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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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General InformationDuring select galactic cycles, members of the notorious Hallows Bane come out of hiding, terrorizing unsuspecting victims. Ships are asked to find them, and put an end to their activities. During the Hallows Bane Event, the following temporary effects apply to the entire Galaxy: -Invasions and colonizations will cost 20% less in credits. -Successful invasions will sometimes trigger the 'Bane Coercion' event on the planet. -Players of Rank 200+ will sometimes find 'Psyshade Inducer' artifacts during planetary scans. --------------------------------------------------MedalsSomething Wicked Use a Hallows Bane Turret Upgrade V on a base OR a Bane HyperShroud II Upgrade on your ship Medal Points: 10 Title Unlocked: the Wicked -----------Vile Encounters During the Hallows Bane event, invade planets scanned by 2 or fewer other ships that have the following criteria: Massive or larger, 25 or more structures, 2000 or more passive attack Medal Points: 15 --------------------------------------------------2015 Information
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Thu Oct 06, 2016 7:33 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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MissionThe Hallows Bane A group of %Race extremists have defected and joined forces with the Hallows Bane. We believe the Bane may be using some kind of device to influence various factions within the government. Cost: 90 energy, 1 Spy Uplink Chassis Rewards: 120 experience, 1 Bane Psybeacon Risks: Chance of a Psybeacon controlling your ship for 30 minutes (lowering attack against non-player enemies by 40%) Bane Psybeacon [ Limited Item - Halloween ] [ Planet Structure - Size:1, Mining:1, Artifact:1, Research:2 ] Can only be built on planets attacked in the last 48 hours. Can be upgraded. Limit 1. Mark II: Size:1, Mining:1, Artifact:2, Research:2, +1000 invasion defense Cost to Mark II: Planet must be calm for 1 week + 4 Green Badges Mark III: Size:1, Mining:3, Artifact:2, Research:3, +1000 invasion defense Cost to Mark III: Planet must be calm for 2 week + 4 Green Badges Mark IV: Size:1, Mining:3, Artifact:3, Research:3, +3000 invasion defense Cost to Mark IV: Planet must be calm for 1 month + 10 Green Badges Scrap Value: 1-2 CTP --------------------------------------------------USTBane Horror Releases extreme terror against the planets that your ship invades. Increases your attack during invasions by 8% for 4 hours. Cost: 60 CTP --------------------------------------------------Planet EffectBane Coercion %Planet_Name reports that the captured populace is under the terrifying fear of the Bane threat. Productivity has increased, and the planet will produce 10% more resources for 1 week. --------------------------------------------------ScanningPsyshade Inducer [ Limited Item - Halloween ] Transforms an undamaged, standard Bane enemy into a Bane Psyshade. Costs to us: 100 energy Scrap: 4500- 18000 credits
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Thu Oct 06, 2016 7:34 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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Artifact MarketVile BaneCrystal [ Limited Item - Halloween ] [ Base Module - Size:2, Defense: 2000 ] Unlocks the 'Vile Resonation' base combat ability. (Grants hull bonus based on # of loyal invaders) Limit 3. Cost: 76 GP Unlocked ability: Boosts base hull maximum by 10%, plus 1% for each 2 loyal members who have invaded a planet in the last 24 hours, multiplied by the number of Vile BaneCrystals installed on your base. Cost to use: 4 AP -----------Bane Generator VI [ Limited Item - Halloween ] [ Planet Structure - Size:2, Mining:7, Artifact:4, Attack:6000 ] Installs a Bane Generator VI on your planet. Limit 1 per planet. Cost: 42 GP -----------Hallows Bane Turret V Upgrade [ Limited Item - Halloween ] Upgrades a Hallows Bane Turret IV on your base to a Hallows Bane Turret V, increasing its attack bonus to 18%. Cost: 52 GP -----------Dark Arbalest II Upgrade [ Limited Item - Halloween ] Upgrades a Dark Arbalest II on your ship to a Dark Arbalest III, increasing its attack by 50, its cloak by 40, and increases its Bane Darkness ability bonus to 12%. Cost: 47 GP -----------Bane HyperShroud II Upgrade [ Limited Item - Halloween ] Upgrades a Bane HyperShroud on your ship to a Bane HyperShroud II, increasing its cloak by 40, and increases its Passive timer bonus by 30 minutes/1 hour. Cost: 71 GP -----------
