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JKGreene76
Joined: Tue Oct 12, 2010 4:02 am Posts: 1376 Location: Centralia, Wa.
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ok so looking over my ship and comparing modules that I got from missions/NPC's I'm thinking someone else has been at this point so when should they get scraped and replaced with purchaseable modules
eg;
Zolazin Jammer , space 10, cloak 40
I find myself with them un-installed and instead run with Stealth Field Emitter Cloak +191 space 34 , it's 19.1 cloak per 10 spaces but don't have room with the zolazin jammers on .... guess it may come down to ship configuration and what your going after
just curious before I do anything, at what rank and/or research tier have people went ahead and scraped some of these items ?
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Wed Jul 20, 2011 4:26 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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never simple as that keep all Mission and NPC modules (unlesss you have all of the NPCs module then you can scrap it.)
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Wed Jul 20, 2011 4:30 pm |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Only if you ever get more then you can have on your ship. (So this is mostly NPC ones like the crisman weapons ect...).
If I can have two and only two of it on my ship, ill keep it there.
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Wed Jul 20, 2011 4:36 pm |
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Ziggyny
Joined: Tue Jun 28, 2011 2:58 am Posts: 3
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If you've already installed them I wouldn't scrap them. They're only worth a marginal amount of cash at that point which is pretty worthless. Eventually your ship will be big enough to equip them all anyway and you'd rather have that option than a little bit of money.
On the other hand, complex tech parts have more value. I wish I'd scrapped the Zolazin Jammers in the first place and taken the tech parts. Unless a module now adds to attack, energy, or scan (3 things I want to max out whenever I shoot something, level, or go on a scanning binge) I tend to scrap it for parts.
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Wed Jul 20, 2011 4:37 pm |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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Ziggyny wrote: If you've already installed them I wouldn't scrap them. They're only worth a marginal amount of cash at that point which is pretty worthless. Eventually your ship will be big enough to equip them all anyway and you'd rather have that option than a little bit of money.
On the other hand, complex tech parts have more value. I wish I'd scrapped the Zolazin Jammers in the first place and taken the tech parts. Unless a module now adds to attack, energy, or scan (3 things I want to max out whenever I shoot something, level, or go on a scanning binge) I tend to scrap it for parts. No thats a mistake to scrap them if you would have done that you would regret it forever unless you reset. Rule 1: NEVER NEVER NEVER NEVER Scrap Mission Modules.
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Wed Jul 20, 2011 4:43 pm |
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jtr415
Joined: Tue Feb 08, 2011 10:22 pm Posts: 632
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josh is right, if you scrap a mission arti or module you will never ever get it back unless you email dan and ask him to give them back
_________________ Captain0Reid Starfleet Federation Cmnd, Co-Leader and Founder It's not that we're afraid, far from it, it's just that we've got this thing about death... It's not us!
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Wed Jul 20, 2011 4:51 pm |
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Chakotay
Joined: Fri May 14, 2010 7:30 pm Posts: 1529
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Do not scrap them. They are 2 extra jammers.
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Wed Jul 20, 2011 4:59 pm |
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Ziggyny
Joined: Tue Jun 28, 2011 2:58 am Posts: 3
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Zolazin Jammer in particular does 3 things:
1) allows you to have small but efficient amounts of cloak equipped in a general sense 2) allows you to increase your maximum cloak in a 'max cloak' ship set-up by 40. 3) when you have essentially infinite deck space it increases your cloak by 40
My contention is none of those things is terribly relevant. I don't ever have need for a 'max cloak' set-up and even if I did 40 more is a drop in the bucket. Having the ability to squeeze in a little cloak on my normal configuration is nice, but it's not critical. I have many size 10 modules unequipped at any given time and could easily swap one of those in for similar marginal utility gains.
I don't know how many tech parts it is actually worth, but if it is worth 20 tech parts then it would only take 250 of them to build a level 4 legion base. The immediate and long term gains from having a bigger base vastly outweigh any gains in any of the above 3 categories when it comes to cloak.
Attack, scan, or energy are different to me. Whenever I use any of those I want the most I can get my hands on at the exclusion of anything else. Having access to more modules that I can equip when I need them is important. Decreasing my max set-up for those 3 stats has a definite cost that I don't want to pay for the bigger base. But something has to go if you're newish and want to upgrade it and cloak is one of those stats that just doesn't matter as much.
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Wed Jul 20, 2011 5:31 pm |
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thunderbolta
Joined: Sat May 07, 2011 11:01 am Posts: 5825 Location: Zolar
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Keep them for when you have plently of space - just uninstall them.
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Wed Jul 20, 2011 5:32 pm |
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MitchellN
Joined: Tue Feb 22, 2011 12:44 pm Posts: 1582 Location: Western Australia, Australia
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I scrapped my stryll transponders ages ago, haven't had the guts to ask dan for them back because i scarpped them willingly
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Thu Jul 21, 2011 5:13 am |
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Joshball98
Joined: Fri Mar 18, 2011 6:33 am Posts: 2519 Location: Behind you
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MitchellN wrote: I scrapped my stryll transponders ages ago, haven't had the guts to ask dan for them back because i scarpped them willingly You were new you didnt know just ask. They are very Valuable due to the scan.
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Thu Jul 21, 2011 5:15 am |
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Ejjakai
Joined: Wed Jan 26, 2011 4:28 pm Posts: 86
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Im surprised that I dont see the basic answer here. Everyone is kind of saying it but, not? I dunno. You can only get the 2 jammers. They are rewards from a mission, not a basic npc drop. And they are independent of any researchable modules. They don't count toward maximum number of cloaking modules.
Me personally, I have none. That's because I haven't done the mission yet, but if I were to do it, and earn them, they would sit in my cargo hold, because one day, when I have the space, I will install them.
One day.
Don't throw them away. ESPECIALLY for TECH PARTS when now, common npcs are out there that give you tech parts freely.
Ejjakai
_________________ Proud leader of Nemesis.
The hubby needs to stay off my laptop!
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Thu Jul 21, 2011 2:45 pm |
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Grindor
Joined: Fri Jun 17, 2011 5:58 pm Posts: 77
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Ziggyny wrote: On the other hand, complex tech parts have more value. I wish I'd scrapped the Zolazin Jammers in the first place and taken the tech parts. You never had the option to do this. Zolazin jammers are automatically installed on your ship when you complete the mission. Even if you don't have enough room for them, they put you over your cap.
_________________ Boldly going forward, 'cause I can't find reverse.
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Thu Jul 21, 2011 10:03 pm |
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Cothordin
Joined: Sun Feb 14, 2010 4:49 am Posts: 2606 Location: Cowland
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Ejjakai wrote: Im surprised that I dont see the basic answer here. Everyone is kind of saying it but, not? I dunno. You can only get the 2 jammers. They are rewards from a mission, not a basic npc drop. And they are independent of any researchable modules. They don't count toward maximum number of cloaking modules.
Me personally, I have none. That's because I haven't done the mission yet, but if I were to do it, and earn them, they would sit in my cargo hold, because one day, when I have the space, I will install them.
One day.
Don't throw them away. ESPECIALLY for TECH PARTS when now, common npcs are out there that give you tech parts freely.
Ejjakai Yup, when decks is the limiting factor for what can be put on your ship they suck. But when you get to the point where you have all the decks you could ever want, those are the greatest items around.
_________________ Your right to an opinion does not mean your opinion is right.
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Fri Jul 22, 2011 1:39 am |
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