Vekno wrote:
if a player must rely on these fuses, they are weak and shouldnt pvp in the first place.
honestly a holocaust denier speaks more truth than this statement. null fuses are the only things that make pvp possible
Vekno wrote:
as right now with the current game setup, traps are worthless, and are barely worth setting.
there are like 9000 reasons why this is completely untrue.
a. traps let you know who has been attacking you before you get disabled.
b. traps will deter the thief of opportunity.
c. traps are at least 5 times more common than nulls in artifact draws
d. traps can be traded, null fuses can't
e.
Vekno wrote:
traps are supposed to prevent people from disabling you
=FALSE, traps are supposed to stall people from disabling you
Vekno wrote:
if i was 100 levels higher, id just scrap em on sight because theyre so easily removed.
i would love to see this, when you get to be my level don't ever us any traps because they are "so easy to remove" and see how long you survive.
a player without traps is basically a free red badge. and i think you might be confusing cc players with people who just have better artifact production than you. 16GP is a lot for an artifact that you can get through the standard draw and i think very few people, if any, are willing to spend that when you could get full hull/shield/energy (essentially a tri matrix) for the same price
oh and -9000 to the idea of super traps btw, high level players are already hard enough to disable.