Common Artifacts


Common artifacts are artifacts that can be acquired through cashing in your hourly artifact hauls from planets. Save up your hourly artifact hauls if you want a chance to get more expensive artifacts.

Minimum scrap value in credits for each common artifact is 5x the Artifact Points Cost.

Maximum scrap value in credits for each common artifact is 20x the Artifact Points Cost

Note that scrapping the Alien Data Disc does not make sense once you have unlocked the Research Contract. Using the contract, the 700 research points converts to 17.5 million credits.

The minimum price for sendable common artifacts on the Galactic Trading Center is 10,000 credits.



Artifact Name Type Effect Cost in GP Artifact Points Cost Sendable?
Alarm Sentry Trap, planet When applied, the first ship to attack the target planet within 1 week will cause the planet to strike to action, boosting its defense by 600 for 12 hours. 14 1800 Yes
Alien Data Disc Research Grants 700 Research Points. N/A 700 No
Ancient Crystal Foci Ship consumable +5% attack for 126 minutes. 3 400 Yes
Android Helmsman Ship enhancement Hiring this droid will add 3 helmsmen to your crew, increasing your defense by 3. The effect is permanent unless you lose a helmsman during raiding or XTS-9 refinement. 16 2000 No
Android Scientist Ship enhancement Hiring this droid will add 4 scientists to your crew, increasing your hourly research output by 4. The effect is permanent unless you lose a scientist during raiding or XTS-9 refinement. 14 1800 No
Calming Amplifier Ship consumable Prevents your ship from being attacked for 4 hours, but also prevents your ship from attacking. 7 900 Yes
Cloning Pods Planet consumable Quickly maximizes the target planet population. 3 400 Yes
Containment Cage Ship consumable Removes all harmful effects (except traps) from your ship. 5 600 Yes
Containment Missile Enemy consumable Removes most beneficial effects from an enemy ship. This does not include traps like mines. 7 850 No
Continuum Beacon Ship consumable +15% of current scan for 1 hour. Costs 10 energy to use.

Note: Effects stack with the effects of Tachyon Cylinders, Subspace Seekers, and Stryll Seekers.

40 5000 Yes
Crimson Obelisk Ship consumable +10% attack for 2 hours. Costs 5 energy to use. 7 900 Yes
Dark Pyramid Ship consumable +50 cloak for 10 hours. 3 350 Yes
Disarming Bomb Enemy consumable -10% attack for 1 hour. 7 900 Yes
Drannik Saboteur Enemy consumable -50% defense to non-player enemy (NPC) for 1 hour. Some bosses are immune. 13 1600 Yes
Durtanium Brackets Ship enhancement Permanent +10 to hull integrity. 14 1800 No
EMP Sphere Enemy consumable -10% defense for 1 hour.

Note: Will stack with itself against PCs, but not NPCs.

