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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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MissionThe Lutuma Coup The Chamber has been prepared, but the Lutuma have arrived in large numbers, and are blockading the area. We can't risk relocating the Eye from the Kassivar until we deal with their ships first. Cost Per Round: 500 Energy + 50 CTP 20 Rounds, daily mission, can be completed 20 times. Reward: 100 Experience + NPC Battle -----------------------------------------------------------------------MedalThe Lutuma Finish the entire mission saga starting with 'Enigmatic Destruction' and its 7 subsequent missions. Reward: 20 Medal Points + The Oruas Eye
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Thu Aug 20, 2015 1:08 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Lutuma Command Ship Rank 300 Command Ship Special 20000 / 20000 Shields 5000 / 5000 Hull These Command Ships lead the large numbers of Lutuma vessels on their mission outside of the Oruas region. Enemy Type Standard Abilities -NSX GridMines: Will often launch NSX GridMines against attacking ship, lowering defense by 60% temporarily. (Duration 5 minutes) -Lutuma GridCharge: Will sometimes pull energy from launched GridMines, and recharge shields if 2 or more GridMines are already active on your ship. (Restores shields fully) Attack 1500 Defense 3800 Cloak 100 Reward: 50 Exp + Lutuma Command Module (see post below)
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Thu Aug 20, 2015 1:08 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Mission RewardLutuma Command Module [Planet Structure - Size:1, Artifact: 1, Mining: 1, Research: 1, Defense: 8000] Activated Ability (50 Charges): Command Codes ( Boosts production based on the number of your allies ) Limit 1 per planet Scraps for 5-10 ctp -----------------------------------------------------------------------Medal RewardThe Oruas Eye Ally info here
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Thu Aug 20, 2015 1:08 pm |
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KJReed
Joined: Mon Nov 21, 2011 1:08 am Posts: 3142
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Lutuma Command Ship ( The Lutuma ) Rank 300 Command Ship Special These Command Ships lead the large numbers of Lutuma vessels on their mission outside of the Oruas region. 20000 Shields 5000 Hull Enemy Type Standard Abilities NSX GridMines, Lutuma GridCharge Attack 1500 Defense 3800 Cloak 100 NSX GridMines: Will often launch NSX GridMines against attacking ships, lowering defense by 60% temporarily. Lutama GridCharge: Will sometimes pull energy from launched GridMines, and recharge shields if 2 or more GridMines are already active on your ship. Drops Lutama Command Module. Size:1, Artifact: 1, Mining: 1, Research: 1, Defense: 8000 Activated Ability(50 Charges): Command Codes ( Boosts production based on the number of your allies ) Limit 1 per planet Scraps for 5-10 ctp
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Mon Aug 24, 2015 6:36 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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The Lutuma Finish the entire mission saga starting with 'Enigmatic Destruction' and its 7 subsequent missions.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Mon Aug 24, 2015 7:16 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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This is an ace final mission to what has been an in-depth and fairly difficult chain to complete which when compared to others, make those others look like childs play. I hope we see more of these missions that require more than 1 Arti/Special Item/Energy as well as multiple aspects to complete(like the keys). Can't wait to get what i shall assume is another Ally in the form of the Oruas Eye.
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Mon Aug 24, 2015 7:33 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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kirkeastment wrote: This is an ace final mission to what has been an in-depth and fairly difficult chain to complete which when compared to others, make those others look like childs play. I hope we see more of these missions that require more than 1 Arti/Special Item/Energy as well as multiple aspects to complete(like the keys). Can't wait to get what i shall assume is another Ally in the form of the Oruas Eye. Tbh im dissapointed in this mission, but thats through the nexus of not knowing what the real end reward, the oruas eye, is. Also would be nice if there was a new repeatable npc or two unlocked when the oruas eye is installed. maybe a standard that drops a arti recharges this thing a couple of charges and a boss/elite one with some new shinys. that said, im pleased to be FINALY able to start working on finishing mission one now lol.
_________________Meow chika meow meow!!Stark Tech Inside
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Mon Aug 24, 2015 7:45 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Im guessing from sun tzus post in that other thread that the production boost is 1%*ally number for 40 hours but can someone confirm?
_________________Meow chika meow meow!!Stark Tech Inside
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Mon Aug 24, 2015 8:01 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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Peticks wrote: Im guessing from sun tzus post in that other thread that the production boost is 1%*ally number for 40 hours but can someone confirm? no one will be able to confirm for at least 10 days (20 mission rounds to complete) so Dan does manage the stagger with the Chuhn (assuming it gets released late next week - twas released last year on 04sep) AND covers some of the ctp needed to finish the Coup. i updated the medal wiki page ... but left off a link to the final Oruas Eye rewards since we have not confirmed whether it is a ship mod or an ally yet. this will have to be disambiguated with The Oruas Eye (mission).
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Mon Aug 24, 2015 8:05 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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senatorhung wrote: Peticks wrote: Im guessing from sun tzus post in that other thread that the production boost is 1%*ally number for 40 hours but can someone confirm? no one will be able to confirm for at least 10 days (20 mission rounds to complete) so Dan does manage the stagger with the Chuhn (assuming it gets released late next week - twas released last year on 04sep) AND covers some of the ctp needed to finish the Coup. i updated the medal wiki page ... but left off a link to the final Oruas Eye rewards since we have not confirmed whether it is a ship mod or an ally yet. this will have to be disambiguated with The Oruas Eye (mission). nah I mean for the reward from the mission, not the eye
_________________Meow chika meow meow!!Stark Tech Inside
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Mon Aug 24, 2015 8:07 pm |
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Biped
Joined: Mon Sep 02, 2013 2:28 pm Posts: 142
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I have ten allies this is what i got.
