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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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He wouldn't be out of descending rank order if came in regular. Is he saying he bought gp to swap races? If so there may be a bug that needs reporting. If he hasn't bought gp however the only way he could have changed races would be a reset.
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Tue May 12, 2015 6:41 pm |
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SafferImpi
Joined: Tue Jan 06, 2015 6:30 pm Posts: 79
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KJReed wrote: He wouldn't be out of descending rank order if came in regular. Is he saying he bought gp to swap races? If so there may be a bug that needs reporting. If he hasn't bought gp however the only way he could have changed races would be a reset. Ok, mystery was solved. Apparently there is a possibility he reset right at the beginning when he started playing. Hence why his stats did not add. Result is, if a trainee resets, then he still shows as a trainee but his stats do not contribute to training.
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Wed May 13, 2015 6:21 am |
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SirBlaze
Joined: Mon Feb 04, 2013 10:06 pm Posts: 48
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Kikhan wrote: Just curious how some of these rewards are achieved. Like capture 50 planets when the most a rank 50 is going to have is 13. While some of the others encourgaes Legions to have trainees slow level to achieve the pvp rewards. i'm assuming if a newbie looses a planet he can capture more though there is only 1 real way to test out that theory
_________________![Image](http://i40.tinypic.com/333lh69.gif) Cry Havok and let slip the Dogs of War
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Mon May 25, 2015 1:18 pm |
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hotdogbaines
Joined: Tue Nov 27, 2012 9:44 pm Posts: 21
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SirBlaze wrote: Kikhan wrote: Just curious how some of these rewards are achieved. Like capture 50 planets when the most a rank 50 is going to have is 13. While some of the others encourgaes Legions to have trainees slow level to achieve the pvp rewards. i'm assuming if a newbie looses a planet he can capture more though there is only 1 real way to test out that theory It sucks enough to lose a planet when you've been playing this game awhile. Poor newbs might not be able to handle it. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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Mon May 25, 2015 1:27 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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![Reply with quote Reply with quote](./styles/acidtech/imageset/en/icon_post_quote.gif)
SirBlaze wrote: Kikhan wrote: Just curious how some of these rewards are achieved. Like capture 50 planets when the most a rank 50 is going to have is 13. While some of the others encourgaes Legions to have trainees slow level to achieve the pvp rewards. i'm assuming if a newbie looses a planet he can capture more though there is only 1 real way to test out that theory Ummmmm, i'm genuinely not sure if you're being serious with that answer or if you've not done the research to know the right answer, in which case probably best not to give one, false information and all, that and you're answering a question 7 months old, it's probably solved by now. ![Smile :)](./images/smilies/icon_e_smile.gif) Since people will no doubt search for the answer to that, a correct answer needs to be close to the post that comes back. Each Trainee has a cap to the maximum planets they can invade, which is 10 planets. There are caps for all Trainee actions, so as to ensure you can't just make 1 alt account and have it complete everything. Which means you need 5 Trainee's to max their invade quotient or a group of trainee's to invade a total of 50 Planets.
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Mon May 25, 2015 5:35 pm |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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Does anyone have the 50 colonizations reward unlocked yet? Haven't seen word on what it does, but have been interested to know...
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Mon May 25, 2015 8:48 pm |
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eZ_SWAG
Joined: Sat Jan 14, 2012 1:35 am Posts: 392 Location: Canada
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umbongo wrote: Does anyone have the 50 colonizations reward unlocked yet? Haven't seen word on what it does, but have been interested to know... Mining if I remember. We got it and removed it within a couple minutes. Quote: Materials Sciences II Planets Colonized: 100 Graduated (Rank 50): 4 Base Level: 4 Special Space Available: 4
_________________ Previous member of Talon Company|Purgatory SA|Cosa Notra Flying around doing stuff. Crap ship. Rank 4--. Insert some attack/defense. #17 Hacker
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Tue May 26, 2015 12:13 am |
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umbongo
Joined: Sun Jan 13, 2013 8:04 pm Posts: 1063
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eZ_SWAG wrote: umbongo wrote: Does anyone have the 50 colonizations reward unlocked yet? Haven't seen word on what it does, but have been interested to know... Mining if I remember. We got it and removed it within a couple minutes. Quote: Materials Sciences II Planets Colonized: 100 Graduated (Rank 50): 4 Base Level: 4 Special Space Available: 4 Well that's terrible. I honestly thought the Alumni Workshop had some promise...
