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 More CT Lab Ideas 
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Integrity Analyzer (Module)

Displays the amount of hull the enemy has left as you engage them.

Size 10

50 Stryll Seekers
100 Continuum Beacons
150 Subspace Sekers
200 Tachyon Cylinders

Evacuation Transport Shuttles

Abandons one of your Planets.

50 Complex Tach Parts
10 Repair Nanodrones
10 Relay Towers
10 Processing Cores
10 Refining Labs

Helioformer

Converts a Volcano/Gas Planet into a Helios Planet. +2 Size +1 Resource

1 Quasi Spacial Expander
1 Terraformer
50 Quantum Flares
50 Refining Labs
10 Warp Gates

Magnus Amplifier

300 Crimson Obelisk
100 Crystal Foci
50 Crimson Amplifiers

Magnifies your ship NPC Attack by 100%. Lasts Three weeks.
Amplifies Planet Invasion Attack by 300%. Lasts 2 Days.

Both Effects come into action at the same time.

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Fri Jun 10, 2011 7:48 am
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1) Massive Expenses so lower cost
2) Overpowered.

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Champions of Time: Kronyn Builder : Rank 463


Fri Jun 10, 2011 8:06 am
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Joshball98 wrote:
1) Massive Expenses so lower cost
2) Overpowered.

I had thought about that. But the more you pay, the more you get out of it.

Perhaps i need to recalibrate teh Magnus Amplifier. Getting 50 Stryll Seekers shouldn't too hard..

All the other artifacts are tradeable so accumulating them won't be too difficult.

Saying its too overpowered and it being too expensive is like saying

The car costs too much and its too awesome. soo :|

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Fri Jun 10, 2011 8:10 am
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Commonwealth <TK> wrote:
Joshball98 wrote:
1) Massive Expenses so lower cost
2) Overpowered.

I had thought about that. But the more you pay, the more you get out of it.

Perhaps i need to recalibrate teh Magnus Amplifier. Getting 50 Stryll Seekers shouldn't too hard..

All the other artifacts are tradeable so accumulating them won't be too difficult.

Saying its too overpowered and it being too expensive is like saying

The car costs too much and its too awesome. soo :|

Stryll seekers yea because i dont think there is a Matched NPC that gives them.

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Fri Jun 10, 2011 8:18 am
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First, I think anything should require more Crimson Amplifiers than Crystal Foci; for me at least, Amplifiers are a lot easier to get, so if it requires more Foci I'll still have a bunch of Amplifiers sitting around. In any case, the Magnus thing is just too overpowered. Maybe not too bad if it didn't include invasions, because quadrupling your attack doesn't quadruple your damage against NPSs, probably not even close but it does quadruple your invasion chance.


Fri Jun 10, 2011 8:27 am
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Weapons Intensifier

Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.

Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci)

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Fri Jun 10, 2011 8:42 am
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Commonwealth <TK> wrote:
Weapons Intensifier

Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.

Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci)


From what I've seen, that could not work. The damage cap is an integral part of the damage calculation, I believe. As in, it doesn't calculate the damage and then say if(damage>damageCap)damage=damageCap; it determines your damage as a percentage of the damage cap. I could be wrong, but I believe that's how it works.


Fri Jun 10, 2011 8:45 am
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FerrusManus wrote:
Commonwealth <TK> wrote:
Weapons Intensifier

Removes Damage Cap on All NPC on your Battle Tab. On you Battle Tab only, not alerts.

Cannot be used simultaneously with attack boosters. (Which are : Crimson Amplifiers. Crimson Obelisk. Crystal Foci)


From what I've seen, that could not work. The damage cap is an integral part of the damage calculation, I believe. As in, it doesn't calculate the damage and then say if(damage>damageCap)damage=damageCap; it determines your damage as a percentage of the damage cap. I could be wrong, but I believe that's how it works.


Very Well. There is only so many Rules we can break here.

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Fri Jun 10, 2011 8:46 am
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Richochet Grid
Lasts 1 hour
Renders a your ship immune to NPC countermeasures (Shadin Virus, Shadin Overload, Stryll Heavy Disrution, Dark Nullify).

Energy Rechanneler Grid

Renders your ship immune to all artifacts except traps.
Lasts 1 hour
(EMP, Disarming Bombs, Crimson Obelisk, Repair Nanodrone, Energy Cube Nanite Hull Swarm, Containment Missile, Containment Cage)

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Fri Jun 10, 2011 11:11 am
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Commonwealth <TK> wrote:
Richochet Grid
Lasts 1 hour
Renders a your ship immune to NPC countermeasures (Shadin Virus, Shadin Overload, Stryll Heavy Disrution, Dark Nullify).

Energy Rechanneler Grid

Renders your ship immune to all artifacts except traps.
Lasts 1 hour
(EMP, Disarming Bombs, Crimson Obelisk, Repair Nanodrone, Energy Cube Nanite Hull Swarm, Containment Missile, Containment Cage)

+1 good ideas

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Fri Jun 10, 2011 3:26 pm
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Maybe not the immune from all artifacts, thats too OP if you can't be touched by a player's artifacts. Thats one of the reasons the Omicorn Net was banned, because it was too game changing.


Wed Jan 04, 2012 9:43 pm
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holy crap I actually thought TK was unbanned for a second...
Please, stop with the thread necromancy people!

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Wed Jan 04, 2012 9:49 pm
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Stryll seekers end at 1200 or 1300 I think, its from the rank 400 NPC , so that's not a good one to use. Abandon has to be expensive but possible, but I definitely want it.

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Thu Jan 05, 2012 6:19 am
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