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Official Galactic Paladins Thread
http://galaxylegion.com/forum/viewtopic.php?f=8&t=7478
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Author:  Kaos [ Mon May 23, 2011 8:31 pm ]
Post subject:  Official Galactic Paladins Thread

This thread will be updated as needed.

Leaders
BenRh
ByteMan
Kaos


Legion Stats
Membership 59 of 60 slots filled
Current Ranking: #3 with an average rank of 369
Current Strength: #3 with a average strength of 7593


Wars/Hunting/Bounties:
Terran Alliance
The Unknown (come alert a Ukow player or planet and win a FABULOUS prize)

Our Star Base:
Level 6:
Daily Mining Production per player: 0
Daily Research Production per player: Approximately 18000 per day
Daily Artifact Production per player: Approximately 1700 per day
Current Benefits: Saboteur program, free hull repair, Commerce Bay, Planetary Improvement Plan


Current Theory Lab Creations:
1) Crux Amplifier
Formula (cost) 30 ancient crystal Foci, 30 crimson obelisk. 20 energy.
Amplifies your weapon systems, boosting attack by 10%.
This effect is immune to removal from other artifacts.
Lasts 12 hours.

2) Thermionic Intensifier
Cost: 50 Ion Storm Charges, 50 Ion Repulsor Charges, 50 Space Elevator Chassis, 100 Energy
Transforms a volcanic planet into a Demon world,
enhancing its size by 1, attack by 800, and all resources by 1.

3) Gravimetric Flume
Requires (150) Grav-Whip Traps, (150) Nannite Swarms, (150) Spy Uplink Chassis
[ Special Module - Size:18, Scan:90 ]
Installs a Gravimetric Flume on your ship.
Limit 3 per ship.

4) Aegis Capacitor
Cost:(100) XCharge Cells, (200) Shield Amplifiers
[ Special Module - Size:20, Shield:300, Shield Bonus:+5% ]
Installs an Aegis Capacitor on your ship.
Limit 3 per ship.

5) Spy Probe - Governance
Cost: (25) Spy probe defenses (25) spy probe weapons (15) spy probe resources 10 energy to create
This probe returns data on whether the current planet owner is active or inactive. (Logged in within the last 7 days)
Discovered by: Clangeddin

6) Phasic Chain-Ionizer
Cost: 50 Ion Storm Charge, 50 Quantum Flare, 50 Processing Core Chassis, 100 Energy
Description: Transforms a gas planet into a Plasma World, enhancing its size by 1, research by 2, and defense by 300

7) Velox Thruster
[ Special Module - Size:30, Defense:250, Defense Bonus:+5% ]
Installs a Velox Thruster on your ship.
Limit 3 per ship.

8) Polychoron Vault
[ Planet Structure - Size:1 ]
Constructs a Polychoron Vault on your planet (limit 1 per planet).
Increases mineral, artifact, and research production capacities by 1000 units.

9) Recondite Intruder
Sabotages the systems of a non-player enemy, reducing its defense by 25%.
Can be used on elites and bosses. Lasts 12 hours.

10) HyperSensor Satellite
[ Planet Structure - Size:2, Artifact:2, Research:2 ]
Installs a HyperSensor Satellite on your planet.
(limit 1 per planet)

11) Resonance Inhibitor
[ Planet Structure - Size:1, Cloak:250, Invasion Defense:500 ]
Installs a Resonance Inhibitor on your planet.
(limit 2 per planet)

12) Planet Flux - Tracer
An advanced Flux Probe that returns the names and
ranks of ships who have scanned the target planet.

13) Domain Walker
[ Planet Structure - Size:1, Attack:600, Defense:600 ]
Deploys a Domain Walker on your planet.
(limit 2 per planet)

14) DM79 Datacenter
[ Planet Structure - Size:1, Research:4 ]
If deployed on a non-Gas planet, the structure will provide 2 bonus research.
(limit 1 per planet)

We are a select legion and do not accept just anyone. If you are over rank 300 and looking for a strong legion with members in your range send me a PM to discuss joining.

Author:  Kaos [ Thu Jun 09, 2011 9:27 pm ]
Post subject:  Re: Official Galactic Paladins Thread

While we may not have all the less useful toys, we have the newest and best toys. Introducing the Polychoron Vault...

