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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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Once every (year? half-year? month?), a link appears to join a Universal Boss released by the developer on the news feed. This boss has no limit as to how many people can gain rewards from it and is open to the entire community. There is no maximum damage, there is no lock. There is simply a timer on it stating how much time is left to do as much damage as physically possible.
Damage tiers can be reached, and each tier gives a new reward on top of the previous tiers, in the following format:
Tier 1: Reward 1 Tier 2: Reward 1, Reward 2 Tier 3: Reward 1, Reward 2, Reward 3 (etc)
New medal line can also be added, for total damage on the Universal Bosses, which could possibly give ship designs (based on salvaged parts from the downed boss?) or other components. The total damage would be concatenated with previous damages.
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Sun Dec 02, 2012 9:21 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Not perfect, but has merit. Needs a little balancing with the whole no-max-damage part. Make the tiers harder to get to ( 1=1000, 2=5000, 3=15000 etc.).
_________________ Inventor of Invisible SandTM
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Sun Dec 02, 2012 9:37 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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By no max damage, I mean there's no upper limit on how much you can do, simply because there is no hull or shield to max it out.
Naturally however, there would be a top damage tier. How difficult those are, I'll leave up to the community with more experience to determine, as I cannot judge those damages.
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Sun Dec 02, 2012 9:39 pm |
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Bluecifer
Joined: Sat Dec 25, 2010 11:53 pm Posts: 3756 Location: Aboard my floating fortress of ineptitude
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Cool beans. I was worried about someone like Mento or Mojo blowing everyone away.
_________________ Inventor of Invisible SandTM
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Sun Dec 02, 2012 10:41 pm |
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free0bird
Joined: Sat Jun 19, 2010 2:58 pm Posts: 48
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maybe if was made with a hull of somewhere in region of 300mil.. shields 100mil with damage caps at: 10k, 100k and max damage of 1 mil. for each tier
also make it like a monthly boss. and a fail....to kill debuff...... of say.. -15% damage... timespan 2 weeks... for whole server.
this would invite coop takedowns. and still allow large majority players to get on it.
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Sun Dec 02, 2012 10:50 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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free0bird wrote: maybe if was made with a hull of somewhere in region of 300mil.. shields 100mil with damage caps at: 10k, 100k and max damage of 1 mil. for each tier
also make it like a monthly boss. and a fail....to kill debuff...... of say.. -15% damage... timespan 2 weeks... for whole server.
this would invite coop takedowns. and still allow large majority players to get on it. The idea is not for there to be a maximum on it, but allowing for anyone to get on it within a certain time. The boss dies within a certain timeperiod whether one damage was done to it, or billions.
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Sun Dec 02, 2012 11:32 pm |
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free0bird
Joined: Sat Jun 19, 2010 2:58 pm Posts: 48
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Rarek wrote: free0bird wrote: maybe if was made with a hull of somewhere in region of 300mil.. shields 100mil with damage caps at: 10k, 100k and max damage of 1 mil. for each tier
also make it like a monthly boss. and a fail....to kill debuff...... of say.. -15% damage... timespan 2 weeks... for whole server.
this would invite coop takedowns. and still allow large majority players to get on it. The idea is not for there to be a maximum on it, but allowing for anyone to get on it within a certain time. The boss dies within a certain timeperiod whether one damage was done to it, or billions. but then has to be a negative effect..... and if rewards are capped won't see people wasting more energy than necesary anyway. can still have it timed even with what i said...
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Sun Dec 02, 2012 11:47 pm |
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Follyuu
Joined: Tue Dec 13, 2011 11:20 pm Posts: 1195 Location: The Milky Way
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free0bird wrote: Rarek wrote: free0bird wrote: maybe if was made with a hull of somewhere in region of 300mil.. shields 100mil with damage caps at: 10k, 100k and max damage of 1 mil. for each tier
also make it like a monthly boss. and a fail....to kill debuff...... of say.. -15% damage... timespan 2 weeks... for whole server.
this would invite coop takedowns. and still allow large majority players to get on it. The idea is not for there to be a maximum on it, but allowing for anyone to get on it within a certain time. The boss dies within a certain timeperiod whether one damage was done to it, or billions. but then has to be a negative effect..... and if rewards are capped won't see people wasting more energy than necesary anyway. can still have it timed even with what i said... Trust me, it has been done in other games and the inner vanity of the top few comes out. You may not need to do more than a certain point for the best rewards, but some people still will. Not that that is in any way a negative to Rarek's idea in the first place lol. As to the rest of that, why would there need to be a negative effect? No other boss or event has any long term negative effect. Also, why add a set amount of hull/shield to it? The point is to allow everyone to hit if they want to. Having a set health on it would let a couple people kill it as soon as it was created and no one would get anything from it. Waste of a month long wait period.
_________________
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Sun Dec 02, 2012 11:55 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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I think the whole community would be a problem... remember what happens when too many big guns hit at once?
However... multi legion "Super-Bosses" would be cool. Can share to your BP partners.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Mon Dec 03, 2012 2:11 pm |
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Rarek
Joined: Thu Mar 31, 2011 2:19 am Posts: 2163 Location: The musical starbursts of the night sky
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GrandMasterRav wrote: I think the whole community would be a problem... remember what happens when too many big guns hit at once? Well that's the thing. Since there is no maximum health to kill the boss before the time limit, you could have a million big guns hit as much as they want and it would still only expire after a certain amount of time. That's the beauty of it, allowing anyone to hit as much damage as they like to get the rewards.
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Mon Dec 03, 2012 2:26 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Rarek wrote: GrandMasterRav wrote: I think the whole community would be a problem... remember what happens when too many big guns hit at once? Well that's the thing. Since there is no maximum health to kill the boss before the time limit, you could have a million big guns hit as much as they want and it would still only expire after a certain amount of time. That's the beauty of it, allowing anyone to hit as much damage as they like to get the rewards. He's talking about the lag that happens when too many people are clicking versus one specific object. There was still complaints of lag when TU, GP, Dyso and EotS would hit a base. Imagine 20x that amount of focused clicking.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Dec 03, 2012 5:13 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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make it so you have to complete a mission to move up on the damage tiers
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Mon Dec 03, 2012 5:59 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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detregets wrote: make it so you have to complete a mission to move up on the damage tiers Ooooh, I like.
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Mon Dec 03, 2012 6:04 pm |
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