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 Maximum Deck Space 
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Joined: Thu May 26, 2011 4:45 am
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I believe that current maximum deck space without ArcRift Generators is 7217. To my knowledge I have every deck-using module in the game, and that's my total. Anyone have anything higher?

I don't include ArcRifts because there is literally no direct action you can take in order to get them, and they're unspeakably rare. Factoring them in would make the absolute maximum for decks 7281.

I have all medal rewards, badge rewards, standard purchases, GP purchases, holiday drops, and NPC drops - the only things I'm missing are three Dominion Auto-Blasters, but these upgrades don't add to deck space. I also don't have the three-year ally, but again, that doesn't use decks.

Here's my full layout:

Ship Design Nephthys
Size Class Colossal Galaxy Destroyer
Ships/Allies Anubix, AI Assault Drone, Apparitious, Bane Familiar, Trovar Zane, Elite Tracer, Vortov, Hired Mercenary, Sehrin, Bioship Ally

Weapons
Heavy Quasi-Chaotic Blaster x8, Radiant Surge Cannon - Mark IX x2, Dark Smuggler Chassis, Sniper Drone, Nightclaw Fighter, Gammacron Trap Bay x2, T.O. Cyclobeam Charger x3, Galakis Pirate Ray, Dominion Auto-Blaster, Dominion Cannon - Mark III x3, Taltherian Sentry x4, Modulated Xecti Disruptor x4, T-Plasma Gemini Cannon x3, Megacharged Bane Emitter x4, Vorean Bio-Ray x2, Zebeeren's Cannon x2, Chromatic Cannon x2, Cerulean Fighter, Korteth Twin-Blaster x4, Leviathan Rift-Emitter x4, Composite Ray - Type S x4, Exotic Bio-Disruptor 2.0, Ion Pulse Ballistae x4, Atmospheric Decimator x2, Psionic Amplifier, Lazuli Mind Controller x3, Exotic Pulser x3, Prototype Mech XV, Combat Analyzer, Drone Cluster

Energy
Proxy-Universe Reactor - Mark IV x3, Xathe Containment Hold, T-Plasma Dynamo x4, Dark Warp Coil x4, Surge Plexus x3, Titancore Reactor x4, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Q-Pedd Assembly Line x2, Siladon Mine Cores, Encephalon Core x4, Genetarr Transmitter - Mark II x4, Q-Pedd Logic Servo x2, F.A.T.H.E.R. x2, HyperChannel Relay x4, Silthion T-Plasma Hub x3, Chron-Transistor, Krionite Transducer, Dark Mutagen Battery, Exotic Dynamo, Omicron Injector

Sensors
Continuum Analyzer - Mark III x5, TitanProxy x3, Continuum Parser x4, Cybernetic Link Interface, Omni-Field Regulator x3, Lepus Revealer x2, Merged DataNode, Tetra-Seek Targeter x3, Stryll Locator Eye x2, The Litheoria, Te'vul's Core x2, Autonomous Processor, Gravimetric Flume x3, Zortah's Interface Jack v.2 x3, Datastream Compiler x4, Co-Align Signal Processor x4, Sha'din Hypergrid Core x4, Litheor Tetractic Crystal x4, Exo-Temporal Translator x4, Decryption Senary-Frame x4, Stryll Transponder x2, Voliir Modulator - Mark II x3, Prejor Beacon Sensor x2, Tachyon Router, Flux Ringdisc, AI Supercomputer

Hull
Perfect Syncopated Plating x5, Stacked Attiroth Plating, Kalvium Fortified Plating x2, Shell of Bane x2, Scythe Plating x4, Scruuge Hypernode x2, Mylarai Plasma Lance x4, Stryll Confinement Chamber x4, Sirakar Plating x2, Dark AssemblyBot x3, BioMimetic Sealer II x4, Silthion Exo-Plating x4, Protean Armory x3, Tractor Beam, Impact Absorber

Shields
Heavy Obviator Shield x5, T.O. Phase Barrier x2, T.O. Heliofield, Aegis Capacitor x3, Sarkonis Barrier x2, Mega-Coil Repulsor x3, Gravidynamic Isolator x4, Harvest Shield x2, T.O. Shield Generator x2, T.O. Harmonic TeraPulser x4, Q-Phase Battery Array, Field Balancer, Harmonic Resonator

Cloaking
Inverse Flux Jammer - Mark III x2, Dimensional Mask - Mark III x2, Sha'din Security Terminal - Type A x4, Alarri Probability Core, Coalition Database x2, Phase Interceptor Drive x4, Litheor Data Interface x3, Triaxial Array - Mark II x3, Bio-Signature Scrambler x4, Kronyn Anomaly Engine x4, CipherBot x3, Zolazin Jammer x2, Gamma Channeler

Defenses
Trans-Entropy Drive - Mark III x4, Exergonic Inverter - Mark III x4, Velox Thruster x3, Sha'din Hypervoider x4, Silthion Hybrid Utricle x4, Dark Void Engine x4, BM50 Convoy Shuttle x3, Subquantum Tracing Console, Kronyn TransThruster, Scruuge X-Deflector x4, Octafari Deflector x4, Auto-Evasion Node, Prejoran Power-Diffuser x4, Trinity-Core Drive x2, Chron-Pulse Drive, Subspace Compressor, Thrust Stabilizer

Anything I've missed?

