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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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Base Comm Interlink [ Base Module - Size:10, Defense: +10% ] Installs a Base Comm Interlink on your base. Also unlocks the use of certain base special abilities. Limit 2 per base.
This module costs 80GP.
If you have 10 of the top defense modules on your base this would give you the same amount of defense as 1 of them, but take up 5 times the space.
I know this is required for several base abilities, but you loose out on a possible 17500 defense by having just 1.
I would suggest that either the size is reduced or increase the defense bonus
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Tue Jul 19, 2011 12:47 pm |
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Vandrigorn
Joined: Wed Feb 02, 2011 2:18 am Posts: 22
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+1
I agree it takes up way too much space for the benefit it provides
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Tue Jul 19, 2011 1:58 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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The Artifact Market page is wrong. It only takes up 4 space.
How does that change the numbers?
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Tue Jul 19, 2011 2:01 pm |
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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still with 10 of the top defense modules it is still 50% as efficient as 1 of the top defense modules and is only going to be worth having if your base is high level and set up just to produce artifacts and that you have a lot of trade pacts.
Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be.
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Tue Jul 19, 2011 2:11 pm |
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Vandrigorn
Joined: Wed Feb 02, 2011 2:18 am Posts: 22
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When you have both Interlinks installed and all 12 defensive modules installed each is only 20% more efficient than one additional defensive module. I would say that is should be size 2 or 3 (maybe)
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Tue Jul 19, 2011 2:19 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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mento wrote: Since it is a GP item I would expect it to be more efficient than 1 of the defense modules to maximize the amount of people buying it and that is how i think it should be. I agree with you 100%, I didn't mean to sound otherwise.
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Tue Jul 19, 2011 2:21 pm |
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mento
Joined: Tue Jul 13, 2010 10:01 pm Posts: 761
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I didn't think you did, I was just pointing out how it is now that you have said that their size is 4 not 10
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Tue Jul 19, 2011 2:27 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space.
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Tue Jul 19, 2011 3:33 pm |
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blackknightmare
Joined: Thu Jul 22, 2010 7:41 pm Posts: 2283
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webguydan wrote: After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space. WOOT tyvm dan (shame it costs so much tho lol) may i inquire what ability it unlocks?
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Tue Jul 19, 2011 3:36 pm |
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Sparky
Joined: Tue Mar 15, 2011 8:00 pm Posts: 2419
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blackknightmare wrote: webguydan wrote: After re-calculating, we agree that the size needed an adjustment. The Base Comm Interlinks now use 2 space. WOOT tyvm dan (shame it costs so much tho lol) may i inquire what ability it unlocks? Remote Intrusion Lowers the attack of the current 3 top base damagers by 90%. Lasts 2 hours. Costs: 3 Ability Points Requirements: 1 Base Comm Interlink Module(s) Installed Target Locked & Damaged 3+ Hacker Professions (Loyal Members) Trade Route Boosts base artifact output by 2%, plus an additional 2% for each active trade pact you have with other legions. Lasts 24 hours. Costs: 5 Ability Points Requirements: 1 Base Comm Interlink Module(s) Installed Days since base was last disabled: 2+
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Tue Jul 19, 2011 4:50 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Similar parallel post found here at viewtopic.php?f=5&t=10054
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue Jul 19, 2011 5:10 pm |
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