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 race and profession idea 
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Joined: Tue Mar 15, 2011 8:00 pm
Posts: 2419
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A race that gives +40% chance to receive a tri matrix or energy cube from daily reward but causes you to receive double damage from all fighting

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Mon Jun 27, 2011 3:54 pm
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Joined: Sat May 07, 2011 11:01 am
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No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D

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Mon Jun 27, 2011 5:06 pm
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Joined: Tue Jun 21, 2011 6:32 pm
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Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats)

As for this:
thunderbolta wrote:
No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D


I'd say that would work better as a profession (treasure-hunter or something).

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Mon Jun 27, 2011 7:35 pm
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Joined: Fri Jan 21, 2011 5:51 am
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From whatta hear, higher ranks prefer CR rather than energy cubes and tri emblems.

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Mon Jun 27, 2011 10:47 pm
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Joined: Mon Nov 29, 2010 9:48 am
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i dunno about that... yes, i like getting credits more than rank points or research now, but i still love it when i get a tri or a cube. i dont consider myself a high level, but i believe im nearing there at rank 321. i wouldnt switch to anything tho that only gave a chance at getting better items tho. seems too unreliable. if there was a profession that allowed you to draw cubes or tris from the artifact draw, im sure that would look much more attractive than a 10% chance to draw them from the daily...

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Mon Jun 27, 2011 10:49 pm
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Joined: Wed Dec 08, 2010 10:30 pm
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Location: chilling inside of the epic Odyssey eating cookies
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spyder wrote:
Maybe a race that gave +50% attack but -10% defence (got the idea from something that gave you -stats)

As for this:
thunderbolta wrote:
No offense, but this is a good idea horribly worked.

I would much rather it was +10% chance to get a rare item in daily reward, and +10% credits+research with no silly damage increase. :D


I'd say that would work better as a profession (treasure-hunter or something).


i agree with both of you and yes the original idea is very good but horribly done

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Mon Jun 27, 2011 11:25 pm
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