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 Starter Module Changes 
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Joined: Sat Jan 09, 2010 12:49 pm
Posts: 2085
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To make it *much* easier on new players, some new starting modules have been added and augmented within the research tree.

2 Scanners have been added. Players will start the game with the ability to build a smaller (but inferior) scanner and will unlock another one at the first 'Advanced Sensors' tier.

2 Jammers have been added that follow the same as above for the 'Stealth Systems' tier.

2 Defensive modules have been added that follow the same as above for the 'Defensive Systems' tier.

This should provide a lot more flexibility to players at the start of the game and smooth out the first few levels as players begin to build their research capabillities.


Tue Apr 27, 2010 2:36 am
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