_________________ UmBongo, UmBongo, they drink it in the Congo....
I did some naughty things, and now they have put me in the Royal Asylum, based in Chesterton
Alumni of the Crimson Lances and Lords of Infinity
Rank 971, Strict SSB,Possibly the jazziest ship in the universe
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Tue May 26, 2015 11:50 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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aww hell academys been focusing on that. 5 colonizations remaining. what a letdown its not a easy mod to unlock it should be better than that
_________________![Image](http://i.imgur.com/IxYwaVZ.jpg) Meow chika meow meow!!Stark Tech Inside
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Tue May 26, 2015 3:53 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Peticks wrote: aww hell academys been focusing on that. 5 colonizations remaining. what a letdown its not a easy mod to unlock it should be better than that I figured one of them would be mining since one is research. I bet the pedagogue hab is indeed artifact.
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Tue May 26, 2015 4:30 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Pitch Ninja wrote: Peticks wrote: aww hell academys been focusing on that. 5 colonizations remaining. what a letdown its not a easy mod to unlock it should be better than that I figured one of them would be mining since one is research. I bet the pedagogue hab is indeed artifact. doesnt make it any less of a letdown. there should be no way that training rewards are modules that you do not want to unlock and install on your base
_________________![Image](http://i.imgur.com/IxYwaVZ.jpg) Meow chika meow meow!!Stark Tech Inside
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Tue May 26, 2015 5:24 pm |
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Borralla
Joined: Wed Oct 02, 2013 9:29 am Posts: 83
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We unlocked the Alumni Workshop 2 weeks ago. Didn´t install it,but it seems we don´t lose a great thing lol
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Fri May 29, 2015 7:42 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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![Image](http://i.imgur.com/r7iahxv.png) all those under vivi are also trainees...
_________________![Image](http://i.imgur.com/IxYwaVZ.jpg) Meow chika meow meow!!Stark Tech Inside
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Mon Jun 15, 2015 3:20 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Hall of Discipline Artifact: 20 There ya go. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif) Hall of Discipline Boosts base artifact output by 1% for each active, loyal graduate in your legion, multiplied by the number of Hall of Disciplines installed on the base. Costs: 4 Ability Points
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Tue Jul 07, 2015 10:18 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: Hall of Discipline Artifact: 20 There ya go. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif) Hall of Discipline Boosts base artifact output by 1% for each active, loyal graduate in your legion, multiplied by the number of Hall of Disciplines installed on the base. Costs: 4 Ability Points thats nice! gonna have to push for trainees to invade more lol. Wonder what the pedagogo hub is then O.o
_________________![Image](http://i.imgur.com/IxYwaVZ.jpg) Meow chika meow meow!!Stark Tech Inside
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Tue Jul 07, 2015 10:34 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Disciplinary Methods II Planets Invaded: 60 Attendance (Days): 20 Base Level: 4 Special Space Available: 4
and yeah wth is the pedagogue hab, if this thing is the arti +20
maybe it's a booster for all 3 of like +10?
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Tue Jul 07, 2015 10:35 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Also academy just got the third admisions center
Xenocultural Lecture IV
Missions Completed: 500 Attendance (Days): 160 Base Level: 7 Special Space Available: 1
_________________![Image](http://i.imgur.com/IxYwaVZ.jpg) Meow chika meow meow!!Stark Tech Inside
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Tue Jul 07, 2015 10:36 pm |
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jdani10
Joined: Thu Aug 01, 2013 5:27 am Posts: 196 Location: Home
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Any legion getting close to getting the pedagogue hab atm, or somewhere halfway?
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Thu Aug 06, 2015 1:18 am |
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Jawwa
Joined: Thu Oct 13, 2011 10:12 am Posts: 497
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Piloting Simulation III Non-player Enemies Disabled: 200 Graduated (Rank 50): 5 Attendance (Days): 30 Base Level: 7 Base Space Available: 2
Don't believe I saw this posted. I know it's not on the wiki.
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Thu Aug 06, 2015 9:30 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Will go 1 better ![Wink ;)](./images/smilies/icon_e_wink.gif) Piloting Simulation IV Non-player Enemies Disabled: 400 Graduated (Rank 50): 10 Attendance (Days): 60 Base Level: 9 Base Space Available: 2
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Thu Aug 06, 2015 9:49 pm |
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