Sensors and Scanners


Sensors and Scanners have multiple uses in the game. A list of their various benefits has been included below. The maximum number of Scanners/sensors allowed on a ship is 5.

  • Increases the chance to successfully scan for planets
  • Increases the chance your ship will critically strike in combat
  • Increases your hacking potential and defense
  • Increases the chance of finding random cloaked ships

Contents

Researchable Sensors and Scanners

Name Size Scanning Bonus Scanning Per Size Cost Upkeep CR Images
Proximity Sensor 5 +4 0.800 500 CR 25 Image
Proximity Sensor - Mark II 10 +9 0.900 1,000 CR 50 Image
EM Scanner 20 +20 1.000 1,500 CR 75 Image
EM Scanner - Mark II 22 +26 1.181 2,250 CR 112.5 Image
EM Scanner - Mark III 24 +32 1.333 3,375 CR 168.75 Image
Wideband Scanner 28 +46 1.642 7,600 CR, 152 Dynite 380 Image
Wideband Scanner - Mark II 30 +53 1.766 11,400 CR, 228 Dynite 570 Image
Wideband Scanner - Mark III 32 +62 1.937 17,000 CR, 34 Chrisium 850 Image
Multiwave Sensor 36 +80 2.222 38,400 CR, 77 Chrisium 1,920 Image
Multiwave Sensor - Mark II 38 +90 2.368 58,000 CR, 12 Darrinyte 2,900 Image
Multiwave Sensor - Mark III 40 +100 2.500 87,000 CR, 17 Darrinyte 4,350 Image
Subspace Sensor 44 +124 2.818 194,620 CR, 39 Darrinyte 9,731 Image
Subspace Sensor - Mark II 46 +138 3.000 300,000 CR, 12 Hydium 15,000 Image
Subspace Sensor - Mark III 48 +152 3.166 440,000 CR, 18 Hydium 22,000 Image
Quantum Resonance Sensor 52 +186 3.576 990,000 CR, 20 Erixion 44,500 Image
Quantum Resonance Sensor - Mark II 54 +206 3.814 1,490,000 CR, 30 Erixion 74,500 Image
Quantum Resonance Sensor - Mark III 56 +226 4.035 2,200,000 CR, 44 Erixion 110,000 Image
Sub-Dimensional Sensor 60 +272 4.533 5,000,000 CR, 20 Pawlacite 250,000 Image
Sub-Dimensional Sensor - Mark II 62 +298 4.806 7,500,000 CR, 30 Pawlacite 375,000 Image
Sub-Dimensional Sensor - Mark III 64 +324 5.062 11,200,000 CR, 45 Pawlacite 560,000 Image
Tachyon Sensor 68 +382 5.617 25,000,000 CR, 50 Dieterion 1,250,000 Image
Tachyon Sensor - Mark II 70 +414 5.914 38,000,000 CR, 76 Dieterion 1,900,000 Image
Tachyon Sensor - Mark III 72 +446 6.194 57,000,000 CR, 57 Dysillon 2,850,000 Image
X-Manifold Detector 76 +516 6.789 128,000,000 CR, 107 Dysillon 6,400,000 Image
X-Manifold Detector - Mark II 78 +554 7.102 192,000,000 CR, 220 Dysillon 9,600,000 Image
X-Manifold Detector - Mark III 80 +592 7.400 290,000,000 CR, 30 Kurenite 14,500,000 Image
Hyperflux Sensor 84 +670 7.976 650,000,000 CR, 90 Kurenite 32,500,000 Image
Hyperflux Sensor - Mark II 86 +712 8.279 970,000,000 CR, 200 Kurenite 48,500,000 Image
Hyperflux Sensor - Mark III 88 +756 8.591 1,500,000,000 CR, 400 Kurenite 75,000,000 Image
Continuum Analyzer 92 +836 9.086 2,500,000,000 CR, 40 Aidonium 125,000,000 Image
Continuum Analyzer - Mark II 94 +895 9.521 3,200,000,000 CR, 60 Aidonium 160,000,000 Image
Continuum Analyzer - Mark III 96 +960 10.0 4,900,000,000 CR, 90 Aidonium 245,000,000 Image

Note: Scanners are a large size module, gaining 2 size per mark and 4 size per new system


Discoverable or Salvageable Sensors and Scanners

Name Size Bonus Scan Per Size Second Bonus Gained From Cost to Repair Upkeep Equip Limit Image
Co-Align Signal Processor 15 80 5.333 - Mission: Signal Alignment
(Artifact: Signal Processor Blueprints)
120,000,000 CR,
100 CTP
6,000,000 CR 4 Co-Align Processors Image
Continuum Parser 30 80 2.667 +80 Cloak, +80 Attack Level 5, 6 & 7 Base Crates 500,000 CR 50,000 CR 4 Parsers Image
Cybernetic Link Interface (0% upgrade)1 30 40 1.333 +40 Attack, +40 Defense,+40 Cloak, +40 Energy Legion Mission Task: Perform Cybernetic Link Experiments  ?? CR 100,000,000 CR 1 Cybernetic Link Interface Image
Cybernetic Link Interface
(200% upgrade)1
30 120 4 +120 Attack, +120 Defense,+120 Cloak, +120 Energy Legion Mission Task: Perform Cybernetic Link Experiments  ?? CR 300,000,000 CR 1 Cybernetic Link Interface Image
Datastream Compiler 16 302 1.875 +25 Defense3 Mission: Fragments of the Unseen 142,500 CR 7,500 CR 4 Datastream Compilers Image
Exo-Temporal Translator 10 25 2.5 +60 Invasion Attack Mission: Aberrant Signals 47,500 CR 2,500 CR   4 Exo-Temporal Translators Image
Genetarr Transmitter 10 20 2 +20 Energy Mission: Thoughts Revealed 12,500 CR 1,250 CR 4 Genetarr Transmitters Image
Genetarr Transmitter -
Mark II4
10 55 5.5 +20 Energy Mission: Thoughts Revealed 125,000 CR 12,500 CR 4 Genetarr Transmitters Image
Gravimetric Flume 18 90 5 - Blueprint: Collective Theory Lab  ?? CR 20,000,000 CR 3 Gravimetric Flume Image
Lepus Detector 15 30 2 +25 Attack NPC: Bio-Con Minor, Lepus Elite  ?? CR  ?? CR 2 Lepus Sensors Image
Lepus Revealer 25 60 2.4 +50 Attack NPC: Bio-Con Alpha, Lepus Elite  ?? CR  ?? CR 2 Lepus Sensors Image
Lepus Widecaster 30 90 3 +75 Attack NPC: Bio-Con Prime, Lepus Base  ?? CR  ?? CR 2 Lepus Sensors Image
Omni-Field Regulator 28 +80 2.857 +300 Shields Mission: The Klorvis Aftermath
(Artifact: Klorvis Debris)
 ?? CR 42,800,000 (?) CR 3 Omni-Field Regulators Image
Prejor Beacon Sensor 10 40 4 - Mission: Message from the Prejor 47,500 CR 2,500 CR   2 Prejor Beacons Image
Sha'din Supercomputer 10 25 2.5 +25 Cloak NPC: Yahnosh, Sha'din Hacker
NPC: Sha'din AI Matrix
190,000 CR 10,000 CR   4 Sha'din Computers Image
Sha'din AI Core 12 35 2.916 +35 Cloak NPC: Sha'din AI Matrix 1,000,000 CR 50,000 CR   4 Sha'din Computers Image
Sha'din Hypergrid Core 14 55 3.928 +55 Cloak NPC: Sha'din Hypergrid 10,000,000 CR 500,000 CR   4 Sha'din Computers Image
Stryll Hunt Sensor 10 50 5 - NPC: Sketh, Stryll Predator 190,000 CR 10,000 CR   2 Stryll sensors Image
Stryll Prey Tracker 14 75 5.357 - NPC: Graxis, Stryll Prison 2,100,000 CR 55,000 CR   2 Stryll Sensors Image
Stryll Locator Eye 20 125 6.25 - NPC: Grivv Prime 46,000,000 CR 3,900,000 CR   2 Stryll Sensors
Stryll Transponder 10 20 2 +20 Defense Mission: Stryll Infiltration 47,500 CR 1,300 CR   2 Stryll Transponders Image
Voliir Modulator5 10 40 4 +15 Energy NPC: Voliir Enforcer  ?? CR 2,500 CR 3 Voliir Modulators Image
Zortah's Interface Jack 16 75 4.69 +30 Energy Mission: Zortah's Abduction  ?? CR 2,800,000 CR   3 Sha'din Interfaces Image
Zortah's Interface Jack v.2 (Upgrade) 16 113 7.06 +45 Energy Mission: Futile Interrogation  ?? CR 2,800,000 CR   3 Sha'din Interfaces Image

1 Module stacks, upgrading its stats (including upkeep, but not its size) by 50%, up to 200% max. Unlocks Cybernetic Helm Connection ability when fully upgraded (One helmsmen is added to your crew; Cooldown: 20 hours).

2 While installed, Datastream Compilers give Explorers and Hackers double the Scan bonus.

3 While installed, Datastream Compilers give Aerlen, Genetarr, and Xecti double the Defense bonus.

4 Genetarr Transmitter will install as Mark II if you are higher than rank 50 when you first install it. It is therefore highly recommended that you wait until rank 50 before installing it.

5 Voliir Modulator will install as Mark II, doubling both the Scan and Energy bonuses, if you have at least one 'F.A.T.H.E.R.' module already installed when you first install it. It is therefore highly recommended that you wait until you have at least one F.A.T.H.E.R. before installing it.


Combat Market Sensors and Scanners

Name Size Scan Secondary Bonus Scan Ratio Cost in Badges Repair Cost Upkeep Equip Limit Equip Requirements Image
Tetra-Seek Targeter 20 40 +5% Attack Vs. Bases 2 24 Silver Badges 1,000,000 Cr. 50,000 Cr. 3 Tetra-Seek Targeters Rank 40+ Image
Decryption Quad-Frame 10 25 +25 Cloak 2.5 80 Blue Badges  ? Cr. 5,000 Cr. 4 Decryption Quad-Frames None Image
Decryption Senary-Frame Upgrade 10 45 +45 Cloak 4.5 136 Blue Badges, 350 Medal points earned.  ? Cr. 250,000 Cr. 4 Decryption Senary-Frames None Image
Composite Ray - Type S 13 40** +80 Attack 3.08 304 Dark Badges  ? Cr.  ? Cr. 4 Composite Rays Rank 50+ Image


    • NOTE: Scan is an optional bonus for the Composite Ray, The "Secondary" Bonus is technically it's "Primary" Bonus. You must choose the Weapon's Bonus when you purchase it from the battle Market.

See also

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