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 suggestions for gameplay 
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Joined: Sat Oct 01, 2011 1:41 pm
Posts: 59
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I was thinking of having a boss for rank 2200+ and one for ranks 700-2200; and one for lower ranks 0-700. Once each boss is disabled it would trigger a possible LM for all and provide different artifacts based on rank.


I would like to see multiple step bosses that once you complete them you can get a special planet or an "event" would be triggered supplying artifacts.

We could have a supernova event 10% chance of success takes 2 planets all production 15xMR min and starts the supernova process, if successful would generate a solar system event providing 9 planets of various types and sizes min production 3xmr per resource. If not successful planets are destroyed ( removed from players scan ; could be stripped of all arties and set as unoccupied ) the former owner can't reclaim the planets.


Thu Nov 09, 2017 3:03 am
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Joined: Thu Apr 24, 2014 3:57 pm
Posts: 423
Location: England
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Sounds really bad for some smaller legions or those with not as many participants. People shouldnt be punished for sticking with friends. Also, opens it up to sabotage too. A small group who dont care for the game could join and long (or short) term really punish players fr letting them in.

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Thu Nov 09, 2017 3:41 pm
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Joined: Thu Apr 24, 2014 3:57 pm
Posts: 423
Location: England
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Also, a 10% chance of success for 9 planets or 90% chance of LOSING planets? At Rank 2200+ you would have no issue making planets 3x minimum. Sounds like the worst deal ever.

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Thu Nov 09, 2017 3:46 pm
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Joined: Sat Oct 01, 2011 1:41 pm
Posts: 59
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you can always scale for legions that way smaller legions still get arties.

You can always consider better production rates on planets that is not set in stone. 3xmr was simply an example.


Fri Nov 10, 2017 4:58 am
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