{base} Collective Theory Lab BP idea's
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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thunderbolta wrote: repair nano drones are common, i get one almost every day, so 25 isnt much. Yeah, but they're also very useful, and the trap is basically just one Nanodrone and Restorer, used at a convenient time, so you'd be paying 25 of each for one of each, which is a very large convenience fee.
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Wed May 18, 2011 5:52 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Organic Supercomputer: +150 scan, +5% scan
Likely using: Cloning Pods, Tachyon Cylinder, and Subspace Seeker.
The idea with is to fit with the other type of +5% modules being added to the game. The scan +# can be adjusted. But it should be costly.
The opposite for cloaking could have very simpler stats (Organic Cameleon Plates)
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Wed May 18, 2011 6:35 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Redlaw wrote: Organic Supercomputer: +150 scan, +5% scan Likely using: Cloning Pods, Tachyon Cylinder, and Subspace Seeker. The idea with is to fit with the other type of +5% modules being added to the game. The scan +# can be adjusted. But it should be costly. The opposite for cloaking could have very simpler stats (Organic Cameleon Plates) There was my Autherian Biocrystal Brain That gave scan, cloak, and defense
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Thu May 19, 2011 8:50 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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FerrusManus wrote: thunderbolta wrote: repair nano drones are common, i get one almost every day, so 25 isnt much. Yeah, but they're also very useful, and the trap is basically just one Nanodrone and Restorer, used at a convenient time, so you'd be paying 25 of each for one of each, which is a very large convenience fee. Depending on level 25 isnt much, I get around 5 Repair Nano Drones or Restorers a day. Calming amps would just be put in their for the sake of it being hard to get like the others.
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Thu May 19, 2011 8:56 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Joshball98 wrote: FerrusManus wrote: thunderbolta wrote: repair nano drones are common, i get one almost every day, so 25 isnt much. Yeah, but they're also very useful, and the trap is basically just one Nanodrone and Restorer, used at a convenient time, so you'd be paying 25 of each for one of each, which is a very large convenience fee. Depending on level 25 isnt much, I get around 5 Repair Nano Drones or Restorers a day. Calming amps would just be put in their for the sake of it being hard to get like the others. Yes, you have that many, but you're proposing paying 25 repairs for one repair, that's not a good deal.
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Thu May 19, 2011 8:57 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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but for it happen as a trap is worth it
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Thu May 19, 2011 9:11 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Command Deck: +300 hull, +300 scanning, Ship gains the ability Captions Directive: when turned on adds a +20% chance to gain one extra badge when hacking, invading, disabling, and raiding. This ability would last 20-30 minutes. (equip limit: 1 per ship).
Another random idea lol.
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Thu May 19, 2011 9:46 pm |
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Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
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thunderbolta wrote: paulfrick wrote: 5 Shield Restores, 5 Repair Drones, 5 Calming Amplifiers, 20 Energy.
Creates a trap than when set off, restores all hull and shields to the ship under attack. I like this one except maybe more resources needed to make it. Shield restores+repair drones are rather common, so it should require a large amount. There is also the problem that this could trigger on first attack, so make it when health drops below 20% from an enemy attack. What would make it more useful is if it also had an extended halcyon trap effect added to it. You've got those calming amplifiers in the formula, make them do something.
_________________ Razorback Officer, Error 404
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Thu May 19, 2011 10:10 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Razorback wrote: thunderbolta wrote: paulfrick wrote: 5 Shield Restores, 5 Repair Drones, 5 Calming Amplifiers, 20 Energy.
Creates a trap than when set off, restores all hull and shields to the ship under attack. I like this one except maybe more resources needed to make it. Shield restores+repair drones are rather common, so it should require a large amount. There is also the problem that this could trigger on first attack, so make it when health drops below 20% from an enemy attack. What would make it more useful is if it also had an extended halcyon trap effect added to it. You've got those calming amplifiers in the formula, make them do something. Good point, make it pacify the ship using the trap. Could be annoying if it triggers while your online, but that's unlikely.
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Fri May 20, 2011 3:28 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Something that uses lots of Cloning Pods and Longevity Serums. Perhaps a small permanent population increase, or increases population by a lot for a week or so (giving the possibility of keeping the effect on planets before they're attacked).
