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 Bases after the fight. 
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Joined: Sat Nov 06, 2010 3:43 pm
Posts: 580
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Now that we have taken down a level 5 base. I have to say that 8 hours is a rather tight schedule. We only had 1.75 hours left at the fall. Also it cost them all of their Ability points. The recharge rate of those is too slow to support them should they be targeted in the next day or so.

I propose the defending base receives a 75% refill of the Ability Points after a fight so they can be prepared for the next one, or else there will be no recovery for them should they have to face one of the top legions with in a short time frame.

That or make it to where the defeated base has a cool down timer from being targeted so they can recover their ability points and credits for the repairs.


Post Scriptum: Mars Prime Los put up a hell of a fight with good strategy.

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Sat Jul 30, 2011 8:41 pm
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Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
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Better still, have a "continuous" ability point recharge (like shields) rather than a daily - you could even introduce a base module to accelerate it, or change warp arches to increase the maximum/charge rate.

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Sat Jul 30, 2011 8:45 pm
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