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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Pitch Ninja wrote: Spock there is also the medal for doing teh lepus daily messenger mission again that rewards the bio-con controller Already there.
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Thu Mar 10, 2016 12:07 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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3 lepus nests in 351 planets scanned. I found them at planets 80, 98 and 100.
I was really hoping that that pattern was going to hold up...
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Thu Mar 10, 2016 2:26 am |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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1k scanned, found 12. will probably do so again toward end of event.
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Thu Mar 10, 2016 2:32 am |
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Ghostclaw
Joined: Mon Nov 17, 2014 4:41 am Posts: 37
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i got 5 in 212 scans, makes me feel sorta lucky
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Thu Mar 10, 2016 3:39 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Does not appear to be a Lepus Replication Node version 6.0. Just got another 5.
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Thu Mar 10, 2016 12:36 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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ODragon wrote: Does not appear to be a Lepus Replication Node version 6.0. Just got another 5. The ones i have right now, both say 6.0 on the description.
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Thu Mar 10, 2016 5:35 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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kirkeastment wrote: ODragon wrote: Does not appear to be a Lepus Replication Node version 6.0. Just got another 5. The ones i have right now, both say 6.0 on the description. Interesting... I have a bunch of 5.0 and 4.0 in my cargo. The only Node I got this year so far was a 5.0.
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Thu Mar 10, 2016 7:26 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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ODragon wrote: kirkeastment wrote: ODragon wrote: Does not appear to be a Lepus Replication Node version 6.0. Just got another 5. The ones i have right now, both say 6.0 on the description. Interesting... I have a bunch of 5.0 and 4.0 in my cargo. The only Node I got this year so far was a 5.0. Maybe you got a 5.0 before Dan updated the NPC?
_________________ Elements | Fragments | Remnants
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Thu Mar 10, 2016 7:42 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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ActualFate wrote: Maybe you got a 5.0 before Dan updated the NPC? Quite possible, it died over 7 hours ago.
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Thu Mar 10, 2016 7:45 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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Requires 50 energy Cooldown is 40 hours Not bad! I like it.
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Sat Mar 12, 2016 9:49 am |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Pitch Ninja wrote: Requires 50 energy Cooldown is 40 hours Not bad! I like it. I like it too. I'd like it better if it wasn't for the annoying pita that is abilities lasting 24 hours w/40 hour cooldowns. Is it really that OP to make it a 24 hour cooldown, or is there some over convoluted reason for this 16 hour wait period?
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Sat Mar 12, 2016 9:57 am |
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Enrique8076
Joined: Fri May 20, 2011 8:18 pm Posts: 496 Location: Fighting Evil
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Pitch Ninja wrote: Requires 50 energy Cooldown is 40 hours Not bad! I like it. I will admit, I was expecting more in terms of the stats but the ability is good.
_________________Sometimes you got to look at life and laugh at its face. I do it all the time. HA HA HA!!!<========Find this.
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Sat Mar 12, 2016 9:12 pm |
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Velociraptor
Joined: Tue Oct 22, 2013 11:50 am Posts: 132
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Lepus structures are the gateways, drones and hatchery? Am I missing any?
That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?
It lasts 23 hours -Bio-Con Control : Production +3% (22 hours, 59 mins left)
Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours.
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Sat Mar 12, 2016 9:28 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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Velociraptor wrote: Lepus structures are the gateways, drones and hatchery? Am I missing any?
That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?
It lasts 23 hours -Bio-Con Control : Production +3% (22 hours, 59 mins left)
Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours. 5% if drones count twice gateway hatchery 2* drone bio nest Also I realy love this ability. We need more synergy bonus structures/abilities (and not just because I suggested some a bit back to be gained through pvp ). And some more 0 size structures would be awesome too. Realy like that the nest doesnt take up space.
_________________Meow chika meow meow!!Stark Tech Inside
Last edited by Peticks on Sat Mar 12, 2016 10:07 pm, edited 1 time in total.
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Sat Mar 12, 2016 10:05 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Velociraptor wrote: Lepus structures are the gateways, drones and hatchery? Am I missing any?
That means a 4% bonus although realistically 3% since the hatchery doesn't belong on our top production planet and isn't worth it to get 23/40 * 1% production boost?
