9 planet slots free to. What do y'all think?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Wed Nov 05, 2014 6:29 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 268 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)
Konqul Fixer Rank: 268 Space: 1414 Atk: 6853 Def: 2891 Shield: 4312 Hull: 13019 Energy: 2345 No Relays Cloak/Scan: 246/380 Weapons 8x Heavy Null Rays 47D/300A 3x Dom Cannon Mk3 17D/150A 3x Lazuli Mind Controller (Offline) 8D/35A/70IA 4x Ion Pulse Ballistae 10D/80A/-40E (1x Offline) 4x Korteth Twin Blasters 14D/100A 2x Hypercharged Bane Emitters 14D/60A/120IA (Offline) 2x Charged Bane Emitters 12D/30A/60IA (Offline) 1x Prototype Mech 0D/15IA 1x Atmospheric Decimator (Offline) 10D/100IA/7%B Energy 3x Intra-D Colliders Mk4 41D/315E 3x Surge Plexus 20D/50E/5%NPC 4x Drannik Power Core 10D/50E 1x Elios Collector 10D/75E/5C 4x XRP Battery Packs 15D/40E/40S 4x Isomorphic Repeaters 5D/-70E/21C 3x Silthion Plasma Hubs 5D/3C Hull 3x Stabilised Syncopated Armour 42D/1045H 3x Protean Armoury 8D/200H/7%R 2x Korteth Plating 10D/210H 4x BioMimetic Sealer II 10D/30Def/110H Defenses/Shields 1x Energy Nullifier Mk3 78D/414Def (Offline) 4x Silthion T-Phase Utricle 20D/125Def 4x Dark Phase Engine 20D/150Def 3x BM50 Convoy Shuttle 20D/100Def 2x Sha'din Forcevoiders 22D/140Def 1x Auto-Evasion Node (Offline) 10D/25Def/3%WA 2x Force Barrier 20D/150S 1x Harvest Shield Mk3 15D/230S 1x Harmonic Resonator 0D/10C 1x Thrust Stabiliser 0D/10De/30H 1x Q-Phase Battery Array 0D/15S/15E Cloak/Scan 1x Merged DataNode (500%) 21D/360Cl/240Sc/4%DefBoost 1x CipherBot (Offline) 10D/45Cl/7%Ha 4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/ 4x Shad'in AI Core (Offline) 12D/35Cl/35Sc 2x Stryll Prey Tracker (Offline) 14D/75Sc 4x Shad'n Hypergrid Core (Offline) 14D/55Cl/55Sc 2x Zolazin Jammer (Offline) 10D/40Cl 1x Gamma Channeler 0D/15C/10A
Resources: Mining 2727 p/h Artifact 3457 p/h Research 7997 p/h
Upkeep is 1.1B
Total Strength: 9744 (B) Power to Rank: 25.57 (B) Strength to Rank: 36.35 (B) Toughness: 20.74 (B) Health to Rank: 64.67 (B)
(Separate note, finally hit 10k Atk losing a little cloak and scan in the process)
So, module changes? I still have about 6-7 planet slots free too. What do y'all think?
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Fri Nov 14, 2014 9:34 pm |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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TheBandit wrote: Rank 268 NPC/PvP KILLING New ship log BUFFED (as I cant be bothered to wait for the buffs to wear off and I always attack/NPC with full buffs anyway)
What do y'all think? I think giving buffed figures is not all that helpful for you, because you have no accurate measure of your progress as you go. Konqul fully buffed attack is a big difference from your raw stats. As always, the same advice to everyone and from everyone: increase your AP. Scan as often as you can and as much as you can. It is not an accident that the people with the best ships and highest AP also have consistently higher scans performed than others. Increase your energy so you can partake in Legion Missions without killing yourself. Most of all, have fun!
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Sat Nov 15, 2014 12:32 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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Things that aren't efficient in the long run:
3x Intra-D Colliders Mk4 41D/315E 4x Drannik Power Core 10D/50E 4x XRP Battery Packs 15D/40E/40S [You can keep these training wheels until you get more engineers and overshadow them later and save space.]
2x Force Barrier 20D/150S 1x Harvest Shield Mk3 15D/230S [You can keep these if you want, but eventually, you'll have more x charge cells in your pocket to overshadow them.]
For your ship, I would not recommend getting too much decks if you do not have the scanning mods to fill up all those decks for a scan run because those extra decks without scanning mods ready to use is just taking a toll on the amount of hits your ships can take.
Energy is important, but the energy you gain from energy mods in the long run lose their value overtime as you gain more engineers. At some point, you'll have more energy from engineers than all your energy mods combined.
The mods listed above can easily free up space for you to put more efficient modules on as a bigger ship and be swapped for the weapon modules you have offline. Just seeing those weapon modules offline, irritates me and makes you spend upkeep on something that is uninstalled like spending money for air.
