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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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and i edited it a bit now i think its better
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Thu May 19, 2011 10:01 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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I would think those with more then one type of module should just add one of each (but energy reactors only). That way it looks right.
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Thu May 19, 2011 10:31 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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ok ill add that
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Thu May 19, 2011 10:38 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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who likes thunderboltas tactical class suggestion Tactical Class: increases rank point gain to 6.
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Thu May 19, 2011 11:01 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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This is how I personally would do it:
Warship Class : +1 Weapons Module Explorer Class : +1 Scan Module Cloaking Class : +1 Jammer Module, +1 Cloaking Module Heavy Class : +1 Hull Module Science Class : +1 Reactor Module Advanced Class : +1 Shield Module Defensive Class : +1 Thruster Module, +1 Dampening Module
Given that both cloaking modules is worth one scan and both def modules are worth one cannon over all.
The up to ranks by one every level I do like.
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Thu May 19, 2011 11:08 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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Redlaw wrote: This is how I personally would do it:
Warship Class : +1 Weapons Module Explorer Class : +1 Scan Module Cloaking Class : +1 Jammer Module, +1 Cloaking Module Heavy Class : +1 Hull Module Science Class : +1 Reactor Module Advanced Class : +1 Shield Module Defensive Class : +1 Thruster Module, +1 Dampening Module
Given that both cloaking modules is worth one scan and both def modules are worth one cannon over all.
The up to ranks by one every level I do like. whats the difference between a jammer and a cloaker anyway? and whats the difference between a thruster and a dampening module?
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Thu May 19, 2011 11:29 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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ill change it to that cause i know theres a difference im just not a cloak guy
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Thu May 19, 2011 11:30 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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the difference it is how many you can add. 4 cloaks, 4 jammers, is the same as 4 thrusters and 4 dampeners. While for the same as one of each of those a cannon and one scan module do the same for about the same space.
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Thu May 19, 2011 11:34 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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oh ok i was never into cloaking i was when i was new but the problem is you hack sombody they get mad and disable you so i quicky went to other stuff
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Thu May 19, 2011 11:37 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Also for cannons/def.
you have 8 cannons vs 4 thrusters and 4 dampeners.
But it takes a set of two to add up to close or a little above one cannon.
It is mostly just looking at the pattern and seeing what should work best based off that. But in the end if dan and crew like it, they will have the final say.
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Thu May 19, 2011 11:42 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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yup pretty much
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Thu May 19, 2011 11:51 pm |
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texs_red
Joined: Fri Nov 05, 2010 2:44 pm Posts: 55
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I think you should make it one Jammer or Cloak and one Dampener or Thruster because getting two additional cloak or two addition defense doesn't even out getting only one addition scanner or weapon module.
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Fri May 20, 2011 4:43 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Remember the cannon and sensors are over all stronger per one. But that is just something I have noticed...
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Fri May 20, 2011 5:09 am |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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Redlaw wrote: Remember the cannon and sensors are over all stronger per one. But that is just something I have noticed... yah i noticed that too
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Mon May 23, 2011 5:09 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Redlaw wrote: Remember the cannon and sensors are over all stronger per one. But that is just something I have noticed... Uh, actually it's not. Size-wise, yeah, stats for the level it is, no. Heavy Ion vs. Inertial Dampener III (equivilents in tech tree) Ion Cannon: 33 attack, 15 size. Inertial Dampener: 66 defense, 30 size. Yup, it's twice as powerful, so really it should be 2 cannons, 1 defense, not the other way around. The reason it looks to be the other way is because people research weapons more than defense... Inertial Canceller=Quantum Devastator, and just look which one is higher in tech tree... At any rate, one of each is more balanced... I can get 150 attack for 33 size, or 150 defense for 46 size, but that doesn't make cannons more powerful.
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Mon May 23, 2011 7:22 pm |
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blakespon
Joined: Wed Dec 08, 2010 10:30 pm Posts: 1441 Location: chilling inside of the epic Odyssey eating cookies
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thunderbolta wrote: Redlaw wrote: Remember the cannon and sensors are over all stronger per one. But that is just something I have noticed... Uh, actually it's not. Size-wise, yeah, stats for the level it is, no. Heavy Ion vs. Inertial Dampener III (equivilents in tech tree) Ion Cannon: 33 attack, 15 size. Inertial Dampener: 66 defense, 30 size. Yup, it's twice as powerful, so really it should be 2 cannons, 1 defense, not the other way around. The reason it looks to be the other way is because people research weapons more than defense... Inertial Canceller=Quantum Devastator, and just look which one is higher in tech tree... also though you can only have half as many defensive systems making them equil so actually it should be 1 of each At any rate, one of each is more balanced... I can get 150 attack for 33 size, or 150 defense for 46 size, but that doesn't make cannons more powerful.
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Mon May 23, 2011 7:46 pm |
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Chris24markey
Joined: Thu Aug 05, 2010 11:58 pm Posts: 1146
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ok wanted to hold off on posting this until I hashed out the idea completely but too many new threads were popping up that hit topics I wanted to touch.
What if we add another component to the game ship bonuses.
So for example you get your race and class bonus and they can be as they are, but also a ship bonus.
Your can even make it a new tech tree that we have to research, and you are not limited to having to keep your races ship.
For example the vygoid ship is a science vessel by trade of there race. So this ship would produce better rp for the planet your currently in orbit. It would give say 25% bonus to rp to whoever owns the planet. (not to exceed 110% of the planet max) ( or just all production in general on that planet)
so what I am saying have different ship classifications.
One being a science vessel as stated above.
A Battleship. This classification is simple it would allow this ship to have an extra 2 or 4 weapon slots.
A dreadnought- Basically a massive tank. this ship would be very tuff allowing it to hold 2-4 extra hull mods on this particular ship.
A Stealth Ship- this is obvious, however the bonus of this ship is a passive one, making it impossible to completely lower ones cloak. it would be a 40% passive bonus that is added.
Each class of ship would allow you to add 2-4 extra mods of the type of ship it was. But you would have to research the tech to be able to upgrade the ship.
So the ship starts out with normal stats but as your research the tech you get upgrades that apply to the class of ship your using.
ie 1 extra att/def/cloak slot. up to a max of 4.
Just a ruff sketch any thoughts or suggestions greatly appreciated and always welcomed.
_________________ as always Semper Fidelis (CPL USMC)
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Mon Jul 04, 2011 3:43 am |
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destroyer43
Joined: Sun Jun 12, 2011 11:01 pm Posts: 2072
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+1, EVEN MOAR ENERGY!!!!
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Mon Jul 04, 2011 4:05 am |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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Likey +1 , been suggested before but i can't find the topic.
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Mon Jul 04, 2011 4:06 am |
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Mythryndir Stormkyn
Joined: Wed Jun 16, 2010 6:11 pm Posts: 458
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Love this... develop it further man.
+1
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Mon Jul 04, 2011 4:22 am |
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