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Last edited by Toastar on Mon May 27, 2013 5:50 am, edited 3 times in total.



Sun May 26, 2013 5:43 pm
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I haven't heard of or seen any module that you haven't mentioned here.

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Sun May 26, 2013 7:38 pm
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Is it just me or I can't see the Scanner modules?

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Sun May 26, 2013 8:07 pm
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TimeManipulator wrote:
Is it just me or I can't see the Scanner modules?


You're right, those weren't copied for some reason - they're in now.

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Sun May 26, 2013 8:18 pm
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Location: Somewhere trying to find a way to increase the use of Time Manipulators.
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Toastar wrote:
TimeManipulator wrote:
Is it just me or I can't see the Scanner modules?


You're right, those weren't copied for some reason - they're in now.


Quote:
Energy
Proxy-Universe Reactor - Mark IV x3, Xathe Containment Hold, T-Plasma Dynamo x4, Dark Warp Coil x4, Surge Plexus x3, Titancore Reactor x4, Lazuli Tevrazon Core x4, XRP Warp-Charge Pack x4, Q-Pedd Ansible x2, Q-Pedd Assembly Line x2, Siladon Mine Cores, Encephalon Core x4, Genetarr Transmitter - Mark II x4, Q-Pedd Logic Servo x2, F.A.T.H.E.R. x2, HyperChannel Relay x4, Silthion T-Plasma Hub x3, Chron-Transistor, Krionite Transducer, Dark Mutagen Battery, Exotic Dynamo, Omicron Injector
Sensors Continuum Analyzer - Mark III x5, TitanProxy x3, Continuum Parser x4, Cybernetic Link Interface, Omni-Field Regulator x3, Lepus Revealer x2, Merged DataNode, Tetra-Seek Targeter x3, Stryll Locator Eye x2, The Litheoria, Te'vul's Core x2, Autonomous Processor, Gravimetric Flume x3, Zortah's Interface Jack v.2 x3, Datastream Compiler x4, Co-Align Signal Processor x4, Sha'din Hypergrid Core x4, Litheor Tetractic Crystal x4, Exo-Temporal Translator x4, Decryption Senary-Frame x4, Stryll Transponder x2, Voliir Modulator - Mark II x3, Prejor Beacon Sensor x2, Tachyon Router, Flux Ringdisc, AI Supercomputer

I see where they went. They got mixed in between the energy modules.

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Sun May 26, 2013 8:22 pm
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You don't have a Dicfur.

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Sun May 26, 2013 8:24 pm
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damn at all those mods, make you realize how far you have to go ingame


Sun May 26, 2013 8:33 pm
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StolenPlanet wrote:
You don't have a Dicfur.


Hey, whats a...... oh, almost got me there.

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Sun May 26, 2013 8:37 pm
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PLURVIOUS wrote:
StolenPlanet wrote:
You don't have a Dicfur.


Hey, whats a...... oh, almost got me there.


:) :)

Twas a bit obvious wasn't it?

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Mon May 27, 2013 2:23 am
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Dunno how you are doing with missions, but seem like you are approaching the finish line. Maybe Dan will make a Medal for people to reset lol!! J/k :mrgreen:

Great Job!

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Wed May 29, 2013 11:58 am
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I think that makes my damage cap about 500/hit lower than yours since I am selectively removing things rather than installing all. Wish I'd learned that lesson about 1000 decks ago!


Wed May 29, 2013 12:20 pm
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I have exactly everything you listed and have 7202 deck space :?

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Wed May 29, 2013 10:51 pm
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the only thing I don't see on your list is

Solynia, Technician Elite - from the Nostalgic Voyage medal
and 3 Dominion Auto-Blaster upgrades

but these require 0 decks to install

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Wed Jun 05, 2013 7:03 pm
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Anyone got an update on the max number of decks. This was the first topic that came up when searching for my answer would be nice to know.


Mon Nov 17, 2014 3:44 am
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I have 7272 decks and i have scrapped all research hull modules...so id say you are missing stuff. I have also dumped several attack modules and some energy.

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Mon Nov 17, 2014 3:59 am
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Annabell's figure from May 2014 was ~8061 decks

viewtopic.php?f=7&t=39255&start=19

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Mon Nov 17, 2014 4:42 am
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How about the Raix Megaweapon? Also, isn't there a better version of the Bane Emitters? Chronostatic Pulser? Radiant Cannons. Dark Arbalest. Elios Collector. That's just a few, unless we aren't counting GP items. (Or you have them but just don't have them on)

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Mon Nov 17, 2014 8:55 am
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I don't know about modules installed, but highest damage I've seen so far was 4991... which was crazy.
Even counting Annabell's figures and all the extras since, 9982 seems like an excessive amount of decks to use...


Mon Nov 17, 2014 11:25 am
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Thanks for all the responses guys and for the link senator. For me personally it would be without GP mod items so i'd have to factor that in


Mon Nov 17, 2014 11:37 am
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