Battle Market Artifacts

These Artifacts can be bought in exchange for Combat Badges. These badges are earned by disabling, hacking, or raiding other players, and often referred to as Badging. They can also be earned by invading planets or disabling another legion's base. Access the Battle Market from the Battle tab in game.


Contents

Collecting Combat Badges

Badges are obtained by the following methods:

  • Blue Badges for successfully Hacking another player's ship. (Note: you may only gain One Blue Badge per individual player every 24 Hours.)
  • Dark Badges for successfully Disabling certain NPCs.
  • Green Badges for successfully Invading another player's planet. (Note: you may only gain One Green Badge per individual player every 7 Days.)
  • Red Badges for successfully Disabling another player's ship. (Note: you may only gain One Red Badge per individual player every 24 Hours.)
  • Silver Badges for successfully Disabling another legion's base. (See the Base Combat Chart)
  • Yellow Badges for successfully Raiding another player's ship. (Note: you may only gain One Yellow Badge per individual player every 24 Hours.)


Battle Market: Blue Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
Bainar, Systems Cracker Ship, Ally Bainar gains a new rank whenever using his 'Training' ability. Requires Rank 200 or Greater. Requires 900 Medal Points, 500 energy to install.

[Size:0, Energy: 60, Cloak:60, Hull 120 (upgrades with rank), Upkeep: 100,000,000 Credits each per day]

Blue Badges: 300 38 to 75 CTP Image
CipherBot Ship, Module A Hacker's best assistant. Installs a CipherBot on your ship.

[Size:10, Cloak:45, Hacking Bonus:+7%, Limit 3, Upkeep: 25,000 Credits each per day]

Blue Badges: 104 13 to 26 CTP Image
CipherBot 2.0 Upgrade Ship, Module Upgrades a CipherBot on your ship to a CipherBot 2.0, doubling its cloak and increasing its hacking bonus to 9%. Requires 600 Medal Points, 400 energy to install.

[Size:10, Cloak:90, Hacking Bonus:+9%, Limit 3, Upkeep: 5,000,000 Credits each per day]

Blue Badges: 232 145,000 to 580,000 CR Image
Counter-Intelligence Nexus Planet, Structure A powerful government complex housing the latest technology.

[Size: 2, Research: 2, Cloak: 150, Limit: 1]

Blue Badges: 040 5 to 10 CTP Image
Decryption Quad-Frame Ship, Module Installs a Decryption Quad-Frame on your ship.

[Size: 10, Scan: 25, Cloak: 25, Limit: 4, Upkeep: 5,000 Credits each per day]

Blue Badges: 080 10 to 20 CTP Image
Decryption Senary-Frame Upgrade Ship, Module Upgrades a Decryption Quad-Frame on your ship to a Decryption Senary-Frame, increasing its scan and cloak bonuses by 20 without increasing its size. Requires 350 Medal Points, 250 energy.

[Size: 10, Scan: 45, Cloak: 45, Limit: 4, Upkeep: 500,000 Credits each per day]

Blue Badges: 136  ? to ? ? Image
Nexus Command Center Upgrade Planet, Structure Upgrades an existing Counter-Intelligence Nexus on your planet to a Nexus Command Center, doubling all of its bonuses. Requires 550 Medal Points, 250 energy.

[Size: 2, Research: 4, Cloak: 300, Limit: 1]

Blue Badges: 078 49,000 to 196,000 Credits Image
Tactical Inner-Bypass Ship (Enemy), Effect (On Use) Single-use artifact. Deactivates up to 5 weapons or defense modules on the target enemy ship. Usable only after successfully hacking the target.

NOTE: The five modules deactivated with this artifact will not take 10% durability damage at any time as a result of the Tactical Inner-Bypass. This is considered to be one of the most powerful artifacts there is when it comes to offensively weakening a target before attacking it.

Blue Badges: 005 3,000 to 12,000 CR Image

Battle Market: Dark Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
Acceleration Protocols Planet, Structure Permanently upgrades a 'Quantum Accelerator' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. Requires 900 Medal Points, 500 energy.

[Size:2, Cloak:225 or 300, (Choice Production:3 or 4), Limit: 2]

Dark Badges: 228 142,500 to 570,000 CR Image
Composite Ray Ship, Module When first installed, choose 1 permanent bonus to this weapon: 40 Defense, 40 Scan, OR 60 Cloak. Requires Rank 50 or Greater.

[Size:13, Attack:80, Limit 4 per set, Upkeep: 25,000 Credits each per day]

Dark Badges: 304 38 to 76 CTP Image
Cosmic Rail Ship, Module If this device is already installed on your ship, this will instead upgrade its stats by 25%, up to a max of 500%. Requires 800 Medal Points, 500 energy.