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Thu Oct 06, 2016 7:35 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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NPC Post 1Illuciar, Bane Phantasm ( The Hallows Bane ) Rank 1500 Pirate Extremely Rare 600000 / 600000 Hull 50000 / 50000 Frightcore 200000 / 200000 Distraction Node Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies. Enemy Type Elite 4 Rewards Up to 4 Abilities -Fear of Mind: Immune to Improved Mind Influence -Frightcore Boost: Will sometimes use its Frightcore, boosting its defense output by 60%. This effect stacks. -Distraction Node: Will sometimes purge itself of all negative effects while being attacked. -Bane Regeneration: Chance that the Illuciar's hull will repair to full unless it has 3 negative effects currently active on it. Attack 105000 Defense 69000 Cloak 7000 Visible to Rank 1400 - 7000 Rewards: 20 exp Hall of Unrelenting Torment [ Limited Item - Halloween ] [ Planet Structure - Size:1, Attack:40%, Invasion Defense:4000, Population -1000 ] Installs a Hall of Unrelenting Torment on your planet. Limit 1. Scrap Value: 2-4 CTP -----------Skin of Bane [ Limited Item - Halloween ] [ Device - Size:24, Cloak:230, Hull:600 ] Installs a Skin of Bane on your ship. Limit 2 per ship. Scrap Value: 5-9 CTP Upkeep: 124.3M/day -----------Bane Dermal Infusor [ Limited Item - Halloween ] Upgrades 1 Bane Hull on your ship (at random) to a more powerful version of its next type. Each hull can only be upgraded once in this way. Scrap Value: 6000 - 24000 credits Cost to use: 1000 Energy. Upgraded Skin of Bane Carapace of Bane Size: 28 Upkeep: 273.1M/day Hull: +1040 Cloak: +320
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Thu Oct 06, 2016 7:35 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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NPC Post 2Bane Dread XXV ( The Hallows Bane ) Rank %Matched Pirate Uncommon 410000 / 410000 Hull Members of The Hallows Bane come out of hiding only at certain times in the Galactic cycle, looking to harvest unsuspecting ships for their supplies. Enemy Type Matched Abilities None Attack 164650 Defense 173800 Cloak 2000 Rewards: 10 EXP + Rewards: 10 experience Hallows Bane Trap [Limited Item - Halloween] [Trap - 1 Week] When applied, an attacking ship has a chance to lose 50% defense for 1 hour Scrap Value (ea): 32500 - 130000 credits -----------Horrorcharged Bane Emitter [Limited Item - Halloween] [Special Weapon - Size:17, Attack:120, Invasion:120] Installs a Horrorcharged Bane Emitter on your ship. (limit 4 per ship) Scrap Value (ea): 8-15 CTP
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Thu Oct 06, 2016 7:35 pm |
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MrSpock
Joined: Mon May 27, 2013 3:49 pm Posts: 556
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NPC Post 3You have successfully used the effect on: Bane Dread Bane Psyshade ( The Hallows Bane ) Rank %matched Pirate Special 258000 / 258000 Hull Bane ships sometimes transform into a volatile overcharged form known as a Psyshade. Enemy Type Matched Abilities None Attack 183190 Defense - Cloak 2000 Reward: 20 exp + Bane Emission Corruptor [ Limited Item - Halloween ] Upgrades 1 Bane Emitter on your ship (at random) to a more powerful version of its next type. Each emitter can only be upgraded once in this way. Scrap: 6000 - 24000 credits -----------Bane Psyshade Arsenal [ Planet Structure - Size:1, Mining:2, Artifact:1, Attack:3000 ] Can only be built on planets with 1000+ passive attack. Once built, it can be upgraded using Green Badges (Limit 1 per planet) Scrap: 1-2 CTP Upgrades: Phase 2: Adds +1 Mining/Artifact and +3k Attack to the Tower. Cost: 8 Green Badges + 500 Energy + 1 Charge Phase 3: Adds +1 Mining/Artifact and +6k Attack to the Tower. Cost: 15 Green Badges + 1000 Energy + 1 Charge Final: Mining: 4, Artifact: 3, Attack: 12000
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Thu Oct 06, 2016 7:35 pm |
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Kevin9809
Joined: Wed May 25, 2011 5:09 pm Posts: 389 Location: Florida, USA
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NPCs: I'm curious if there are any higher rank npcs this year. I suppose we will find out soon enough.
GP Mods: I'm going to pass on the ship module upgrades. Didn't buy them last year either. They cost too much GP for what you get IMO. I did buy one of the base upgrades, however.
_________________ Member of Imminent Cataclysm
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Tue Oct 11, 2016 11:36 pm |
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XxMercasterxX
Joined: Wed Aug 15, 2012 4:32 pm Posts: 186
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Bane HyperShroud was bad and expensive. Now with the upgrade, it's still even worse for what you pay. Dan might have more people buy it if there was a new ship design instead of a title. As for the bane traps, they really don't affect high ranked ships much.