It lasts 23 hours -Bio-Con Control : Production +3% (22 hours, 59 mins left)
Edit : And I'd really prefer a 22 hour cool down for 24 hour effects. It's nicer to log on every day at roughly the same time and sort it. A 24 timer always creeps forward in time and a 20 hour timer is too wide and encourages you to min/max it by dialling back every day by 4 hours. 2x drones, hatchery, gateway and nest. on my top planet it nets me around 300mph per 1%(i use my best planet for mining.... suck my toe ) it outweigh's 1:1 structures as those only net me 225 mph, so for me placing a hatchery over a 1:1 structure on the planet makes sense(my planet has 97 space, so not enough gear for it, as it was made post most good #&$# used too). so yeah, i'll place a hatchery for the added 1% as it's better than keeping a 1:1 structure. when i eventually have enough 2:1 or better structures, then it will get replaced, but that's around 20 structures away.
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Sat Mar 12, 2016 10:06 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of (I assume its at 22:59 not 24 because Americans are changing their clocks tommorow) Yay, a 0% production bonus
_________________Meow chika meow meow!!Stark Tech Inside
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Sat Mar 12, 2016 10:20 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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Peticks wrote: actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of (I assume its at 22:59 not 24 because Americans are changing their clocks tommorow) Yay, a 0% production bonus I can tell you why, but then someone here needs to sent a ticket in. The Lepus Nests are registering at 0 space when placed on planets, so maybe it doesn't pick them up? it's that or once again Dan introduced a new % ability and forgot to include all the things that would register with it, sort of like the planet structure that awards 1% per ally, that didn't update with 3 new allies and their upgrades
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Sat Mar 12, 2016 10:30 pm |
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Pongoloid
Joined: Fri Dec 28, 2012 3:54 am Posts: 988
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Weird. Don't the nests also say 1 space, but take up 0 space in reality?
Also for best planet, 0:1 and 1% is better than 1:1, 3:2 is a wash, and 2:1 is better. But given how the cooldown means a minimum of 16 hours without, I'd stick with the 1:1 structure rather than place a Lepus Hatchery.
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Sat Mar 12, 2016 10:39 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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kirkeastment wrote: Peticks wrote: actualy while nests are lepus structures seems they dont affect the bonus. Used it on a planet with just a nest on (waiting for a biomech gateway and not putting a hatchery on it atm) and got the strange case of (I assume its at 22:59 not 24 because Americans are changing their clocks tommorow) Yay, a 0% production bonus I can tell you why, but then someone here needs to sent a ticket in. The Lepus Nests are registering at 0 space when placed on planets, so maybe it doesn't pick them up? it's that or once again Dan introduced a new % ability and forgot to include all the things that would register with it, sort of like the planet structure that awards 1% per ally, that didn't update with 3 new allies and their upgrades This is weird. It worked for me this morning on my rift when I got it. the rift had 2 aurics, and a bio-nest ad I got 3%. I then added a bio-mech hypergate afterward as I had forgotten about it so I will observe tomorrow to see if it is 4%. It does not have a hatchery on it.
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Sat Mar 12, 2016 10:42 pm |
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Velociraptor
Joined: Tue Oct 22, 2013 11:50 am Posts: 132
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kirkeastment wrote: 2x drones, hatchery, gateway and nest. on my top planet it nets me around 300mph per 1%(i use my best planet for mining.... suck my toe ) it outweigh's 1:1 structures as those only net me 225 mph, so for me placing a hatchery over a 1:1 structure on the planet makes sense(my planet has 97 space, so not enough gear for it, as it was made post most good #&$# used too). so yeah, i'll place a hatchery for the added 1% as it's better than keeping a 1:1 structure. when i eventually have enough 2:1 or better structures, then it will get replaced, but that's around 20 structures away. I think you got the maths wrong Kirk. If you fire it every single time on time at 40H - then it's 24/40 - 0.6% production boost and you drop 1 production for it. That means if your base production is under 167 on the planet then you lose out by putting the hatchery on, I think. Although I'm quite tired just now and I may have got the numbers wrong. If it drops down to a 20H cooldown then it's worth it.
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Sun Mar 13, 2016 7:27 pm |
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