[Size:20, Attack:60, Defense:60, Energy:60, Cloak:60, Upkeep: 42.9 million Credits each per day]

Dark Badges: 319 40 to 80 CTP Image
Customized Decoy Ship, Effect (8 Hours) Choice: Provide 10% Bonus to Defense when battling Non-Player Enemies, or 10% bonus to defense when battling enemy bases. This Bonus is immune to removal by Enemy Artifacts. Dark Badges: 026 16,000 to 64,000 CR Image
Magnetosphere Charger Planet, Effect (Permanent) Permanently increases a passive ability on the planet

(of your choice) by 10% + 50, up to a max of 3500. Choices are: cloak, attack, or defense

Dark Badges: 120 75,000 to 300,000 CR Image
Quantum Accelerator Planet, Structure Choose mining, research, or artifact when building this structure. The structure will provide 2 production for that resource.

[Size:2, Cloak:150, (Choice Production:2), Limit: 2]

Dark Badges: 104 13 to 26 CTP Image

Battle Market: Green Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
Assimilation Locus Planet, Structure Puts the enemy to work in your mining facilities. The bonus doubles if used on a 'New Colony' that you recently invaded.

[Size: 2, Mining: 2, Population: 200, Limit: 1]

Green Badges: 003 0 to 1 CTP Image
Atmospheric Decimator Ship, Module A weapon designed to improve invasion potential against enemies. Requires Rank 40 or Greater.

[Size: 10, Invasion Attack: 100, Invasion Attack Bonus: +7%, Limit: 2, Upkeep: 50,000 Credits each per day]

Green Badges: 014 2 to 4 CTP Image
Biosphere Decimator Upgrade Ship, Module Upgrades an Atmospheric Decimator on your ship to a Biospheric Decimator, increasing its invasion attack by 150 and its invasion bonus to 9%. Requires 800 Medal Points, 500 energy.

[Size: 10, Invasion Attack: 250, Invasion Attack Bonus: +9%, Limit: 2, Upkeep: 750 million Credits each per day]

Green Badges: 029  ?? to ?? CTP Image
Luring Cynosure Planet, Structure If the planet has an Insurgent Uprising or Enslaved Prisoners when this is built, this structure gains +2 mining and +20% attack. Requires 650 Medal Points, ?? energy.

[Size: 1, Artifact: 1, Attack: +20%, Limit: 1]

Green Badges: 007  ?? to ?? CR Image
Subjugation Protocols Planet, Structure Permanently upgrades an 'Assimilation Locus' on your planet, and increases its bonuses by 50%, up to a maximum of a 100% upgrade. Requires 600 Medal Points, 50 energy.

[Size: 2, Mining: 3 or 6 (50%), 4 or 8 (100%), Population: 300 or 600 (50%), 400 or 800 (100%), Limit: 1]

Green Badges: 006 4,000 to 16,000 CR Image

Battle Market: Red Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
Dominion Cannon Ship, Module A powerful ship weapon module.

[Size: 8, Attack: 50, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day]

Red Badges: 040 5 to 10 CTP Image
Dominion Cannon - Mark II Ship, Module A powerful ship weapon module. Requires Rank 50 or Greater.

[Size: 12, Attack: 90, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day]

Red Badges: 072 9 to 18 CTP Image
Dominion Cannon - Mark III Ship, Module A powerful ship weapon module. Requires Rank 100 or Greater

[Size: 17, Attack: 150, Limit: 4 Dominion Cannons, Upkeep: ?? Credits each per day]

Red Badges: 128 16 to 32 CTP Image
Dominion Auto-Blaster Upgrade Ship, Module Upgrades a Dominion Cannon - Mark III on your ship to a Dominion Auto-Blaster, increasing its attack by 80 without increasing its size. Requires 550 Medal Points, 500 energy to install.

[Size: 17, Attack: 230, Limit: 4 Dominion Cannons, Upkeep: 5,000,000 Credits each per day]

Red Badges: 184 115,000 to 460,000 CR Image
Dominion Tri-Blaster Upgrade Ship, Module Upgrades a Dominion Auto-Blaster on your ship to a Dominion Tri-Blaster, increasing its attack by 80 without increasing its size. Requires 800 Medal Points, 800 energy to install. The Tri-Blaster also gains an activated ability to amplify your attack against enemy players by 5% for 1 hour. This effect is immune to removal from other artifacts. 4 charges available and refills for 12 GP.

[Size: 17, Attack: 310, Limit: 4 Dominion Cannons, Upkeep: 50,000,000 Credits each per day]

Red Badges: 272 170,000 to 680,000 CR Image

Battle Market: Silver Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
Argent Consulate Planet, Structure Can only be built on planets that have been calm for 3+ months. Requires: 800 Medal Points, ?? energy to install.