_________________Co-leader of SGORIP TROYMN
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Tue Oct 11, 2016 11:42 pm |
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Ghostclaw
Joined: Mon Nov 17, 2014 4:41 am Posts: 37
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think this is a new npc rank 500-1500 got some debuffs tho
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Wed Oct 12, 2016 1:03 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 846
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It drops halls of torment and shells of bane.
Lower level versions of the ones from Illuciar.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Wed Oct 12, 2016 1:42 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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no thats an old one.
_________________Meow chika meow meow!!Stark Tech Inside
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Wed Oct 12, 2016 1:54 am |
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Ghostclaw
Joined: Mon Nov 17, 2014 4:41 am Posts: 37
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Peticks wrote: no thats an old one. Ah never did much in bane so I wouldn't know, didn't see it posted by Spock either. Ty for the info
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Wed Oct 12, 2016 1:57 am |
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GlutenFree
Joined: Mon Sep 14, 2015 4:33 pm Posts: 7
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Vile Encounters During the Hallows Bane event, invade planets scanned by 2 or fewer other ships that have the following criteria: Massive or larger, 25 or more structures, 2000 or more passive attack Medal Points: 15
how do i unlock the vile encounters medal? its not showing on my medals list. even after conquering a planet with more than 2000 passive attack it isnt showing up. i seen others with lower rank than me and less medal points with it listed in their medals list and i have more planet invades too. can someone please tell me the prerequisite to unlock the vile encounters medal?
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Wed Oct 12, 2016 3:13 am |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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Ghostclaw wrote: think this is a new npc You didn't even bother to check, did you?
_________________ Elements | Fragments | Remnants
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Wed Oct 12, 2016 3:16 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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GlutenFree wrote: Vile Encounters During the Hallows Bane event, invade planets scanned by 2 or fewer other ships that have the following criteria: Massive or larger, 25 or more structures, 2000 or more passive attack Medal Points: 15
how do i unlock the vile encounters medal? its not showing on my medals list. even after conquering a planet with more than 2000 passive attack it isnt showing up. i seen others with lower rank than me and less medal points with it listed in their medals list and i have more planet invades too. can someone please tell me the prerequisite to unlock the vile encounters medal? The thinking is it might be coveted takeover required (it does follow on as covert is take 8 whatever planets scanned by less than 2 ships and this is take specific planets scanned by less than 2 ships)
_________________Meow chika meow meow!!Stark Tech Inside
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Wed Oct 12, 2016 3:19 am |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3472
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a CRAsylum member has Coveted Takeover done, but neither Fire and Brimstone or Living Nightmare, so Coveted Takeover completion looks to be the trigger.
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
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Wed Oct 12, 2016 3:39 am |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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New drop from Illuciar: Bane Dermal Infuser [ Limited Item - Halloween ] Upgrades 1 Bane Hull on your ship (at random) to a more powerful version of its next type. Each hull can only be upgraded once in this way.
Last edited by Pitch Ninja on Wed Oct 12, 2016 1:09 pm, edited 2 times in total.
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Wed Oct 12, 2016 12:25 pm |
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badmanbd
Joined: Mon Dec 10, 2012 3:16 pm Posts: 32
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Pitch Ninja wrote: New drop from Illuciar:
Bane Dermal Infusor [ Limited Item - Halloween ] Upgrades 1 Bane Hull on your ship (at random) to a more powerful version of its next type. Each hull can only be upgraded once in this way. Bane Dermal Infuser Effect - (first one...used on a skin of bane mod) Carapace of Bane Hull +1040 (30% Upgrade)
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Wed Oct 12, 2016 12:47 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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badmanbd wrote: Pitch Ninja wrote: New drop from Illuciar:
Bane Dermal Infusor [ Limited Item - Halloween ] Upgrades 1 Bane Hull on your ship (at random) to a more powerful version of its next type. Each hull can only be upgraded once in this way. Bane Dermal Infuser Effect - (first one...used on a skin of bane mod) Carapace of Bane Hull +1040 (30% Upgrade) Do you by chance have an image of this? If not familiar with how Just click the Img button here and actually drag the picture of the hull between the brackets. If you do know, just disregard. Also what is the cloak bonus? Please and thank you.
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Wed Oct 12, 2016 1:11 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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badmanbd wrote: Pitch Ninja wrote: New drop from Illuciar:
Bane Dermal Infusor [ Limited Item - Halloween ] Upgrades 1 Bane Hull on your ship (at random) to a more powerful version of its next type. Each hull can only be upgraded once in this way. Bane Dermal Infuser Effect - (first one...used on a skin of bane mod) Carapace of Bane Hull +1040 (30% Upgrade) Did it insanify the daily upkeep?
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Wed Oct 12, 2016 2:09 pm |
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