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Sat Nov 15, 2014 3:31 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 334 Npc/PvP Stats. IGN AltLink
PvP Kills 936 Deaths 300 NPC Kills 8964 Hacks 217 Raids 679 Days played 245
Lazuli Fixer Rank: 334 Space: 1955 Atk 3900 Def 5000 Hull 22901 Shield 2596 Scan 446 Cloak 500 Weapons 4x Heavy Thetacrons 51D/358A 4x Dom Cannon Mk3 17D/150A 3x Lazuli Mind Controller (Offline) 8D/35A/70IA 4x Ion Pulse Ballistae 10D/80A/-40E (1x Offline) 4x Korteth Twin Blasters 14D/100A 2x Hypercharged Bane Emitters 14D/60A/120IA (Offline) 2x Charged Bane Emitters 12D/30A/60IA (Offline) 1x Chronostatic Pulse 19D/80A/25E 1x Combat Analyzer 0D/15A/5Def 1x Prototype Mech 0D/15IA 1x Atmospheric Decimator (Offline) 10D/100IA/7%B Energy 3x Supernova Generator Mk1 42D/337E 3x Surge Plexus 20D/50E/5%NPC 2x Encephalon Core 12D/70E 2x Drannik Power Core 10D/50E 1x Elios Collector 10D/75E/5C 4x Lazuli Tevrazon Core 18D/35E/40A 4x XRP Battery Packs 15D/40E/40S (Offline) 4x Wormhole Relay 5D/-90E/24C 3x Silthion Plasma Hubs 5D/3C 2x F.A.T.H.E.R 5D/5C Hull 5x Perfect Syncopated Armour 43D/1105H 3x Protean Armoury 8D/200H/7%R 2x Korteth Plating 10D/210H 4x BioMimetic Sealer II 10D/30Def/110H 4x Silthion Exo-Plating 9D/140H Defenses/Shields 4x Trans-Temporal Nacelle Mk3 86D/500Def 4x Silthion T-Phase Utricle 20D/125Def 4x Dark Phase Engine 20D/150Def 3x BM50 Convoy Shuttle 20D/100Def 4x Sha'din Forcevoiders 22D/140Def 2x Trinity Core 9D/50Def/8%WA 1x Auto-Evasion Node 10D/25Def/3%WA 1x TO Heliofield 25D/300S 1x TO Phase Barrier 25D/250S 1x TO Force Barrier 20D/150S 1x Harvest Shield Mk3 15D/230S 1x Harmonic Resonator 0D/10C 1x Thrust Stabiliser 0D/10De/30H 1x Q-Phase Battery Array 0D/15S/15E Cloak/Scan 4x Phase Interceptor Drive 15D/30C/30D 1x Merged DataNode (500%) 21D/360Cl/240Sc/4%DefBoost 1x CipherBot (Offline) 10D/45Cl/7%Ha 4x Continuum Parser (Offline) 30D/80A/80Sc/80Cl/ 4x Shad'in AI Core (Offline) 12D/35Cl/35Sc 2x Stryll Prey Tracker (Offline) 14D/75Sc 4x Shad'n Hypergrid Core (Offline) 14D/55Cl/55Sc 2x Zolazin Jammer (Offline) 10D/40Cl 1x Gamma Channeler 0D/15C/10A
Resources: Mining 3828 p/h Artifact 5936 p/h Research 9590 p/h
Upkeep is 2.5B
What would be realistic goals I could set myself? I'm not too good at aiming for a point...
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
Last edited by TheBandit on Thu Jan 01, 2015 6:03 pm, edited 1 time in total.
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Wed Dec 31, 2014 3:56 pm |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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Goals I recommend: Get 10 or more energy times rank without modules. (Nothing installed) Get 3 times or more attack and defense times decks without modules. (Nothing installed)
You can set this as a long term goal, since I know it will be a while before you achieve it.
I calculated your unbuffed stats, and they came out to be 3.9k attack and around 5k defence, since that is what I care about most and dislike buffed stats. It is getting to the point where you are too dependent on modules to survive. Despite defence increases and attack improvements on your weapons and defences, you are becoming squishier and squishier by the day.
There was a thread that told everyone the maximum attack was very close to 20k for all modules with attack combined, and that makes those modules useful for the short term. You can keep those on as training wheels for now and maybe forever, until you continuously reach the goal I suggested.
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Thu Jan 01, 2015 3:28 pm |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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Ludis wrote: It is getting to the point where you are too dependent on modules to survive. researched mods are all scrap metal eventually anyway, only researchable things on my ship outside of energy mods, are cloaks, scanners, and 2 defense modules - as they are upgraded their 'worth whileness' has persisted. everything else of my 5k decks is slammed full of NPC / PvP / mission gear. and it is getting to the point now where i am scrapping that as well, no real need anymore, and the only thing you cant passivly build on your ship is scan and cloak, as such with a good enough APH those are th only mods worth keeping around.
