Deck

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==Missions That Require 4000 Decks==
==Missions That Require 4000 Decks==
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* [[The Closing Barrier]] (final mission of the [[Mission_Chains#The_Ravyn_Chain|Ravyn Chain]])
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[[The Closing Barrier]] (final mission of the [[Mission_Chains#The_Ravyn_Chain|Ravyn Chain]]) - mission reward unlocks 2 new designs in the battle market: <BR>
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* [[Mission_Chains#The_Sileena_Chain|Sileena Chain]]
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* [[Orbisbarrier HyperNexus|Orbisbarrier HyperNexus Upgrade]]<BR>
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* [[Mission_Chains#Corruption_Chain|Corruption Chain]]
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* [[Nexus Spy Fortress|Nexus Spy Fortress Upgrade]]
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[[Mission_Chains#The_Sileena_Chain|Sileena Chain]] - mission drops:
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* [[Terran-Stryll Interrogation Cell]]
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* [[Jam Attenuator]]
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* [[Strazi Genolink Probe]]
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* [[Strazi Corpse Pod]]
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* [[Vvarix Flux Conduit]]
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* [[Sigil of the Lumar]]
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[[Mission_Chains#Corruption_Chain|Corruption Chain]] - mission drops:
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* [[Corruption Channeler]]
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* [[Oruas Predictive Disjector]]
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* [[Lutuma Vision Shaper]]
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* [[Tri-Ocular Inhibitor]]
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* [[Essence of the Arbilon]]
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- additional items unlocked in the [[Corruption Market]]:
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* [[Dark Command Alcove Upgrade]]
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* [[Corrupted Edifice]]
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* [[Caustic Membrane]]
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* [[Corrupted Base Schematics]]
==Bonuses that vary with Decks==
==Bonuses that vary with Decks==

Revision as of 05:37, 4 November 2019


Deck is one of ten basic ship statistics that controls capabilities in the game. It represents the total space available on our ship for mounting active equipment.

We begin the game with a small amount of Deck space to install ship modules in. As we progress in the game, we get opportunities to add more decks. There is no known limit to the number of decks we can reach and no known way of reducing or losing decks once they are added other than by resetting our account and starting over. As we advance in the game, our deck count is also used to determine if we can start certain Missions and to determine the magnitude of the effect of certain Abilities.

It is important that you do NOT confuse Deck with Cargo. Deck space is used for installed equipment such as Weapons, Sensors, Hulls, etc. Cargo space is used for storing things such as uninstalled equipment, minerals and artifacts.


Ship Classifications

Upon reaching preset deck sizes your ship classification automatically changes i.e. 150-199 decks is "Heavy Frigate" whereas 200-249 decks is "Light Cruiser".

Number of Decks Class
20 - 49 Scout
50 - 99 Light Frigate
100 - 149 Frigate
150 - 199 Heavy Frigate
200 - 249 Light Cruiser
250 - 299 Cruiser
300 - 349 Heavy Cruiser
350 - 399 Light Battleship
400 - 449 Battleship
450 - 499 Heavy Battleship
500 - 549 Light Dreadnaught
550 - 599 Dreadnaught
600 - 699 Heavy Dreadnaught
700 - 799 Titan
800 - 899 Heavy Titan
900 - 1,049 Massive Titan
1,050 - 1,199 Goliath
1,200 - 1,349 Heavy Goliath
1,350 - 1,499 Massive Goliath
1,500 - 1,649 Leviathan
1,650 - 1,849 Heavy Leviathan
1,850 - 2,049 Massive Leviathan
2,050 - 2,299 Star Destroyer
2,300 - 2,599 Heavy Star Destroyer
2,600 - 2,899 Massive Star Destroyer
2,900 - 3,199 Colossal Star Destroyer
3,200 - 3,599 Galaxy Destroyer
3,600 - 3,999 Heavy Galaxy Destroyer
4,000 - 4,399 Massive Galaxy Destroyer
4,400 + Colossal Galaxy Destroyer



Adding Decks

Decks can be increased using Rank Points, using specific artifacts or by using purchased Galaxy Points to obtain Ship-Bot artifacts.

Several Artifacts can be used to increase deck size, the current list is:


Additionally many players use Rank Points from the Artifacts that grant them to purchase additional decks:


Early in the game the easiest way to add Decks is by using Rank Points. As your artifact production increases, using Ship Bot artifacts generally becomes the preferred method. Eventually you will reach the point where all your ship modules fit and you collect excess Ship Bot in cargo. The cost benefit of using GP is dubious at best; you are likely better served using GP for other things. In the end the method and rate of deck increase are a personal choice and can be heavily influence by your play style and the Ship Strategy you pursue.

Missions That Require 4000 Decks

The Closing Barrier (final mission of the Ravyn Chain) - mission reward unlocks 2 new designs in the battle market:

Sileena Chain - mission drops:

Corruption Chain - mission drops:

- additional items unlocked in the Corruption Market:

Bonuses that vary with Decks

Collective Theory Lab

Scruuge Seasonal

  • Gift of the Makers +1% planet production per 1000 decks (rounded up), max 20% at 19,001 decks

Balthion NPC drop (after rank 2200)

Structure from Sileena Chain Mission

  • Vvarix Flux Conduit - various additional bonuses at various deck levels, up to 10,000 (?) decks



Basic Ship Build Strategies (LSB, MSB, SSB)

For more in.depth discussion about defining LSB, MSB, and SSB, see this forum topic.

A greater deck size allows you to keep more (and more powerful) equipment installed at the same time, allowing your ship to be deadlier in combat, more efficient in scanning, heartier in battle, etc. Likewise, researching a weapon capable of destroying a planet doesn't do you any good if you don't have enough space to mount it.

In addition, paying for the repairs from installing and uninstalling equipment to suit your purposes can be costly over time. Hence, you can save credits by adding decks to keep as much equipment installed as possible, without switching the ship's configuration. This would be considered a larger ship build or LSB.

NOTE: In order to fit the maximum number of the best researchable module of every type, you will need a deck quantity of 2565.

A smaller ship with fewer decks should be harder to target and hit then a large ship. So the game gives smaller ships a relative advantage by capping the amount of damage other ships can do to them.

  • The PVP damage cap formula is the LARGER of the following two possible formulas:
    • Decks / 2
    • (Rank + 19) / 2

A ship that minimizes their damage cap using either formula is considered a small ship build or SSB.

Hence, it is possible to build ships with fewer decks that limit the per-hit damage taken from all other ships no matter what their size or attack value are. Then by adding crew instead of equipment the small ship may even attack for more damage than it takes. However, as the smaller ship increases in rank, the damage cap increases proportionally until eventually the smaller ship is taking more damage while still having a relatively limited number of decks available.

A medium ship build or MSB tries to balance between the SSB and the LSB. They get the benefit of the lower damage cap, but still suffer the costs of switching modules to suit different tasks. Using a formula for damage cap rating of [(rank + 19) / decks], a 'true' SSB would have a 100% rating, anyone with at least an 85% rating would still generally be considered SSB, while anyone with higher than a 40% rating would be considered a MSB (medium ship-build). any ship with lower than a 40% rating would be considered a LSB (large ship-build).

Note that you can start as an LSB, and gradually transform into first an MSB, and finally an SSB, by just not adding any more decks as you rank up. Which build you prefer depends on your in-game objectives.


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