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ALERT: TUE02: The VARA Integration http://galaxylegion.com/forum/viewtopic.php?f=3&t=36591 |
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Author: | MrSpock [ Mon Jul 01, 2013 1:27 am ] |
Post subject: | ALERT: TUE02: The VARA Integration |
Release Date: 2013-07-02 The Uldri Expanse (Rank 50+): The Ventar Research Vessel remains missing within the Uldri Expanse, and no signals have yet been received. A special guide, VARA, is chosen to assist with the complex calcuations and facilitate communications during the rescue attempt. Chapter 2: The VARA Integration We recently lost contact with a covert research vessel, the Ventar, after it entered an uncharted region known as the Uldri expanse. Scans are unable to penetrate the anomalistic region, and we're concerned that the ship may be in trouble. Cost Per Round: 100 Energy + 1 Subspace Seeker 40 Rounds, daily mission, can be completed 11 times. Reward: 205 experience + Uldri Spacial Marker Initial Statistics: [Ship Module - Size: 20, Defense: +40, Shields: +70] If this device is already installed on your ship, this will instead upgrade its stats by 50%, up to 500% max. When fully upgraded, it will unlock an ability. Scrap Value (ea): 7-15 CTP Fully-Upgraded Statistics: [Module - Size: 20, Defense: +240, Shields: +420, Activated Ability: Boosts planet production by 4% for 2 days - plus an additional 4% for planets attacked in the last 2 weeks. Cost: 200 energy, Cool down: 2 days |
Author: | PLURVIOUS [ Mon Jul 01, 2013 2:08 am ] |
Post subject: | Re: ALERT: TUE02: ??? |
Cool. Thanks* for summarizing the mission information for us. *Unless that thanks constitutes publicly discussing the decision you made to post it - in which case, please disregard. And also disregard this disregardment itself (being a discussion about a moderator decision). |
Author: | MrSpock [ Mon Jul 01, 2013 2:23 am ] |
Post subject: | Re: ALERT: TUE02: ??? |
PLURVIOUS wrote: Cool. Thanks* for summarizing the mission information for us. *Unless that thanks constitutes publicly discussing the decision you made to post it - in which case, please disregard. And also disregard this disregardment itself (being a discussion about a moderator decision). Cute * |
Author: | Annabell [ Tue Jul 02, 2013 7:09 am ] |
Post subject: | Re: ALERT: TUE02: ??? |
The VARA Integration Costs: 11 Completions of 40 Rounds @ 100 Energy + 1 Subspace Seeker each Total: 44000 Energy + 440 Subspace Seekers Awards: 205 xp per Round + 1 VARA Interface per Completion Initial Statistics: [Module - Size: 20, Defense: +40, Shields: +70] If this device is already installed on your ship, this will instead upgrade its stats by 50%, up to 500% max. When fully upgraded, it will unlock an ability. Scrap Value (ea): 7-15 CTP Fully-Upgraded Statistics: [Module - Size: 20, Defense: +240, Shields: +420, Activated Ability: Yet Unknown] |
Author: | Marvin42 [ Tue Jul 02, 2013 7:13 am ] |
Post subject: | Re: ALERT: TUE02: ??? |
What artifact is needed to do the mission? I can't mouseover at the moment, as I'm on a phone... |
Author: | Leviii [ Tue Jul 02, 2013 7:21 am ] |
Post subject: | Re: ALERT: TUE02: ??? |
Subspace seekers |
Author: | blackfox [ Tue Jul 02, 2013 12:47 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
omg that little robot is a badass, itt reminds me of ED-E from fallout new vegas, love that follower i so hope this is a new allie reminds me of him vvvv |
Author: | Toastar [ Tue Jul 02, 2013 3:45 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Mission 3: Civil War After a perfectly innocent comment from an Android Scientist, the Android Helmsmen have rallied to VARA's defense. The androids of your ship are now at war, and pandemonium reigns. You must subdue the insurrection before it does critical damage to the ship. Lead a squad of loyalists to the cargo hold and then detonate EMP Spheres at key locations to quell the fighting. There is a strong chance that this may permanently disable some of the androids nearby when this happens. Put Down Riots 100 Energy 1 EMP Sphere 0/40 - Chance of losing 5 Scientists or Helmsmen per Completion You have completed this mission 0 of 11 times Reward: Pile of Android Bodies Gives +100 Hull and +50 Cloak Each upgrade gives a 50% boost, up to 500% (You strap the bodies of the dead androids to the outside of the ship, to serve as an example. As the pile grows, the hull is better protected. The hum of their still-partially-functioning circuitry serves to jam incoming scans) |
Author: | imrockerman [ Tue Jul 02, 2013 4:12 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Toastar wrote: Mission 3: Civil War After a perfectly innocent comment from an Android Scientist, the Android Helmsmen have rallied to VARA's defense. The androids of your ship are now at war, and pandemonium reigns. You must subdue the insurrection before it does critical damage to the ship. Lead a squad of loyalists to the cargo hold and then detonate EMP Spheres at key locations to quell the fighting. There is a strong chance that this may permanently disable some of the androids nearby when this happens. Put Down Riots 100 Energy 1 EMP Sphere 0/40 - Chance of losing 5 Scientists or Helmsmen per Completion You have completed this mission 0 of 11 times Reward: Pile of Android Bodies Gives +100 Hull and +50 Cloak Each upgrade gives a 50% boost, up to 500% (You strap the bodies of the dead androids to the outside of the ship, to serve as an example. As the pile grows, the hull is better protected. The hum of their still-partially-functioning circuitry serves to jam incoming scans) This concept scares me. Very much. |
Author: | Cendant [ Wed Jul 10, 2013 6:26 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Vara Ability |
Author: | Kara Thrace [ Wed Jul 10, 2013 6:42 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Neat! |
Author: | Mwchism [ Wed Jul 10, 2013 6:48 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Wow, all planets get a 4% boost or just one of your choosing? Either way, very nice ship mod. |
Author: | MrSpock [ Wed Jul 10, 2013 7:00 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Cendant wrote: Vara Ability Thank you, I've updated the original post. Siri must be happy you used her alarm feature very much! |
Author: | webguydan [ Wed Jul 10, 2013 7:13 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
To avoid confusion, we've updated the module ability description. The ability is used on a targeted planet. |
Author: | Mwchism [ Wed Jul 10, 2013 7:15 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Thanks Dan |
Author: | Chloron [ Wed Jul 10, 2013 8:39 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Like Trellith then. Anyway the cool down could be 46 hrs and it only lasts 46 hrs on a planet so we don't loose time like we do on the Trellith ability? |
Author: | FerrusManus [ Wed Jul 10, 2013 8:50 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Chloron wrote: Like Trellith then. Anyway the cool down could be 46 hrs and it only lasts 46 hrs on a planet so we don't loose time like we do on the Trellith ability? Am I missing something, or is it actually a lot worse than Trellith Influence? |
Author: | Chloron [ Wed Jul 10, 2013 9:15 pm ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
A super mini Trellith. When it came out everyone was super excited but then realized that they'd only be using the ability on 3 planets. this one will only be used on 2 planets most of the time. but my point was the trellith goes 72 hrs and if you miss re-setting it by 30 min or 10, then it pushes you back until eventually you lose hours overnight till you can start again in the morning. I'd like this one to be a little under the 48 hrs so we don't have the same problem. |
Author: | TheCapzi [ Thu Jul 11, 2013 1:14 am ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
Chloron wrote: A super mini Trellith. When it came out everyone was super excited but then realized that they'd only be using the ability on 3 planets. this one will only be used on 2 planets most of the time. but my point was the trellith goes 72 hrs and if you miss re-setting it by 30 min or 10, then it pushes you back until eventually you lose hours overnight till you can start again in the morning. I'd like this one to be a little under the 48 hrs so we don't have the same problem. Lasts 2 days, 2 days cooldown, doesn't that mean one planet? |
Author: | Wolfy Minion [ Thu Jul 11, 2013 1:25 am ] |
Post subject: | Re: ALERT: TUE02: The VARA Integration |
TheCapzi wrote: Lasts 2 weeks, 2 days cooldown, doesn't that mean seven planets Just so people are aware. |
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