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 No longer laughable...(Texas Toast's Shiplog) 
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Joined: Mon Sep 08, 2014 6:44 pm
Posts: 803
Post Re: No longer laughable...(Texas Toast's Shiplog)
Now that Q-Pedd has shut off, we can take a look at the latest numbers.

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23 ranks, not quite 30k helmsmen. 100k more to go.

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Only about 8k NPC kills. Didn't get much done. 66 q-pedd probes, 41 affection disseminators, 13 emotion cores, and 1 assembly line.

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Sticking w/the average of about 1500 hacks per month. Only about 240 raids, but that was enough to move me up 2 slots.

Minerals 263662 units / hour (5.5 hours)
Artifacts 542123 points / hour (4.5 hours)
Research 526682 research / hour (2.4 hours)

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Added 42 hyperturbines since the last update. Won't be too much longer until every planet with any artifact production has one. Every planet producing over 190 arti per hour now has one.

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Mon Mar 15, 2021 2:34 pm
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 188
Post Re: No longer laughable...(Texas Toast's Shiplog)
im not there to force you at anything but for advantages , putting it into attack any prisoners its exp eco in player better then slow ranking better then putting helm cuz u lower rank simply cause higher damage, player so less exp, because less shot to disable and easier raid
more purger to try on scanning most possible every event even so use em most possible if in fact not scared of ranking absolute explorer is good better chances of good planet
most scan possible in event except chuhn is important since limited so it is very advantageous
scan highest scan is important
gp is key to try pushing even more and if you like support your game event abandon
getting rid of mining planet but finding a way to have enough money to invade any time your invade timer is open so be mylarai to compensate get all 22x 15x mining then 20x or you choice
get planet super productive in all recourses by putting anything productive if you need more money to invade every time invade timer open
any time open timer you invade so strip and get simply anything that can be some profit like any storage except polychoron vault

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Thu Apr 01, 2021 2:29 am
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Joined: Mon Sep 08, 2014 6:44 pm
Posts: 803
Post Re: No longer laughable...(Texas Toast's Shiplog)
You might think so, but you'd be wrong.

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--------------- GD: A good legion for collecting relic badges ---------------
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Fri Apr 02, 2021 3:47 pm
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Joined: Mon Sep 08, 2014 6:44 pm
Posts: 803
Post Re: No longer laughable...(Texas Toast's Shiplog)
Lepus has come and gone. Time to find the latest numbers! Here's my bounty, which includes a couple of leftovers from last year but does not include the items I've already placed this year.

Lepus Bio-Mech Gateway (Uses Left: 54) Your Planet
Lepus Bio-Mech Hypergate (Uses Left: 15) Your Planet
C-34 Hypergate Upgrade (Uses Left: 6) Your Planet
Lepus C-34 Gateway (Uses Left: 22) Your Planet
C-34 Fluxgate Upgrade (Uses Left: 11) Your Planet
C-34 Chromatic Fluxgate Upgrade (Uses Left: 14) Your Planet
Lepus Hatchery (Uses Left: 6) Your Planet
Lepus Drone 10.0 (Uses Left: 4) Your Planet
Auric Lepus Drone 10.0 (Uses Left: 2) Your Planet
Chromatic Lepus Egg 10.0
Lepus Data Kernel (Uses Left: 61) Your Planet
Lepus Bio-Nest (Uses Left: 118) Your Planet
Auric Lepus Bio-Nest (Uses Left: 27) Your Planet
Lepus Replication Node v2019 Your Planet
Lepus Replication Node v2021 (Uses Left: 11) Your Planet
C-34 Replication Upgrade v2020 (Uses Left: 2) Your Planet
C-34 Replication Upgrade v2021 (Uses Left: 10) Your Planet
Lepus Widecaster (Uses Left: 6) Player
Lepus Surveyor (Uses Left: 7) Player
Lepus Analyzer (Uses Left: 9)
Lepus Clone-Program Tank (Uses Left: 8)

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22 ranks, 38k helmsmen. Default defense has gone quite a bit up, which is nice.

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Not a ton of PvP this past month, less than a thousand hacks and around 150 raids. Did add 7 planets in 21 invasions (also lost a few planets with some footballs mixed in.)

I did start out pretty well on the NPCing front, but wound up with less than 7k NPC kills while Lepus was up.

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Minerals 283856 units / hour (5.1 hours)
Artifacts 587740 points / hour (4.3 hours)
Research 556541 research / hour (2.3 hours)

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Added 30 hyperturbines this month. Pretty much every planet brining in over 180 aph has one now; not much actual benefit at this point to adding more other than hoping it makes my junk planets just that much more enticing to steal.

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Thu Apr 29, 2021 5:54 pm
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Joined: Thu Jun 04, 2015 9:21 am
Posts: 188
Post Re: No longer laughable...(Texas Toast's Shiplog)
you did good even if npc not so much you got a couple good hypergate upgrade. you know if you get the key kassivar 2% and a ping its practically as good as the 5% 1h limited buff ,so good to make a huge blitz there in seasonal. if you got dyson elios is good my i mostly only buff my best dyson and try having enough all year . maybe you dont want exp for purger its fine. but your defense is quite good for your rank i hope at a certain point u will put attack ,its like slow rank on player you kill them faster so less exp .at you rank you get 1.1m u become not killable great improvement. the only thing left for you is arti production to get more so its scan npc invade or market mission building for producing more artifact on planet. yes that is npc scan invade npc you dont need go to hard in fact out of seasonal. or in fact anything that gives you any profitable valuable arti production. the more of these little points the better even these turbine makes a good something in fact.me my tactic even if you dont wish to rush for any single profit.
Minerals 782603 units / hour
1565215 / 3877800

Artifacts 932231 points / hour
932759 / 10013800

Production: 1379682 research / hour
4014250 storage
wana be monster search for any legit good profitable thing in the game u can get.
or play as you want
like big defence is good for not being dead

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Tue May 04, 2021 8:19 pm
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