Image

Suggested and first discovery by me. THANKS DAN!!!!!

Author:  blackknightmare [ Thu Jun 09, 2011 9:31 pm ]
Post subject:  Re: Official Galactic Paladins Thread

WOW DAAAANGGGG i want lol

Author:  Darth Flagitious [ Thu Jun 09, 2011 9:36 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Congrats on the discovery kaos. Any idea if that is the only new ct lab tech?

Author:  Kaos [ Thu Jun 09, 2011 9:50 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Still working, we haven't discovered anything else new yet. That took me almost a week to find but I have already created a half dozen of them so the extra capacity will DEFINITELY help.

Author:  Fear [ Thu Jun 09, 2011 10:09 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Kaos wrote:
While we may not have all the less useful toys, we have the newest and best toys. Introducing the Polychoron Vault...

Image

Suggested and first discovery by me. THANKS DAN!!!!!


indeed congratulations are indeed appropriate :).

whats the first icon represent tho if i may ask? I know the tesseract and containment cage.

Author:  Kaos [ Thu Jun 09, 2011 10:21 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Mass Storage Pod

Author:  blackknightmare [ Thu Jun 09, 2011 11:55 pm ]
Post subject:  Re: Official Galactic Paladins Thread

basicly u give up 1.4k cargo space and 20 cages (no biggy) for 1k of all 3 ... fair trade at higher lvl's but i dont get many msp's so i might not use this one for a while

Author:  MiracleOne [ Fri Jun 10, 2011 7:50 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Nice one.... Congratz Kaos with ya new discovery! Great toy for your legion! :)

Author:  ODragon [ Sun Jun 12, 2011 5:08 pm ]
Post subject:  Re: Official Galactic Paladins Thread

The scientists of the Galactic Paladins have had 3 recent discoveries:

Image
Recondite Intruder
Sabotages the systems of a non-player enemy, reducing its defense by 25%. Can be used on elites and bosses. Lasts 12 hours.

Image
HyperSensor Satellite
[ Planet Structure - Size:2, Artifact:2, Research:2 ] Installs a HyperSensor Satellite on your planet (limit 1 per planet)

Image
Resonance Inhibitor
[ Planet Structure - Size:1, Cloak:250, Invasion Defense:500 ] Installs a Resonance Inhibitor on your planet. (limit 2 per planet)

This brings the total up to 11 of the 15 possible CT-Lab ideas out there.

Author:  Fear [ Sun Jun 12, 2011 5:17 pm ]
Post subject:  Re: Official Galactic Paladins Thread

all of the last 3 are sweet but once you have enough hi-rankers in a crew, the recondite's utility fades a bit in that the elite must be tougher and tougher to be worth using. We usually use ours on shadin hypergrids.

congrats

Author:  ODragon [ Sun Jun 12, 2011 5:30 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Fear wrote:
all of the last 3 are sweet but once you have enough hi-rankers in a crew, the recondite's utility fades a bit in that the elite must be tougher and tougher to be worth using. We usually use ours on shadin hypergrids.

congrats

I agree with your opinion. Recondite Intruder will be nice for when a new harder NPC comes out though.

Author:  Kaos [ Wed Jun 15, 2011 10:56 am ]
Post subject:  Re: Official Galactic Paladins Thread

We hit our 12th discovery this morning, the "Planet Flux Tracer"

Author:  Kaos [ Sun Jun 19, 2011 1:18 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Our base just reached level 6!!!!

Image

Author:  Quaritch [ Sun Jun 19, 2011 3:41 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Congratulations!

Author:  Joshball98 [ Sun Jun 19, 2011 3:53 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Kaos wrote:
Our base just reached level 6!!!!

Image

Might want to change the first post then and Nice :)

Author:  Kaos [ Mon Jun 20, 2011 5:59 pm ]
Post subject:  Re: Official Galactic Paladins Thread

Joshball98 wrote:
Might want to change the first post then and Nice :)


Thanks Josh, seems like everytime I update it something new happens and I have to update everything again. We just hit our 14th creation lab item after I had changed our stats and my sig for the 4th time in 2 days.

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