EDIT: The Cloning Pods and Longevity Serums could also be used with Engineered Viruses to make something to increase invasion attack.
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Fri Jun 03, 2011 3:58 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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A weapon that increase attack by a small percent would be cool as well. Even if it's only a 2% increase with a limit of two, and it could cost 100 Crimson Amplifiers and 200 Crimson Obelisks. If not that, then a passive planet attack artifact that uses Amplifiers and Obelisks, perhaps 20 Crimson Amplifiers and 40-60 Crimson Obelisks and increases a planet's passive attack by 50 or 100.
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Sun Jun 05, 2011 6:52 am |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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FerrusManus wrote: Something that uses lots of Cloning Pods and Longevity Serums. Perhaps a small permanent population increase, or increases population by a lot for a week or so (giving the possibility of keeping the effect on planets before they're attacked).
EDIT: The Cloning Pods and Longevity Serums could also be used with Engineered Viruses to make something to increase invasion attack. engineered super virus engineered virus x 50 crimson amplifier x 20 Longetivity Serum x 40 Invasion attack +25% 2hrs. Planetary Birth Accelerator Longetivity Serum x 55 Cloning Pods x 60 Increases pop by 30 permanently.
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Sun Jun 05, 2011 9:27 am |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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advanced ship probe: 10 stryll trap probe 15 fllux probes 20 void shells tells how many traps someone has online and which ones they are
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Sun Jun 05, 2011 12:58 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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235drew wrote: advanced ship probe: 10 stryll trap probe 15 fllux probes 20 void shells tells how many traps someone has online and which ones they are Not worth it... you don't need to know which, honestly.
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Sun Jun 05, 2011 1:24 pm |
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Ffilteg
Joined: Sat Sep 25, 2010 10:54 am Posts: 211
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Planetary Void ( i'm not good at names  ) 1 Maybe 2 Planet Flux(es) + 50ish Void Shells + Some Energy This items adds 1000 Passive cloak on any planet upto a maximum of 5000 Passive Cloak
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Sun Jun 05, 2011 2:41 pm |
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mitzelplix
Joined: Thu Oct 14, 2010 1:32 pm Posts: 119
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Planet Location Archive: a place to store a limited amount of planets of interest. This effectively creates a storage area for enemy planet location of just useful ones for lower legion members to utilize.
System Purge: an artifact that wipes a large number of unoccupied planets from your data base.
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Sun Jun 05, 2011 3:02 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Temporal Shield 100 Shield Sentries 50 Xcharge Cells 50 Planetary Time Vortexes
Creates a time bubble around a planet. When activated, all attacks, artifacts etc. will be delayed for one day. So if a planet is attacked, it will take damage a day later, giving the owner a chance to react. Invasions will activate instantly.
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Sun Jun 05, 2011 3:23 pm |
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235drew
Joined: Tue Mar 22, 2011 8:11 pm Posts: 883 Location: invading your planet
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thunderbolta wrote: Temporal Shield 100 Shield Sentries 50 Xcharge Cells 50 Planetary Time Vortexes
Creates a time bubble around a planet. When activated, all attacks, artifacts etc. will be delayed for one day. So if a planet is attacked, it will take damage a day later, giving the owner a chance to react. Invasions will activate instantly. -1, 50 x-charges isnt good, i would not even spend 1 for that
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Mon Jun 06, 2011 12:46 am |
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Skunky
Joined: Sun Apr 10, 2011 2:21 pm Posts: 37
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Maybe it could be possible to get more mission items that are very limited such as the Mass Surface Melter through the CT lab.
Mass Surface Melter 10 Orbital-Mass Disruptor 25 Phase-Cutter Chassis 40 Crimson Obelisk 300 Energy
Sorry if it has been already said!
Skunky
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Mon Jun 06, 2011 1:49 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Skunky wrote: Maybe it could be possible to get more mission items that are very limited such as the Mass Surface Melter through the CT lab.
Mass Surface Melter 10 Orbital-Mass Disruptor 25 Phase-Cutter Chassis 40 Crimson Obelisk 300 Energy
Sorry if it has been already said!
Skunky ^ + 1 I want some more mission stuff but for a big price. Like Chron Shifter. 200 Void Shells, 150 Dark Pyramids and 300 Energy.
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Mon Jun 06, 2011 4:13 am |
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