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Thu Jan 01, 2015 9:07 pm |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Thank you I like practical advice, and the goal setting is a good one. And I agree, Elerian. Sadly, as.I'm still building my Arti per hour, I kind of need the mods.
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Fri Jan 02, 2015 12:44 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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elerian wrote: Ludis wrote: It is getting to the point where you are too dependent on modules to survive. researched mods are all scrap metal eventually anyway, only researchable things on my ship outside of energy mods, are cloaks, scanners, and 2 defense modules - as they are upgraded their 'worth whileness' has persisted. everything else of my 5k decks is slammed full of NPC / PvP / mission gear. and it is getting to the point now where i am scrapping that as well, no real need anymore, and the only thing you cant passivly build on your ship is scan and cloak, as such with a good enough APH those are th only mods worth keeping around. Gota disagree with you, any mod with a % modifer or ability is also worth keeping in the long term. So anything with scan/cloak/ability/or %. everything else will eventually just be scrap metal.
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Thu Feb 19, 2015 5:27 am |
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TheBandit
Joined: Thu Apr 24, 2014 3:57 pm Posts: 423 Location: England
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Rank 468 Konqul Builder
Energy = 3549 No relays, 3189 Relays Hull = 16150 Shield = 4805
Attack = 9140 Defence = 4468 Scan = 6516 Cloak = 1349 Cargo = 19675 Upkeep = 4.7B
3297 Decks (Galaxy Destroyer) 1220 Engineers 1105 Tactical Officers 981 Helmsman 1781 Scientists
Battles 117747 (Grand Legend) Player Kills 1206 Deaths from Players 362 Non-Player Kills 11957 Planets Found 708 Planets Occupied 105 Planets Captured 35 Missions Completed 544 Scans Performed 2270 Successful Hacks 278 Successful Raids 897
Thraccti, Scruuge Defector
Quasi-Chaotic Blaster x8, Radiant Surge Cannon - Mark V x2, Chronostatic Pulser, Dominion Auto-Blaster x2, Dominion Cannon - Mark III x2, Taltherian Sentry x4, Cerulean Fighter, Korteth Twin-Blaster x4, Hypercharged Bane Emitter x2, Composite Ray - Type D, Ion Pulse Ballistae x4, Psionic Amplifier, Lazuli Mind Controller x3, Prototype Mech XV, Combat Analyzer, Drone Cluster
Supernova Generator - Mark IV x3, Surge Plexus x3, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x3, Q-Pedd Ansible x2, Encephalon Core x4, Elios Collector, Wormhole Relay x4, Silthion T-Plasma Hub x2, F.A.T.H.E.R. x2, Omicron Injector, Dark Mutagen Battery, Chron-Transistor, Exotic Dynamo
Continuum Analyzer - Mark III x5, Continuum Parser x4, Merged DataNode, Zortah's Interface Jack x3, Q-Pedd Emotion Simulator 2.0 x2, Sha'din Hypergrid Core x4, Stryll Prey Tracker x2, Stryll Transponder x2, Tachyon Router, AI Supercomputer
Perfect Syncopated Plating x5, Kalvium Fortified Plating x2, Scythe Plating, Scruuge Overcharged Hypernode x2, Mylarai Plasma Lance x4, BioMimetic Sealer II x4, Korteth Plating x2, Silthion Exo-Plating x4, Protean Armory x3, Impact Absorber
T.O. Phase Barrier x2, T.O. Heliofield, Mega-Coil Repulsor x3, Aegis Capacitor, Gravidynamic Isolator x4, Harvest Shield III, T.O. Harmonic GigaPulser, Field Balancer, Q-Phase Battery Array, Harmonic Resonator
Phase Interceptor Drive x4, Zolazin Jammer x2, CipherBot x2, Gamma Channeler
Velox Thruster, Sha'din Forcevoider x4, Silthion T-Phase Utricle x4, Dark Phase Engine x4, BM50 Convoy Shuttle x3, Octafari Deflector x4, Auto-Evasion Node, Trinity-Core Drive x2, Thrust Stabilizer, Subspace Compressor
Offline: 2x Atmospheric Decimator, 2x Charged Bane Emitter, 4x Exergonic Inverter, 3x Tetra Seek Targeter
12742 R p/h 8993 A p/h 7970 M p/h 12 planets slots free...
Goals? More Prod, tacs and engineers... Also, could someone help me work out my Ship Strength, Power and stats so i can fill it in on the forums please?
Thank you XD
_________________Active Leader at Stargate Operations viewtopic.php?f=3&t=41172&p=418403#p418403 <---Ship log
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Sat Feb 28, 2015 10:28 pm |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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My advice: stop adding decks
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Sat Feb 28, 2015 11:47 pm |
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