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[ 6 posts ] |
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Psionic EMP Blast and Psionic Neutron Blast Wave
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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Artifact suggestion
Artifact....Psionic EMP Blast Type...Trap -1 week Target....Player Duration....1 hour Effect...when applied the attacking ship is pacified and cannot raid or be raided for 1 hour.
Psionic EMP Blast Type releases a massive blast of stored telekinetic energy effecting both biological and electromechanical based life forms.
This is an edit but after asking a friend what he thought he expanded on the idea.
Artifact....Psionic Neutron Blast Wave Type....Debuff Target.... Enemy Ship Duration....15 mins Effect...Emits rapid pulses of stored telekinetic energy reducing enemy crew strength by 50% for 15 mins
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
Last edited by jcwiggens on Wed May 11, 2011 2:29 pm, edited 3 times in total.
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Wed May 11, 2011 2:05 pm |
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mitzelplix
Joined: Thu Oct 14, 2010 1:32 pm Posts: 119
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about time there was something to counteract massive crew size...i'would like to see this and/or a trap for raiders like there is for hackers
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Wed May 11, 2011 2:08 pm |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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Both would be cool.
It would just be easier to fix the Halc trap so that you are truly pacified like Dan said would happen months ago. That means no offensive actions at all. You can't shoot/raid/hack ANYTHING (including NPCs and hiding and throwing artifacts at someone).
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Wed May 11, 2011 2:32 pm |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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Great point, but i believe the debuff should be added to dans fix of the halc then. Although this would make people burn more fuses since its a second trap to debuff and potentially a few extra fuse sales...Evil Grinz
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Wed May 11, 2011 2:36 pm |
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Kaos
Joined: Sat May 01, 2010 11:39 am Posts: 1217
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If there is a debuff it should be a seperate artifact the halc trap should be purely a halc trap and nothing else.
_________________ Galactic Paladins - Recruiting Select Rank 300+ - #3 with level 6 base and #3 in Legion strength (not just NPC fighters) - 13 Lab creations (all the best) - Our base gives 22000 RP a day
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Wed May 11, 2011 3:31 pm |
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jcwiggens
Joined: Tue Apr 27, 2010 2:38 am Posts: 920
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yes i dint mean a combined, I meant that the second idea should be created in addition to addressing the halc.
_________________I fart in your general direction! That's it! You people have stood in my way long enough. I'm going to clown college!
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Wed May 11, 2011 4:10 pm |
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