Ludis wrote:
1: Build an SSB ship.
2: Get a lot of Hull on your ship.
3: Get T-Plasma Gemini Cannons. (This is all you need. 99.99999% Naked Ship)
4: Profit???
wrong in so many ways.....
§1 have fun......if you dont like this game, and have fun playing it you wont bother to come back and improve your ship daily
§2. build up as high Artifact production as posible60K ap roughtly = you gain 1 of each common artifact, and that translate to +3 rank points(= 6 Engineers/Tactical Officers), + 3 defence (Helmsmen), + 4 Scientists, +70 Cargo, +10 hull, +5 shield (and +2 decks, if you need them)
soner or later this is where 90% of your stats will come from
§3. Gain Ranks and make sure you fill all planet slotsyou can sit at rank 1, and gain 50.000 to 100.000 AP pr day from a base (if you can find a legion that will alov you to do that)
or you can get to rank 400, where have 100 planets, and can easily gain 300 ap/planet * 100 planets = 30.000 AP pr hour = 720.000 AP's pr day + 50.000 to 100.000 AP bonus from a base
= you will gain stats from artifact points 8 times faster at rank 400 then you would by just staying rank 1 and socking up AP from a base
§4. Go SSB to get max effect of the dammage capyou dont need to do this from rank 1, you you plane to stop ranking at rank 400 and build up your strength theire, you can basickly add 400 decks to help you rank up and scan planets at low rank, and will still end up SSB once you reach rank 400
but most importained you need to make sure that beeing SSB doesnt conflict with §1 for you
§5 Dont bother with crappy mission modules like T-Plasma Gemini CannonsGemini Cannons doesnt make you harder to kill, they just make the attacker spendt more Repair Nanodrones (Uses Left: 16306) to kill you, but if his artifact production is high enougth that hardly matters
if you want to go for mission/NPC/BM/LM modules, go for those that increase your hull
Protean Armory/Protean Arsenal
CK69 Assault Sentry (6% hull bonus)
Kalvium Fortified Plating (2 * 5% hull bonus)
Raix-Radiated Plating III (size 20, Hull +1560)
Stacked Attiroth Plating (size 25, Hull +2000 and 5% hull bonus)
Nanite Re-Assembler (Activated Ability: Permanently increases your hull by 50. Costs 3000 Exotic Matter to use. Has a 20 hour cooldown.)
Hull can't be debuffed, so every time you add more of it without increasing your dammage cap, you are slowly makes your ship harder and harder to kill