Commonwealth <TK> wrote:
complicates the game too much, will cost money to repair modules, modules cost several billion dollars to repair at high ranks
Well isn't that sort of the point of the different attacks. Lower/disable economy(Raiding/disabling/taking out modules), lower/disable research(Hacking), take a planet(Hacking/invading), lower stats(Disabling).
It would just be another method of lowering economy, except much more effective than raiding, relies on attack power instead of crew, but provides no benefit besides debuffing and repair costs.
It wouldn't add too much complexity, just have a button named "Target" next to each system on the ship screen. Click the button and it highlights blue and the others grey out. Now when you click attack you damage both hull and the target, split 75/25. Click Target again and it resets. Have a small (========) HP bar under the targeted system. The system must be visible(This may seem to add complexity, but you don't have to do anything for this. The attack button just isn't there if it's not visible).
When you deplete the bar a random module is disabled(Favored toward higher bonuses).
_________________Headless wrote:
The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread