Exotic Endeavours

Line 9: Line 9:
'''Un-gray Requirements: ''' ?</div>
'''Un-gray Requirements: ''' ?</div>
<div>
<div>
-
'''Per Round Requirements: ''' Energy 90, 30 Exotic Matter</div>
+
'''Per Round Requirements: ''' Energy 90, [[Mission Items#Exotic Matter|30 Exotic Matter]]</div>
<div>
<div>
'''Per Round Rewards: ''' 220 XP</div>
'''Per Round Rewards: ''' 220 XP</div>
Line 19: Line 19:
'''Mission Summary:'''
'''Mission Summary:'''
*Per 1 Round
*Per 1 Round
-
  Requirements: 90 energy, 30 exotic matter
+
  Requirements: 90 energy, [[Mission Items#Exotic Matter|30 Exotic matter]]
  Rewards: 220 XP
  Rewards: 220 XP
  XP Return Ratio: 2.44
  XP Return Ratio: 2.44

Revision as of 00:19, 28 June 2011

Mission Briefing


While firing small, controlled bursts of exotic matter is safe on a ship, a larger weapon is simply too unstable. However, constructing such a weapon on our planets is feasable. Continue your research.


Becomes Available Upon: Completion of Unstoppable Forces
Un-gray Requirements:  ?
Per Round Requirements: Energy 90, 30 Exotic Matter
Per Round Rewards: 220 XP
Per Completion Rewards: Exotic Turret Blueprint
Per Round Risks: none

Mission Summary:

  • Per 1 Round
Requirements: 90 energy, 30 Exotic matter
Rewards: 220 XP
XP Return Ratio: 2.44
  • 60 Rounds/Completion/Finish
Requirements: 5,400 energy, 1,800 exotic matter
Rewards: 13,200 XP, 1 Exotic Turret Blueprint
Previous Mission: Unstoppable Forces
Next Mission: Exotic Revelations

Return to Missions

Looking for something?

Use the form below to search the wiki:

 

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!