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 A Galaxy point every 25 Levels. 
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Well if we had a Galaxy Point for every 25 levels(up for suggestions on a different every levels). 4 GP every 100 Levels, it would help balance out everyone saying CC Players have a HUGE advantage when they only have a little bit of a advantage.

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Thu Jun 30, 2011 6:33 am
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So in 125 levels, you can abandon a planet? Doesn't quite seem to offset the CC'ers

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Thu Jun 30, 2011 6:37 am
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Quaritch wrote:
So in 125 levels, you can abandon a planet? Doesn't quite seem to offset the CC'ers

Level can be adjusted, every 20 levels or maybe 10 levels, so you can get 10 GP every 100 levels. with 20 its 5 GP every 100

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Thu Jun 30, 2011 6:38 am
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lol im thinking one every 5 levels. yes, players like psicore and reverus will get alot, but they also put alot of money into the game. and if dan would expand the premium artifact market, then not only will he make more money, but it will encourage players to rely on premium artifacts and then buy them more often when they cant level fast enough.

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Thu Jun 30, 2011 6:48 am
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whats the rate that you get 1 gp now ..... ???

whatever it is I'd say they could stand to double it

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Thu Jun 30, 2011 6:52 am
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Vekno wrote:
lol im thinking one every 5 levels. yes, players like psicore and reverus will get alot, but they also put alot of money into the game. and if dan would expand the premium artifact market, then not only will he make more money, but it will encourage players to rely on premium artifacts and then buy them more often when they cant level fast enough.

Good point, every 5 levels hmm, 20 GP per 100. That would be fair a 1:5 ratio. You could change levels every 100 levels but a flux every 200. And so on.

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Thu Jun 30, 2011 6:53 am
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yea till fluffybunny figures out how to exploit it right? LMAO

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Thu Jun 30, 2011 6:58 am
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JKGreene76 wrote:
whats the rate that you get 1 gp now ..... ???

whatever it is I'd say they could stand to double it

ooh, now there's an idea... we get 0 per level right now... let's double that!!!!!!!!!!


actually, i'd say 1gp per level would be nice... it goes fast, ya know....
oh, but one small detail.... if you reset, the server should remember the highest level you ever were before any reset, and not start giving out GP again until you exceed that level (since GP doesn't wipe when you reset)

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Last edited by Lone.Lycan on Thu Jun 30, 2011 7:02 am, edited 1 time in total.



Thu Jun 30, 2011 7:00 am
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Lone.Lycan wrote:
JKGreene76 wrote:
whats the rate that you get 1 gp now ..... ???

whatever it is I'd say they could stand to double it

ooh, now there's an idea... we get 0 per level right now... let's double that!!!!!!!!!!


actually, i'd say 1gp per level would be nice... it goes fast, ya know....

At first i was gonna say 1 GP per level, but thats just costing Dan money

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Thu Jun 30, 2011 7:02 am
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People could do the Dyson/Exotic missions very easy if it was 1 per level.

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Thu Jun 30, 2011 7:03 am
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heres a better idea so there is no GP fraud issues

every 25 or 50 ranks .... as soon as you hit it Bam! galaxy wheel pops up and you get a free spin.

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Thu Jun 30, 2011 7:06 am
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we dont need more credits tho... if i was to get free gp, i might actually consider the radient surge cannon, or a qse, or fathers. BUT if dan would introduce new modules once a month, link most ftp games do with 'skills' or such, then he would make ALOT of money, cause everyone would want them. especially if he had a 'retro' catalogue where all the old modules were stored. lol, i believe i suggested this type of catalogue system as my second post on the forum... it would definitly be a smart move moneywise, and take barely any coding. its just a matter of wether or not dan could find the images to support the modules.

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Thu Jun 30, 2011 7:44 am
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Vekno wrote:
we dont need more credits tho... if i was to get free gp, i might actually consider the radient surge cannon, or a qse, or fathers. BUT if dan would introduce new modules once a month, link most ftp games do with 'skills' or such, then he would make ALOT of money, cause everyone would want them. especially if he had a 'retro' catalogue where all the old modules were stored. lol, i believe i suggested this type of catalogue system as my second post on the forum... it would definitly be a smart move moneywise, and take barely any coding. its just a matter of wether or not dan could find the images to support the modules.

The Galaxy wheel has a 1/12 chance to give you 20 GP. 1/12 chance for a free rank's worth of rank points. 5/6 chance to get a varying amount of credits, up to 50x the daily reward(Or whatever it multiplies).

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Thu Jun 30, 2011 8:15 am
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but my point is if i was to get free gp, i would use it on artifacts, buildings, or modules. not the galaxy wheel...

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Thu Jun 30, 2011 8:32 am
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Joshball98 wrote:
People could do the Dyson/Exotic missions very easy if it was 1 per level.

Hardly.
Terraforming device = 36GP
*10 = 360GP
QSE = 50GP
*10 = 500GP

Really? 860 ranks is totally easy. :D

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Thu Jun 30, 2011 10:28 am
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thunderbolta wrote:
Joshball98 wrote:
People could do the Dyson/Exotic missions very easy if it was 1 per level.

Hardly.
Terraforming device = 36GP
*10 = 360GP
QSE = 50GP
*10 = 500GP

Really? 860 ranks is totally easy. :D

Was tired didnt do math. I see problem now :P yes 1 per level might be cool now

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Thu Jun 30, 2011 10:59 am
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like this :) im not CC people.

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Thu Jun 30, 2011 12:16 pm
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just a reminder.... dan needs to make money. he cant be giving away too much

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Thu Jun 30, 2011 2:46 pm
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Revis wrote:
just a reminder.... dan needs to make money. he cant be giving away too much

Thats why i want to limit it, read the thread.....

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Thu Jun 30, 2011 2:47 pm
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Revis wrote:
just a reminder.... dan needs to make money. he cant be giving away too much


but see if he gave normal players a bit of free gp, then they become dependant on it for their gameplay purposes, and then theyre more likely to buy gp. its like free samples at a food court. you get a taste of what you could buy, and if you like it, or want more as is in this case, then you buy the main entree from the botique.

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Thu Jun 30, 2011 4:57 pm
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