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 Battle Market Additions 
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Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
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Everyone's asking for more stuff on the battle market. I thought we should make a thread where everyone collects all their ideas and offers suggestions/criticism - Surely we'll manage to come up with some fair ideas that dan will put into the game. Here's my ideas:

L.A.S.E.R (Light amplifying spacial extermination redoubt)
80 Red badges
Constructs a L.A.S.E.R on the planet (limit 1 per planet)
(size 1) Gives a bonus of 2000 attack to the planet.
Bonus doubles if NO defences (including invasion defences and passive bonuses) are present on the planet.
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Dominion Flash
5 red badges
Temporarily disables up 5 defensive modules on the enemy ship.
Enemy ship MUST have all the shields removed before this can be used.
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Hired Mercenaries
5 yellow badges
Increases your raiding crew size by 25% for 4 hours.
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Bridge Defensive Lasers
50 Yellow badges
Small lasers which are located in the bridge of the ship.
Ship module, size 10, attack +10 and defence +20, Count as 50 crew each for raid defence. limit 4 per ship.
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Hypersonic Armoury
40 blue and 40 yellow badges
Ship module, size 12, +10% raid defence and attack FROM CREW, +25 attack and defence
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Kidnapping Crew
10 Yellow badges
The effect lasts for 30 minutes.
Should you fail a raid, the kidnapping crew dies.
Adds 10 to your raid crew size, and if the raid is successful you will kidnap one of the targeted ship's crew. Now (one of the following 2, which'd be better?)
1)They will appear in the cargo, and can be put to work on your crew. (the game randomly chooses which type of crew you get. The target LOSES the crew member
2)You get a "captured prisoner" in your cargo, who you can release for 1 rank point OR Ransom for xxxxxxxx Credits. No ill effect on target
You can only kidnap from a single ship once every 8 hours.
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Space Marine Barracks
15 green badges
A place where stormtroopers are cloned and trained, ready to invade.
Ship module, size 20, Attack+75, Raid crew size +75, Attack Bonus triples when invading a planet. Limit 2 per ship.
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Sabotage Bomb
1 green badge
When dropped on a planet, temporarily disables 1 selected, non-production structure for 24 hours.
Limit 1 use every 24 hours, and only one may affect a planet at any given time. Also, the targeted structure cannot be removed while it is disabled
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Firewall package
10 Blue badges
Permanently increases your ship's scan and cloak by 5
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Counter-attack mainframe
160 blue badges
Ship module, size 20, gives + 20 scan and cloak, gives a passive 5% chance to counter-hack for free. Limit 1/2 per ship?
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Computer cooling systems
100 blue badges
Reduces the energy cost of hacking by 1, and reduces the success cooldown timer by 150s. Limit 2/ship (giving 1 hack every 10 minutes and 3 energy/hack)
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Superfood Storage facility
75 yellow badges
Reduces the energy cost of raiding by 1, and reduces the success cooldown timer by 150s. Limit 2/ship (giving 1 raid every 10 minutes and 3 energy/raid)
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Energy Blaster
30 green badges
Gives the ability "energy blast". costs 500 energy. Instantly halves a planet's population. Usable once every 8 hours.
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9V battery
5 blue and yellow badges
Permanently increases max energy by 10.
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Thetacron Bomb Storage Unit
64 silver badges
Ship module, size 20, limit 1/ship
Gives the ability "bombardment", which delivers a flat rate of damage to an enemy base's hull. Can be used once every 24 hours.

The damage calculation is (something like):
Base level cubed*100
This gives:
Level 2 = 800 damage
Level 3 = 2700 damage
Level 4 = 6400 damage
Level 5 = 12500 damage
Level 6 = 21600 damage
Level 7 = 34300 damage

The damage is applied Directly to the base's hull, and isn't affected by any defensive modules.
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Thrust Charge Unit.
48 Silver badges.
Ship module, size 20, limit 3/ship
Provides a 10% chance to only take 1/3 of the damage you would normally have taken against an enemy base.
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Does anyone have any criticism for my ideas, or any ideas of their own?

PLEASE keep this thread solely about battle market ideas. Don't thread jack.

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Wed Aug 10, 2011 9:31 am
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Joined: Sat Jun 11, 2011 9:28 pm
Posts: 63
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I am all for more goodies, especially something new for yellow badges that is a ship module of somekind

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Wed Aug 10, 2011 9:51 am
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Joined: Sat Jun 25, 2011 9:44 am
Posts: 79
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Medical Virus
2 Green Badges
Boosts population regeneration of a planet by 100%.
Lasts 12 hours.
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Railgun
50 Yellow Badges + 25 Red Badges
Ship Module: Size: 15, Attack: 90, Defense: 25, +2% Raid Success Chance
Limit: 3 per ship
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Prism Tower
30 Red Badges + 5 Green Badges
Uses prisms to magnify light into dangerous conditions.
Planet Building: Size: 1, Attack: 500, Defense: 400, Limit: 2/planet
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Stolen Hacked Reactor
100 Yellow Badges + 100 Blue Badges
A stolen hacked reactor that produces mass amounts of energy than it could.
Ship Module: Size: 25, Energy: 125, +5% Max Energy. Limit: 1
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Quantum Engineers
35 Yellow Badges
These specific engineers grant you new ship upgrades.
Artifact: +15 Energy, +25 Hull, +20 Shield
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Tracking Beacon
40 Blue Badges + 40 Yellow Badges
This special device allows one to track down other ships.
Artifact: Allows 2 NPCs in the Battle Tab to stay 4 hours longer.
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Enhanced Production Reserves
100 Yellow Badges + 1 Green Badge
These special buildings can enhance the highest production by a percentage of what it is producing.
Planet Building: Size: 2, Production: You choose (One only), +5% to the production you chose. Limit: 1 per planet
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Research Supercomputer
125 Blue Badges
This supercomputer will give you extra research production.
Planet Building: Size: 1, Research: 5, +15% Research production. Limit: 1 per planet
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These are what I came up with. Are there any that have balance issues?


Wed Aug 10, 2011 11:11 am
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Joined: Sat Dec 25, 2010 4:04 am
Posts: 641
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Didn't you already suggest this in a different thread why another one. Sure I might agree with them but why clutter the forums?

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Wed Aug 10, 2011 2:42 pm
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Joined: Tue Jun 21, 2011 6:32 pm
Posts: 1543
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Willeitner wrote:
Didn't you already suggest this in a different thread why another one. Sure I might agree with them but why clutter the forums?

I have my own thread where I document all of my ideas (races, missions artifacts, planets, the lot) as and when I have them. This is for everyone to post their ideas, and if there are some standout ideas we can then push for them to be added to the game.

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Wed Aug 10, 2011 8:01 pm
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