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 Patches and Updates - August 
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Joined: Sat Jan 09, 2010 12:49 pm
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There are some significant balance changes being made today. Please be patient as these changes are tested across our player base and feedback is received, as they may undergo revisions.

There are now limits to how many times a single ship can be hacked, raided, or disabled in a 24 hour window. When that player performs one of those actions against someone else, this limit will increase. Once a ship is hacked/raided/disabled too many times within a 24 hour window, that action cannot be performed again.

The [current] limits for various actions in a 24 hour window is as follows:

Hacks: 5 (+1 for each time this ship has performed an offensive action against another player in 24hrs)
Raids: 5 (+1 for each time this ship has performed an offensive action against another player in 24hrs)
Disables: 3 (+1 for each time this ship has performed an offensive action against another player in 24hrs)

The disable limit is waived if you target a ship that is guarding a planet that is ready to be invaded.
In addition, players with truce effects can be attacked IF they are targeted in this specific situation as well.
The base limits mentioned above are subject to change.

Due to limits being added to hacking, the quantum firewall effect trap duration has been reduced to 2 hours, down from 8.
Due to limits being disabled, the halcyon trap effect duration has been reduced to 1 hour, down from 4.

Enemy player alerts will now ONLY send to members of your legion within the rank range of the target. This rank range is +/- 40% of the rank of the player being alerted, rounded up 5 ranks. So, if you alert a player that is rank 100, members that are rank 60 - 145 will be able to respond to the alert.

The help tooltips for alerts have been enhanced to indicate the rank ranges of the eligible players. This is true for NPC elites/bosses as well.

The max cap on hull repair cost has been raised to 200M credits, up from 1M.
The repair cost remains the same at (up to) 15% of your daily upkeep.

Racial Bonuses and professions have been given adjustments:
-----------------------------------------------------------
Aerlen now recieve a 30% defense bonus (up from 20%) - this is to balance the extra benefit Konqul receive to invasions.

Physicist bonus to shields increased to 30% (up from 10%)
Hacker/Raider bonuses increased to 30% (up from 20%)
Fixer bonus to hull increased to 30% (up from 20%)
Biologist bonus to max pop increased to 30% (up from 10%)
Explorer bonus to scanning increased to 20% (up from 10%)
Merchant bonus to cargo space increased to 30% (up from 20%)


Wed Aug 04, 2010 3:28 am
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Joined: Sat Jan 09, 2010 12:49 pm
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Elite and Boss-level NPCs can now be alerted at any time, and will not share an alert timer with your player and planet alerts. Happy hunting!

Battle experience labels have been clarified and extended for a wider range of players.
The label will also now appear when viewing a player's stats.

Less than 25: Beginner
25 - 99: Novice
100 - 399: Experienced
400 - 699: Adept
700 - 1999: Seasoned
2000 - 3999: Veteran
4000 - 7999: Champion
8000 - 15999: Master
16000 - 31999: Grand Master
32000 - 63999: Legend
64000 - 127999: Grand Legend
128k +: Epic Legend

Hack and Raid success timers have been reduced to 15 minutes (down from 25)

All special materials (including exotic matter) no longer take up space in cargo.

The research item detail now displays remaining points, in addition to the new progress bar.

Terraforming Device and Planet Flux will appear much less frequently in artifact shipments, but will start to appear from a greater variety of NPCs.


Thu Aug 12, 2010 4:49 am
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Joined: Sat Jan 09, 2010 12:49 pm
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Hi Players!

Just an update that we are hard at work creating the new GL Alliance system, which should be ready within the next couple weeks. :)

Image


Mon Aug 23, 2010 5:26 pm
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Joined: Sat Jan 09, 2010 12:49 pm
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Per feedback, Rank restrictions on alerts have been removed.


Tue Aug 24, 2010 12:01 am
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