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 targetting different systems on a ship 
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Joined: Wed Dec 08, 2010 10:30 pm
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ok currently when you fire at a ship you just hurt it i suggest you keep that but only before shields are down once you disable the enemy shields eaach system on a ship could have its own health meter like weapons could have there own health and you could choose to target them meaning you could damage weapon health once you take out the weapons health then the ship has lower attack like 50% lower or you could target defense systems energy devices ext it would make the combat system a little more interactive and give shields more of a point. any thoughts on the idea? also you could asign hulls to each different system on your ship to ensure they dont get disabled as easily

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Last edited by blakespon on Mon May 23, 2011 5:48 am, edited 1 time in total.



Sat Mar 26, 2011 3:24 am
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i like the idear but how would you determine the strenth of each item. is it a percent of their total ship hp now or owuld each item hae there own hp.

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Sat Mar 26, 2011 3:43 am
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i was thinking each system could have its own health meter and you could a sign hulls to your different systems so that you could protect the stuff you find important more than stuff you find unimportant

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Sat Mar 26, 2011 4:06 am
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complicates the game too much, will cost money to repair modules, modules cost several billion dollars to repair at high ranks

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Sat Mar 26, 2011 4:58 am
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Commonwealth <TK> wrote:
complicates the game too much, will cost money to repair modules, modules cost several billion dollars to repair at high ranks

Well isn't that sort of the point of the different attacks. Lower/disable economy(Raiding/disabling/taking out modules), lower/disable research(Hacking), take a planet(Hacking/invading), lower stats(Disabling).

It would just be another method of lowering economy, except much more effective than raiding, relies on attack power instead of crew, but provides no benefit besides debuffing and repair costs.

It wouldn't add too much complexity, just have a button named "Target" next to each system on the ship screen. Click the button and it highlights blue and the others grey out. Now when you click attack you damage both hull and the target, split 75/25. Click Target again and it resets. Have a small (========) HP bar under the targeted system. The system must be visible(This may seem to add complexity, but you don't have to do anything for this. The attack button just isn't there if it's not visible).

When you deplete the bar a random module is disabled(Favored toward higher bonuses).

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Sat Mar 26, 2011 5:42 am
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I am completely against this idea. This can drive away new players.


Sat Mar 26, 2011 11:35 pm
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it would also add in strategy to the game and increase the use fullness of shields because they couldnt damage the systems before taking out shields

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Sun Mar 27, 2011 4:00 am
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im going to revive this topic so what do you guys think of this idea now?

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Mon May 23, 2011 5:29 am
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+1 for the fun possibilities it presents, but it does add another level of difficulty that the new player would have to master.

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Mon May 23, 2011 5:54 am
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viewtopic.php?f=6&t=3898

already been suggested by a guy in my legion

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Mon May 23, 2011 6:30 am
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