7 900 Yes
Engineered Virus Enemy planet consumable Stops population growth on an enemy planet for 24 hours. 4 500 Yes
Flux Probe Enemy planet consumable This probe returns data on the number of other ships that have scanned the target planet. 2 250
(set of 3)
Yes
Grav-Whip Trap Trap, planet The first ship to attack the target planet within the week will take 400 damage. 12 1500 Yes
Grid Console Ship consumable +20% defense for 2 hours. Costs 5 energy to use. 6 700 Yes
Halcyon Trap Trap, ship The first ship to attack you within the week will cause you to become pacified for 2 hours, being unable to attack or be attacked. 12 1500 Yes
Ion Repulsor Charge Planet consumable +30% planetary defense for 24 hours. 7 900 Yes
Ion Storm Charge Enemy planet consumable -15% planetary defense for 1 hour. 7 900 Yes
Krionus Virus Trap Trap, ship The first ship to attack you within the week will lose 90% attack for 30 minutes. 8 1000 Yes
Longevity Serum Planet consumable Increases a planet's maximum population by 50% for 48 hours. 8 1000 Yes
Mass Storage Pod Ship enhancement Permanently expands the cargo capacity of your ship by 60. N/A 20,000 No
Nanite Swarm Capsules Ship consumable Increases ship hull integrity by 50% for 2 hours. Costs 5 energy to use. 6 750 Yes
Neural Interface Ship consumable Increases all experience gains by 15% for 20 minutes. 28 3500 Yes
Null Fuse Ship consumable Removes one harmful trap effect (at random) from your ship. 16 2000 No
Omicron Mine Trap Trap, ship The first ship to attack you within the week will take 400 additional damage instantly. 8 1000 Yes
Phase Cutter Chassis Planet structure [Size: 1, Mining: 1, Attack: 100, Limit: 2] 8 1000 No
Planetary Time Vortex Planet consumable Advances the growth of a recently-colonized planet by 1 day. Has no effect on planets that have already peaked in development. 4 550 Yes
Planet Vortex Deflector Planet consumable Gives the target planet immunity to all artifacts for 24 hours. 7 900 Yes
Positron Clouder Enemy consumable -50% cloak for 15 minutes. This item stacks with itself. 3 400 Yes
Processing Core Chassis Planet structure [Size: 1, Artifact: 1, Mining: 1, Limit: 1] 16 2000 No
Quantum Firewall Trap Trap, ship The first ship to hack you within the week will lose all cloaking power for 2 hours. (Their cloak rating will be reduced to 0) 10 1200 Yes
Quantum Flare Enemy consumable -50% enemy scan ability for 15 minutes. 4 500 Yes
Refining Lab Chassis Planet structure [Size: 1, Mining: 1, Research: 1, Limit: 1] 16 2000 No
Relay Tower Chassis Planet structure [Size: 1, Artifact: 1, Research: 1, Limit: 1] 16 2000 No
Repair Nanodrones Ship consumable Restores full hull integrity when used. N/A 300 Yes
Rescued Prisoners Ship enhacement Adds 3 permanent Rank Points. N/A 4000 No
Sentry Guards Trap, planet If the planet is attacked within a week, attack is increased 300 for 24 hours. 8 1000 Yes
Shield Amplifier Ship consumable Doubles shield power for 4 hours.

Note: since shield recharge (Repair) rate is based on max shield strength, it also doubles your shield repair rate.

10 1200 Yes
Shield Restorer Ship consumable Fully restores your Shields when used. N/A 350 Yes
Shield Sentries Trap, planet If planet is attacked within a week, +300 defense for 1 day. 10 1200 Yes
Ship-Bot Ship enhancement Permanently adds 2 decks to your ship when used. 24 3000 No
Space Elevator Chassis Planet structure [Size: 1, Artifact: 1, Population: 50, Limit: 2] 8 1000 No
Spy Probe - Defenses Enemy consumable Gives data on the total amount of defense the target ship has. 2 250
(set of 2)
Yes
Spy Probe - Resources Enemy consumable Gives data on the target ship's uncollected resources. 5 600 Yes
Spy Probe - Weapons Enemy consumable Gives data on the total amount of attack power the target ship has. 2 250
(set of 2)
Yes
Spy Uplink Chassis Planet structure [Size:1, Research: 1, Cloak: 40, Limit: 2] 8 1000 No
Star Chart Purger Planet consumable Removes the target planet from your scan database, increasing your chances of scanning for new locations. Costs 5 energy to use. 8 1000 No
Subspace Seeker Ship consumable +175 scan for 1 hour. Costs 10 energy to use.

Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Tachyon Cylinders.

16 2000 Yes
Tachyon Cylinder Ship enhancement +50 scan for 1 hour.

Note: Effects stack with the effects of Continuum Beacons, Stryll Seekers, and Subspace Seekers.

6 700 Yes
Tesseract Container Ship enhacement Permanently expands the cargo capacity of your ship by 10. 14 1750 No
Time Manipulator Ship consumable Removes any active timers for your hack, raid, repair, and trade abilities, allowing you to use those abilities again. N/A 750 Yes
Unstable Wormhole Emitter Enemy consumable Warps away 1 guard of a target enemy planet. 17 2100 Yes
Void Shell Planet consumable +100 planetary cloak for 1 day. 4 550 Yes
Warp Gate Chassis Planet Structure [Size: 1, Mining: 1, Artifact: 1, Research: 1, Limit: 1] 32 4000 No
XCharge Cells Ship enhacement Permanent +5 to shield capacity. 14 1800 No



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