Planetary Events and Effects



Planets may experience occasional events that affect their stats or production. Events occur under the following conditions:

  • Randomly - some planets will experience events randomly. Most of these effects are temporary, but some are permanent. The chances of a random effect occurring is increased if your Profession is a Governor.
  • Invasion - a successful invasion may trigger a beneficial or negative event. These effects are always temporary.
  • Colonization - colonizing a planet may trigger beneficial events. These effects are temporary.
  • Artifact Inducement - using certain artifacts may allow you to trigger beneficial events on certain planets. Most of these effects are temporary, some are permanent.
  • *NOTE FROM DEV EMAIL: IF YOU RESET YOUR ACCOUNT WHILE OWNING A PLANET THAT HAS ANY PERMANENT EFFECT OTHER THAN INVINCIBILITY, THOSE EFFECTS ON THE PLANET WILL BE LOST.

Contents


Permanent Events

Permanent Artifact-Induced Events

These events are induced by artifacts rewarded from mission or legion mission completions and the planet they occur on can be chosen by the player.

Image Name Effect
aerlenfavor.gif Aerlen Patronage Production 1% + 1 to 5% (6% Max)
crimintel.png Crimson Intelligence Attack +25%
dtactics.gif Diversionary Tactics Defense +35%
cessence.gif Essence of the Arbilon Production +4%, upgradeable to 7% Max
pambassador.gif Prismoda Ambassador Production +6%
st5data.png T5 Analysis Data Production +1% OR Research +4%
tradeouti.png Trade Outpost Intelligence Production +4%

Permanent Invasion Events

These events have a chance of occurring when a planet is successfully invaded.

Name Effect Image
Building Destruction Destroys one random building on the planet N/A

Permanent Random Events

These events have a chance to happen randomly each day when your upkeep is due or when you colonize a planet (or when you invade a planet while having a full set of 2 Dark Psycubes installed on your ship.

Image Name Effect
lush.jpg Lush Biosphere +200% population
pshield3.png Reactive Barrier Enemy Artifact/Ability Immunity
pshield4.png Stealth Screen +30% cloak
caverns.jpg Subterranean Caverns +30% defense
archotage.jpg Archotage Power Grid - only available during Harvest_(seasonal_event) each November - "Planetname reports that an Archotage Power Grid was being used on the planet by the Terran Outsiders!" +1% to all production

Planetary Analysis

A new planet action called ‘Analyze’ is available for some planets. An indicator icon in the planet list will show which planets (if any) have something to analyze (can also use the right-most planet filter). Performing a successful analysis unlocks a beneficial effect that is permanent. Players will be notified automatically during random events when planets have something available to analyze. Planet Analysis can also be artifact-induced via a Reality Transfuser, but the Transfuser can NOT be used on a planet that already has an analyzable effect.

Name Effect Notes Upgrade Result via Reality Transcender
Small Moon
moon3.png
+10% planet space - Large Moons
Large Moons
moon3.png Background Moon

moon4.png Forefront Moon

+20% planet space - Luminous Moons
Luminous Moons
moon2-lum.png Background Moon

moons1-lum.png Forefront Moon

+25% to +30% planet space - n/a
Planetary Rings
rings1.png

rings2.png

+20% to all production - Luminous Rings
Luminous Rings
rings1-lum.png

rings2-lum.png

+25% to +30% to all production - n/a
Advanced Civilization Ruins
civil3.jpg
+20% artifact production It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. Advanced Civilization Acropolis
Advanced Civilization Acropolis
civil3-lum.jpg
+25% to +30% artifact production It is not possible to get this effect on Barren, Chthonian, Demon, Gas, Irradiated, Plasma, Sentient, Toxic, or Volcanic planets. n/a
Reactive Barrier
pshield3.png
Enemy Artifact/Ability Immunity For Sentient and Ecumenopolis planets only.

It is recommended that a Reality Transfuser be used BEFORE the barren planet is transformed into a Sentient planet. If a Sentient planet has Stealth Screen, it will not be possible for it to get Reactive Barrier when transfused.
(see further notes below)

n/a
  • Note: When gaining a Reactive barrier effect, the following message will be displayed "Planetary Analysis Success! The planet reports that a massive barrier emerged around the atmosphere, powered by the planet itself. The planet is now immune to all artifacts and abilities used by enemies."

Temporary Events

Enemy Blockades

When this occurs, a non-player enemy will arrive and surround the planet, producing a production loss. This negative effect will remain until the NPC is disabled, and there is no expiry timer for the NPC. The NPC can be targeted either via the Battle tab or via the planet itself (click on the npc image). These blockade NPCs *will* be removed with the use of a tactical remodulation if they have not already been alerted.

After the NPC has been disabled, make sure to return to the planet's production screen to remove the blockade effect to restore the planet's production. Invading an enemy planet with an entity blockade will cause the entity to flee without dropping anything for the invader. A forum topic has been created to gather information about which specific planet types can be blockaded.

Image Name Known to Blockade Effect
phydra.png Akulan Entity aphotic, barren, crystal, demon, desert, exotic, gas, icy, irradiated, oceanic, prismatic, toxic, volcanic -60% to all production
allovore.png Allovore Entity dyson, ecumenopolis, metallic -60% to all production
vcloud6.gif Chaotic ArcRift Entity rift -60% to all production
kulgox.png Kulgox Entity barren, chthonian, crystal, desert, exotic, gas, icy, metallic, oceanic, prismatic, toxic, volcanic -60% to all production
toblock2.png T.O. HyperSeeker gaia, terra -60% to all production
scruugeblock.png Scruuge Hijacker* crystal, desert, exotic, gaia, icy, irradiated, metallic, plasma, Prismatic, toxic -60% to all production
  • NOTE: Scruuge Hijackers only appear during the Scruuge seasonal event in December, but other than a 24-hour expiration timer, behave like the other blockading NPC entities.

Temporary Artifact-Induced Events

These events are induced by artifacts rewarded from daily mission completions and the planet they occur on can be chosen by the player. They last for two days.

Image Name Effect
klpad.png Klorvis Supply Conduit +30% to all production
summitcont.png Regional Science Summit +25% research production

Temporary Invasion Events

These events have a chance of occurring when a planet is successfully invaded. They last for one week.

Image Name Effect
banecoerce.jpg Bane Coercion +10% production
destroyed.jpg Devastated Landscape +100% build costs
enslaved2.jpg Enslaved Prisoners -50% to build cost (half cost in credits AND minerals)
flash1.png Insurgent Uprising -50% to total defenses
  • There is also an Improved Invasion effect that gives a 50% planetary production bonus for 2 days after every successful invasion if you have acquired The Lone Conqueror medal.

Temporary Production Events

These events have a chance to happen randomly each day when your upkeep is due or when you first colonize a planet. They last for a week.

Image Name Effect
ruins1.jpg Ancient Relics +10% Artifact Points production
tradehub.jpg Galactic Trade Hub +10% to all Resource Points production
underwater.jpg Lost Undersea Archive +30% Research Points production
dcore.jpg Pure Deposits +10% Mining Points production
udcore.jpg Ultra-Pure Deposits +20% Mining Points production
lifeform.jpg Unique Lifeforms +10% Research Points production

Discontinued Events

These events were removed from the game after it was found that they did not function as intended. They had previously lasted for one week, but you can no longer have this event applied to a planet.

Images Name Effect
storm1.png

storm2.png

storm3.png

storm4.png

Flux Storm +50,000 cloak

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