Test

Template:Multiple issues

--Egorpodboy, 12 July 2010 (UTC)egorpodboy

Mission List

Mission Full Description Requirement Cost Risk Rewards Completion Finish
Aerlen Field Training Aerlen are born intelligent, but you would still benefit from some initial field tests. Venture to our training center and perform a full round of exercises. choosing the Aerlen race 1 energy none 3 experience 10 attempts 10 energy 4 completions 40 energy
Orbital Patrol A planet of one of our allies has been a target of small attacks recently. They are offering rewards for ships to provide temporary defense. none 1 energy Potential for incoming planet attack (minor damage) 40 credits 1 experience 10 attempts 10 energy 20 completions 200 energy
Shipment Delivery Our main trade outpost needs some shipments delivered to a nearby starbase none 2 energy none 80 credits 2 experience 8 attempts 8 energy 20 attempts 160 energy
Escort a frigate Some trade routes have become quite hostile and our frigates are spread thin. Escort one of the ships for a reward. none 3 energy none 130 credits 4 experience 5 attempts 15 energy 20 completions 300 energy
Clear Mine Field An unsafe mine field has been discovered near one of our planets. It needs to be completely removed. none 6 energy Potential for unexpected mine detonation (minor damage) 300 credits 12 experience 5 attempts 30 energy 20 completions 600 energy
Radioactive Disposal A nearby mining outpost requests assistance to deliver its radioactive waste to a nearby star. none 5 energy Potential for radioactive leakage (minor hull damage) 250 credits 10 experience 5 attempts 25 energy 15 comnpletions 375 energy
Frigate Rescue One of our trade frigates is not responding. The trade federation is offering a reward for its discovery and return. none 4 energy none 2,000 credits (on completion) 5 attempts 80 energy 20 completions 1,600 energy
Investigate an Anomaly Our long range scans have picked up strange readings from a rarely explored sector. Head there and collect as much data as you can. Be thorough. none 6 energy none 20,000 credits (on completion) 20 attempts 120 energy 10 completions 1,200 energy
Event Security A huge event is taking place on our homeworld and many celebrities will be arriving. Assist the other ships in securing the venue. none 6 energy none 250 credits 13 experience 5 attempts 30 energy 15 completions 600 energy
Dynite Shortage With conflict at its peak, our mineral supply lines have been hit the hardest. We hope your planetary production is doing well. Send some shipments of dynite to our factories. none 2 energy 10 dynite none 250 credits 10 experience 10 attempts 20 energy 100 dynite 5 completions 100 energy 500 dynite
Capture Cargo Ship We've received coordinates for an enemy cargo vessel heading near this sector. Its armed, but you should be able to intercept it before it reaches its destination. 30 attack 30 scanning 10 energy Potential for return fire (medium damage) 5,000 credits (on completion) 25 experience 5 attempts 50 energy 15 completions 750 energy
Intercept enemy scouts You seem to have some experience in battle. We've detected some enemy scouts a little too close to our borders. They shouldn't be too much trouble. Eliminate them. 25 attack 25 defence 7 energy High Potential for return fire (medium damage) 500 credits 13 experience 5 attempts 25 energy 20 completions 700 energy
Disarm Omicron Device A nearby starbase has informed us that an armed volatile Omicron Device was found on their hull, probably a result of a failed sabotage. Venture there and disarm it. This is an extremely dangerous mission. completing a veriety of other missions 2 energy Potential for bomb detonation (massive damage and mission failure) 10,00 credits (on completion) 5 experience 6 attempts 12 energy 5 completions 60 energy
Research Espionage We've heard rumors that an enemy research station is conducting tests on a new material. Cloak your ship and get in close - steal as much data as you can. 20 cloak 14 energy Potential to be discovered (Mission Failure) 1,000 credits 30 experience 10 attempts 140 energy 25 completions 2,500 energy
Blockade Rebel Planet One of our smaller planets has revolted and we want to 'persuade' it back. Your legion seems to be large enough to form a successful blockade. Keep it up until they submit. legion size and battle experience 12 energy none 900 credits 28 experience 10 attempts 120 energy 15 completions 1,800 energy
XTS-9 Refinement XTS-9 is an extremely toxic substance that has a variety of purposes. If you need any, feel free to assist our refining facility in producing some for you. none 20 energy Rare potential for chemical spill (crew member death) no credits 35 experience 50 attempts 1,000 energy NaN NaN
Fugitive Escapee A dangerous criminal has escaped a maximum security facility on our prime mining colony. He must have had assistance. We'll provide his most likely hideout points. Find and capture him, then return him alive. Scanning ability and weapon strength 21 energy Potential for ship damage (medium). Potential for criminal escape (mission failure) 100,000 credits (on completion) 40 experience 20 attempts 420 energy 5 completions 2100 energy
Shield Strength Test We've been researching ways to improve the field strength of our shield systems and would like to use your ship's superior shielding for a round of tests. The test will be using real weapons, so be sure to have your shields fully recharged. none 25 energy minor shield damage, chance for accidental test overload (high damage) 8,000 credits 50 experience 10 attempts 250 energy 15 completions 3,750 energy
Prevent Meteor Impact A massive meteor is heading towards a heavily populated planet in this sector. Your ship will need sufficient armaments to vaporize the meteor before it can do any damage. Head directly to the planet and fire on the meteor until it is completely destroyed. weapon strength 25 energy Potential for meteor impact (mission failure) 300,000 credits (on completion) 40 experience 30 attempts 750 energy 5 completions 3750 energy

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