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 Lab Formula: Hyperfuse 
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Joined: Tue Aug 10, 2010 8:40 pm
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By reverse engineering the traps of our enemies, we have come up with the Hyperfuse, a device which removes all traps from the ship.

Quantum Firewall Trap x20, Halcyon Trap x20, Krionus Virus Trap x20, some energy = 1 hyperfuse.

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Thu May 12, 2011 8:02 am
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i can see where it might remove one trap from a ship, but all 5 can be overpowered. it should also require null fuses.

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Thu May 12, 2011 8:06 am
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I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap.

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Thu May 12, 2011 8:11 am
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i like the containment cage, null fuse, containment missile idea for this alot better. when i see 3 of the main traps in a recipie id expect a supertrap alot more than a trap remover.

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Thu May 12, 2011 8:34 am
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Joined: Tue Dec 14, 2010 1:58 am
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BinaryMan wrote:
I considered that but I wanted to include the 3 primary traps. Could replace the Krionis with the null fuse I guess, but I wanted to save that for another formula. Could also increase the quantity here and include a containment cage effect. The other option is containment cage + null fuse + containment missile for this, and use the 3 traps for a super trap.


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Fri May 13, 2011 9:45 am
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Using null fuses in the formula is counter productive since they can be used indirectly to remove the traps (hit traps and remove effects from your self).

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Fri May 13, 2011 5:58 pm
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Joined: Fri Feb 18, 2011 2:16 am
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ok, im so confused, where do you get formulas to make stuff and what is a CT-lab? (heard about CT-labs in another topiC)

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Sat May 14, 2011 12:31 am
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CT lab is a legion base structure. It allows you to discover blueprints for neat artifacts. They all require large amounts of other artifacts to construct. Dysonians have found 7 so far, some other legions have less. I think you need Legion base 5 to get and use it.


Sat May 14, 2011 2:35 am
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dan verified it was legion base 4

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Sat May 14, 2011 3:38 am
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The idea is you have something that quickly removes all traps and negative effects from the ship, which has strategic value in some pvp encounters. And yeah its base level 4

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Sat May 14, 2011 9:07 am
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