[Size: 2, Artifact: 2, Research: 2, Population: +40%, Limit: 1]

Silver Badges: 038  ?? to ?? CTP Image
Barrier Nexus Planet, Structure Constructs a Barrier Nexus on your planet.

[Size: 1, Artifact: 1, Defense: 300, Defense Bonus: 20%, Limit: 2]

Silver Badges: 010 1 to 3 CTP Image
Barrier HyperNexus Upgrade Planet, Structure Upgrades an existing Barrier Nexus on your planet to a Barrier HyperNexus, increasing defense by 300. The new structure's defense bonus will also increase an extra 10%. Requires 500 Medal Points, ?? energy to install.

[Size: 1, Artifact: 1, Defense: 600, Defense Bonus: 30%, Limit: 2]

Silver Badges: 022  ?? to ?? CTP Image
BM50 Convoy Shuttle Ship, Module Installs a BM50 Convoy Shuttle with your ship. Note, although the in-game description doesn't say so, this is limited to rank 50 or higher.

[Size: 20, Defense: 100, Base Defense Bonus: 5%, Limit: 3, Upkeep: 1,000,000 Credits each per day]

Silver Badges: 030 4 to 8 CTP Image
Charged Exo-Clamp Base, Module Increases a base's shield capacity by 10, and hull integrity by 15.
Silver Badges: 002 1,250 to 5,000 CR Image
Mega-Coil Repulsor Ship, Module Installs a Mega-Coil Repulsor on your ship. Requires Rank 50 or Greater. Requires 500 Medal Points.

[Size: 20, Shield: 150, Non-Player Enemy Defense Bonus: 5%, Limit: 3, Upkeep: 250,000 Credits each per day]

Silver Badges: 032  ? to ? ? Image
Overcharged Exo-Clamp Base, Module Increases a base's shield capacity by 50, and hull integrity by 75.
Silver Badges: 010 6,250 to 25,000 CR Image
Surge Plexus Ship, Module Installs a Surge Plexus on your ship.

[Size: 20, Energy: 50, Non-Player Enemy Attack Bonus: 5%, Limit: 3, Upkeep: 50,000 Credits each per day]

Silver Badges: 032 4 to 8 CTP Image
Tetra-Seek Targeter Ship, Module An advanced targeting system designed for battles against legion bases.

Requires Rank 40 or Greater.
[Size: 20, Scan: 40, Base Attack: 5%, Limit: 3, Upkeep: 50,000 Credits each per day]

Silver Badges: 024 3 to 6 CTP Image

Battle Market: Yellow Badge Artifacts

Artifact Name Type Effect Cost Scraps For Image
CK69 Assault Sentry Ship, Module If this sentry is already installed on your ship, this will instead upgrade its stats by 25%, up to 500%. When fully upgraded, it provides a 6% hull bonus. Requires 800 Medal Points, 500 energy to install.

Initial: [Size: 20, Attack: 50, Defense: 50, Hull: 150, Upkeep: 100M CR]

Final Stats After Fully Upgraded: [Size: 20, Attack: 300, Defense: 300, Hull: 900, Hull Integrity: +6%, Upkeep: 600M CR]

Yellow Badges: 140 18 to 35 CTP Image
Heist Dispatch Center Planet, Structure A focal point for coordinating raiding activity.

[Size: 2, Artifact: 1, Mining: 1, Attack: 150 , Limit: 1]

Yellow Badges: 025 3 to 6 CTP Image
Heist Dispatch Station Upgrade Planet, Structure Updates an existing Heist Dispatch Center on your planet to a Heist Dispatch Station, doubling all of its bonuses. The new structure will also provide a 10% attack bonus. Requires 400 Medal Points.

[Size: 2, Artifact: 2, Mining: 2, Attack: 300, Attack +10%, Limit: 1]

Yellow Badges: 036 22,500 to 90,000 CR Image
Protean Armory Ship, Module Installs a Protean Armory in your ship.

[Size: 8, Hull: 200, Raiding Bonus: 7%, Limit: 3, Upkeep: 25,000 Credits each per day]

Yellow Badges: 080 10 to 20 CTP Image
Protean Arsenal Upgrade Ship, Module Upgrades a Protean Armory on your ship to a Protean Arsenal, doubling its hull and increasing its raid bonus to 9%. Requires 600 Medal Points, 400 energy to install.

[Size: 8, Hull: 400, Raiding Bonus: 9%, Limit: 3, Upkeep: 25,000,000 Credits each per day]

Yellow Badges: 208 130,000 to 520,000 CR Image

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