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 Simple idea for "unusable" buildings 
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Joined: Fri Aug 31, 2012 5:30 pm
Posts: 92
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As time goes on more and more new planetary structures are added to the game. However a lot of these new structures have special requirements that preclude most planets (and in most cases the best planets) from using them. I am not suggesting that these requirements be removed, but I would like to see a way for peoples best planets (especially the mission ones) to use the buildings.

So what I am suggesting is an artifact that would temporarily allow for some buildings to be built/receive bonuses they would not normally be allowed to on a planet. It could be restricted to planets with 20x or more in at least one resource or invincible planets. Of course most importantly this artifact would be ideal if sold for GP as it is ultimately a luxury and very desirable in a vanity sense (I won't lie I just can't stand the idea of a trophy errm I mean rift planet without all the trimmings).

Structures it would work for:
Uldri Spacial Marker
Uldri Recovery Capsule
Uldri Anomaly Crystal (full bonus)
Assimilation locus (full bonus)
Luring Crynosure (full bonus)
Bane Psybeacon
T.O. TerraFounder (because of nice but non-extractable buildings)
Future "dude I want that" buildings that have very difficult (if not impossible) requirements.

Structures it would not work for:
Uldri Spacial Folder
Uldri Crystal Field
Adaptive spire (called adaptive for a reason)
Argent Consulate (we can wait)
Bioship Landing Platform (also adaptive)
Convoy Heat Seeker
Permafrost Sub-Network
ArcRift Tower
Orbital Stabilizer (can use an RT)
Quantum Hydro-Meliorator
Vaash Holomatrix (can switch race)
Crimson Rift Aperture
Gauss Chain
Galactic Concord Station(we can wait hopefully)
Isolation Bureau (flux it)
Polaron Emitter (can use an RT)
Chuhn Trading Post (use a trading forum)
Galakis Transport
T.O. Omnispanner
Vorean Habitat
Vorean Biostasis Lab
Ardyne Transfer Conduit
Aerlen Rescue Transport
Belnas Altar
Scruuge Cargo Pod

Think that's all of them lol


Would love for it to work on more but I feel the ones that are truly "impossible/not worth it" should definitely be fixed


Thu Dec 11, 2014 4:27 am
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3473
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if you have no 'use' for a building ... put it on an uncloaked planet so someone who knows what they are doing can steal it and make use of it.

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Thu Dec 11, 2014 6:03 am
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Joined: Fri Aug 31, 2012 5:30 pm
Posts: 92
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senatorhung wrote:
if you have no 'use' for a building ... put it on an uncloaked planet so someone who knows what they are doing can steal it and make use of it.


Alright I deserve that for calling these structures "unusable". All of these buildings are of course very desirable and I do think they are good additions to the game (restrictions included). In a sense a lot of these buildings feel like a jewel and I just think it would be nice if these jewels could be added to existing crowns (especially the rifts) at a price of course.


Fri Dec 12, 2014 3:54 am
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Joined: Thu May 02, 2013 2:53 pm
Posts: 302
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Hate this idea, tbh. Things change. Adapt. Change plans/strategies/build plans etc. I enjoy the complexity of the game and having to create new plans for build strategies or come up with new strategies altogether is a nice challenge sometimes.


Fri Dec 12, 2014 10:00 am
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Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
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I dislike the suggestion as well.

The new structures (like the terra founder) give new players a slight advantage if they use them to build their planets. New players need slight advantages to help reduce the tremendous gap between them and people who have been playing for years.

You've been getting 2000 ap from all those MC planets you have. New person will get 2100 from their MC planets because they have a better plan involving new structures. The extra 100 helps them catch you a little bit since you've had your planets for a year longer.

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Fri Dec 12, 2014 1:37 pm
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