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Mon Aug 24, 2015 8:15 pm |
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PurFikshun
Joined: Sun Oct 14, 2012 6:08 pm Posts: 190
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The whole Lutuma chain was just a nasty mess. With the introduction of those nasty timers in the earlier missions that just kept you chained to the computer for hours for no good reason to the EM and CTP costs to do this chain. Do-able, but really, really nasty and I really don't want to see any like it again. All I can say is I hope the Lutuma Eye thing is mind-bogglingly awesome! Wouldn't you hate to sink 20k CTP into something that, say, gives you another randomized buff or something else horrible like that? That would just be sadistic....
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Mon Aug 24, 2015 8:36 pm |
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Biped
Joined: Mon Sep 02, 2013 2:28 pm Posts: 142
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I am fine with everything else from the mission chain but the 40800 CTP requirement has really annoyed me. The final reward from the mission is more than likely gonna be disapointment considering the immense cost of getting it.
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Mon Aug 24, 2015 8:45 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Biped wrote: I am fine with everything else from the mission chain but the 40800 CTP requirement has really annoyed me. The final reward from the mission is more than likely gonna be disapointment considering the immense cost of getting it. I dont agree with the figure of 40800 being used. 10800 of that was put into a very rewarding mission. the key of kassivar is very, very nice and tbh I would have paid the 10800 regardless of the chain to have it. the first set of 10k at least gives a nice spaced one its the final mission that is the biggest sink in my opinion. To be honest I think the final missions reward should have no charge limit. that In my opinion, would make it much nicer
_________________Meow chika meow meow!!Stark Tech Inside
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Mon Aug 24, 2015 9:20 pm |
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Biped
Joined: Mon Sep 02, 2013 2:28 pm Posts: 142
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Yeah, i admit the first 10k spent was definitely worth the cost, but unless the oruas eye is superb i don't think it will justify its cost.
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Mon Aug 24, 2015 9:44 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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I speculate that the eye is a planet structure. Basically since in the next to last mission you have to create an Oruas Eye Chamber which is a planet structure to house the Eye. Guess we'll see in 10 days.
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Mon Aug 24, 2015 10:58 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Pitch Ninja wrote: I speculate that the eye is a planet structure. Basically since in the next to last mission you have to create an Oruas Eye Chamber which is a planet structure to house the Eye. Guess we'll see in 10 days. I think it needs to, and probably will, give an ability somehow. if its just a planet structure this powerfull eye helping us to see the future is being wasted lol
_________________Meow chika meow meow!!Stark Tech Inside
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Tue Aug 25, 2015 2:29 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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Peticks wrote: Pitch Ninja wrote: I speculate that the eye is a planet structure. Basically since in the next to last mission you have to create an Oruas Eye Chamber which is a planet structure to house the Eye. Guess we'll see in 10 days. I think it needs to, and probably will, give an ability somehow. if its just a planet structure this powerfull eye helping us to see the future is being wasted lol I HAVE SEEN IT !! THE FUTURE IS PREJOR !!!
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Tue Aug 25, 2015 2:55 am |
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elerian
Joined: Tue Oct 25, 2011 3:25 am Posts: 2360 Location: New York
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senatorhung wrote: Peticks wrote: Pitch Ninja wrote: I speculate that the eye is a planet structure. Basically since in the next to last mission you have to create an Oruas Eye Chamber which is a planet structure to house the Eye. Guess we'll see in 10 days. I think it needs to, and probably will, give an ability somehow. if its just a planet structure this powerfull eye helping us to see the future is being wasted lol I HAVE SEEN IT !! THE FUTURE IS PREJOR !!! i really hope so, ive been hoping something would be done with that story for a while now. that or it **possibly** could be a lead in to the followup of the rift planet mission, i could kinda see that too.
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Tue Aug 25, 2015 9:09 am |
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PurFikshun
Joined: Sun Oct 14, 2012 6:08 pm Posts: 190
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Peticks wrote: Biped wrote: the key of kassivar is very, very nice and tbh I would have paid the 10800 regardless of the chain to have it. the first set of 10k at least gives a nice spaced one its the final mission that is the biggest sink in my opinion. To be honest I think the final missions reward should have no charge limit. that In my opinion, would make it much nicer I'm not sure why people think the key of kassivar is so nice. A little shields and cloak plus an ability that has about a 20% chance of giving you what you want when you want it (very reminiscent of the Bainar ability). So far, I think I've gotten what I actually wanted from it exactly once (the 2% scan buff on a UST scan buff day when I was gonna scan...and then I still found nothing worthwhile...but that's not it's fault). I would have been much happier with a selectable buff for over 10K CTP so you could have gotten the buff you wanted (betcha almost all the selections would have been the scan or attack buffs and the others would go almost unused). At this point, I as annoyed with it as I still am with the Bainar. And, I've had the Bainar for a long time and the 20% desirable drop rate still annoys me so I'm not sure I'm gonna see the key any differently a year from now... But I definitely agree with you that the final mission with it's 20K CTP cost should have had no "charge limit" on it. If each charge is good for 1 day, 15 hours, you should run through those charges in about 3 months and then you're just left with a 1-1 arti (unless they're *cough*cough* GP refillable...which I think of as just as unrewarding...and we won't know until at least 3 months go by). The cost just seems extremely high for something that you'll run through all the charges on in only a little 3 months. Even the nice 8K defense included is mostly going to go to waste since most folks will drop these on invincible planets first to squeeze the most out of them. By the way, anyone drop one on a planet yet and find out if they're extractable or not?
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Tue Aug 25, 2015 1:31 pm |
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