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 Legion Base and Race/Profession Roles 
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Joined: Thu May 13, 2010 10:32 am
Posts: 150
Location: Sambala
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I have this idea of applying race and profession bonuses to the base. This would give more importance to the race/profession chosen by each player. Each player will contribute a percentage that is 10% of his/her normal bonus and apply it to the base or base related activities. As you can see, some races and/or professions don't translate well.

Aerlen - +3% base defense for each Aerlen
Konqul - +2% base attack for each Konqul
Inergon - +1% base energy for each Inergon (???) or maybe -1% energy requirement for base upgrade for each Inergon in the legion?
Sillixx - +1% base size for each Lizard
Vygoid - +2% base research bonus for each Vygoid
Human - +1% base xp for each human in the legion (???) or maybe +1% xp when attacking enemy bases?
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Drannik - +4% attack bonus for each Drannik when attacking enemy bases
Genetarr - +5% defense bonus for each Genetarr when attacking enemy bases
Taltherian - has the ability to improve legion base artifact production by 1% every 40 hours. Production bonus is reset when base is disabled.
Zolazin - +4% cloak bonus for each Zolazin when attacking enemy bases
Mylarai - has the ability to improve legion base mineral production by 1% every 40 hours. Production bonus is reset when base is disabled.
Lazuli - +5% base hull bonus for each Lazuli in the Legion
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Builder - -5% legion base upkeep for each Builder (maybe there should be a maximum bonus limit)
Excavator - +1% base artifact production for each Excavator
Explorer - +2% base scanning for each explorer (???) (maybe +2% chance to critical when attacking enemy base)
Fixer - +3% base hull for each Fixer in the legion
Hacker - +3% hacking bonus for each Hacker in the legion when hacking an enemy base (???) (maybe something else instead unless bases can actually be hacked)
Merchant - +5% base cargo space for each Merchant in the legion (???) (assuming bases are going to have cargo spaces)
Miner - +1% mineral production bonus for each miner in the legion
Physicist - +3% base shield for each physicist in the legion
Raider - +3% raiding skill for each raider in the legion (???) (assuming enemy bases can be looted)
Spy - +2% cloak for each spy in the legion (???) (or maybe +2% cloak when attacking enemy bases)
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Biologist - +3% bonus population to the legion's planet (wherever that may be lol)
Saboteur - saboteurs are intereted in sabotaging the enemy legion's planet (if they could actually find one)
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Masseuse - bases are 2% more relaxing for each masseuse/masseur in the legion
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More weird ideas. What if certain race or professions have specific functions only they can perform in the bases?

Aerlen Operations Sector - Can be charged by Aerlens only. They have to stay in this bay for a specific period of time before it can be usable.
Konqul Strategists Sector - Can be operated by Konquls only.
Inergonic Recharge Bay - Can be operated by Inergons. Gives bonus energy before heading to war.
Pysch Amplifier Stations - Can be operated by humans.
Vygoid Research Sector - Can be operated by Vygoids.
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Espionage Center - Zolazin, Spies and Hackers
Biosphere - Biologists only (What it does, I don't know)
Ordnance Bay - Saboteurs only. (Ships who stayed here long enough will gain a special ability that gives a one time heavy attack to an enemy.)
Depot - Merchants only
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Officer's Lounge - Officers hang out here (lol)
Massage Parlor - Masseuses and masseurs hang out here :D

PS. There is no masseuse/masseur profession in the game but I would want one in our base.

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Sat May 21, 2011 10:58 am
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Joined: Fri Jan 21, 2011 5:51 am
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Lmaoo :L i like the humour, very interesting +1 ;)

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Sat May 21, 2011 11:08 am
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Joined: Sat Oct 16, 2010 2:43 pm
Posts: 494
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Commonwealth <TK> wrote:
Lmaoo :L i like the humour, very interesting +1 ;)

AGREED :P :P

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Sat May 21, 2011 1:50 pm
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Joined: Mon Sep 20, 2010 2:22 am
Posts: 910
Location: USA
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+1 take out the masseuse stuff and you have a very good idea, I love it!

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Sat May 21, 2011 2:42 pm
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Joined: Fri Mar 18, 2011 6:33 am
Posts: 2519
Location: Behind you
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JoshFFuller wrote:
+1 take out the masseuse stuff and you have a very good idea, I love it!

Yea take that out and the Bays or whatever out and i would like that

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Sat May 21, 2011 3:34 pm
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Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
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Yeah, it would be cool if player race and profession affected the base.


Sat May 21, 2011 5:22 pm
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Joined: Mon Jul 19, 2010 12:42 am
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Location: On my Starship
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This is a great idea. It makes sense, and it would make it different when picking races.

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Sun May 22, 2011 12:34 am
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Joined: Sat Dec 25, 2010 4:04 am
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I like the idea. What about the base race? most stations will have one dominant race dependent on where it was. just a thought on another thing that could be done. Same could be said of the professions all bases tend to have a lot of different ones but a science one would have more scientist a war one more fighters and such.

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Mon May 23, 2011 12:36 am
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